when I entered the main menu of the game and left, when I returned, I watched a terrible, warming splash screen to the song twincle, the
splash screen would no longer appear if I went to the menu. will appear only when the inscription "press any button". so sho the conclusion your computer does not pull dead space and you did not play it: D
In chapter 11, there was a moment where you need to run away from the regenerating necromorph, there you still had to move the wall structures - not particularly scary, but this is the only thing that came to mind.
For me, the scariest moments were when I went out into a large space. And so there is nothing more to worry about.
finally not a scary game. it was advertised almost like a fire, I got discouraged, in the same fire even in the first minute of the game when the partner wakes up thee and he is like Alma) that's scary and space is a little worse than thought! UGLINESS
a little ugly
at the end a huge monster is simple, but it's so easy to dunk
ps there are not so many monsters
As in Chapter 6 of Leviathan, and in Chapter 12, the Mind of the Swarm is killed without any loss of health at all.
had a couple of cool moments. Well done with the hunter. Arriving at Ishimura, too, when everything is still new and when you have to run away from the creature without weapons.
But the last shot is the coolest.
Scariest moment it OBOSRATSYA playing this game (my friend crap playing this wonderful pieces)
and for me a scary moment ET CURRENT END on your computer for some reason to me no one nAPODAL
And Sonya 3 on 172cm telly (right now POWER PURCHASED) C SUPPORTING FREQUENCY 200HZ FULLHD 1980x1080p AT AN
UNEXPECTED MOMENT AT THE END NICOLE WAS SO SCARY ALL WEEK RUNNING LIKE PSYCHA.
It's scary everywhere, most of all I was scared by the revival of the captain's corpse in the morgue and his further attack on me, then for about five minutes, hands were shaking really !!! And in general, I can't play this game for more than an hour, my nerves can't stand it !!!
And in general, I don't believe those who write, it's not scary, they say, in general, I'm such a fearless Clint Eastwood, I don't care. The game was specially created to scare, and it was done by professionals and not self-taught. real, but I suppose they themselves yelled more than once during the game, maybe they even called mommy ;-)))
I was probably scared most of all when a supposedly dead mob jumped up for the first time, I walked quietly down the corridor, well, the background music was not quite calm, I looked at the corpse of the monster, okay I walk by and this creature jumped up right under my feet, and I fell out of my chair, that is, together with a chair) with the mot of chapter 2 indiscriminately Bosko shot all the corpses)))
I was always stressed by the vacuum Silence, you walk calmly, you look around ... you turn and another creature jumps at you, the approach of which you did not expect, because not x ... did not hear what was happening around
GERL, well, I don’t know, maybe I was shivering or saw everything, but I really wasn’t scared in DS (I generally didn’t have enough of DooM 3 (more than 15, then I “got accustomedâ€) I watch and play horror films like adventure, not more (all the same that he went through real Hell)). I hate to spoil your experience, but your opinion that everyone will tremble when playing DS is wrong. ;)
There are "unpleasant" moments in the game, when you know that there are creatures sitting around the corner (this is obvious), and you run out of oxygen. Then you are afraid that if they kill you - PPC how much to go through again!
So that there are no such troubles as with the captain, do the following - crush all the corpses into minced meat (there will be no one to infect).
Do not rush forward to the lying monsters (in most cases they will stand up) and beware of ventilation.
Individuals such as in chapters 6 and 12 are passed without loss of health at all (you need to find tactics).
Of course, I agree that the game is pleasant (the plot pleases). The death of GG and the idea of ​​dismemberment are quite effectively implemented.
I do just that with corpses, and I’m not saying that everyone’s knees will tremble, but there are a lot of dumb moments in the game, and you will flinch from surprise at least once.
Why, there are scary moments when Mouzon is terrible playing ash ply goosebumps run and so the game is not scary in principle)