Did they remove the tips for passing ...? The diesel robot has a small sausage behind it, but it categorically refuses to turn its back, you need to manage it, while it wakes up from a shot from a grenade launcher behind it, jump on it, press the action and it will bake, but I don’t remember exactly ..., it passed a long time ago. Ah, a robot with a minigun ... It has light bulbs on top, you shoot at them and you tear out your heart. There is one more diesel robot which you wet without a grenade launcher, there is a transformer behind it, you charge the boomerang with electricity and throw the passenger out of the robot and take its place yourself.
One of the best third person toys! True, the plot is gloomy, and so it seems to be the norm.
Bad - there is no choice of difficulty level, there is no possibility of saving at any point, the control keys are inconveniently programmed. And if you reassign the keys, then glitches happen, since the captions-hints are made for the keys by default. And then, it is unpleasant to periodically read on the screen: "You are a dead man!". A programmer who respects himself and the consumer writes: “Sorry, you're out of luck! Try again". And, in general, you can play, but better with a trainer.
Damned capitalism - no standards, everyone rivets in whatever way. It seems to me that any game should have:
• Choice of difficulty.
• Ability to save anywhere.
• Possibility to Pause.
• It is desirable and cheat codes, for those who wish.
After all, this is a game, not a special forces simulator. Otherwise, sometimes children play such stupid games to the point of insanity, unable to survive so as not to lose what they have learned. And yet, if they do not know how, or do not want to compose an interesting well-proportioned plot, then they write that the game is not linear. And pass it off as a dignity !? That is: "Go there - I don't know where." Walk stupidly around the world - pick mushrooms and flowers.
no matter what they say, the game is good, passed twice the second time for rigidity, still it would have been finalized well, the price would not have been there
A strange game.
It's worth starting with the minuses for which you just want to exasperate the authors - it's hard console control and invisible walls. This running with the button held down without the ability to collapse is a wild hell. The glaive flies nearby and all the counters with its control are not revealed. A bunch of invisible walls on the map.
The scene is boring. I understand that this is Europe and the infection is roaming the city, but the city itself is like a faded cross between the Singularity and Resident Evil 4/6 locations. At the same time, the authors were lazy and we did not even see at least some abandoned shops or parks. Everywhere the same halls and streets, ala old Prague. But in reality it doesn't look good, like Prague or the streets in some Indiana Jones and the Emperor Tomb.
The rest of the game is good. Excellent gameplay with glaives. I was pleased with the complexity, hardcore at the SpecOps the Line level. Enemies are good and perhaps they accumulate the incentive to pass.
Oh yes, pumping the barrels is done for show and comes down to: can you buy a shotgun or not, tk. Standard rifles burn out in the hands of an infected hero after 20 seconds. Headshots can be played from the starting pistol. There is no balance.
At the exit, we got an average jester who drags only at the expense of the glaive. He's certainly not a competitor to SpecOps the Line, Lara Croft, or Gears of War, but he's good overall. Good up to the middle, then incredible boredom can begin ...
pluses - excellent graphics, normal combat system, appropriate music during the passage and most importantly - GLEPA
minus - very low intelligence of enemy bots