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lmperatorPC 13.03.21 01:48 am

Minutemen, patrols, equipment. (Fallout 4)

A small preface (Attention! The author has burned it out):

Maybe, in my 280 hours of pixel hunting in the wasteland (and in the end nothing remains to examine every stone in the wasteland)
, I didn't understand something, but: why all that whole ONE patrol the minutemans that I met during this time were dressed in some kind of bum-clothes, if I sweated for so long, developing settlements? It is not enough for them that I have practically all possible settlements built up (and not weakly)? And the fact that at the top of the map there are exclusively settlements with a full population + over 100 protection, and the fort is an impenetrable fortress?

Actually, the questions are very simple:

1) Why (since the developers decided to make a whole General out of yy)
All the efforts of the GG have practically no effect on, in fact, his faction? One patrol of Minutemans is all that I saw after all my efforts to turn this faction into something combat-ready (well, if the combat capability, of course, depends on the cities supporting the faction)

2) And why were they dressed like some kind, sorry , homeless people? After all the attempts to get the minits off their knees, get only one patrol (which I met once, and did not see any more safely) of some cripples?

Or maybe in my attempts to arrange a normal life in the wasteland, I missed a couple of quests, after which, for example, normal patrols will appear, and some will even wear a power armor?
34 Comments
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N
Nighthawkreal 13.03.21

Arming the entire Commonwealth is beyond the means of even the GG.

H
Hey-how-you-there 13.03.21

NightHawkreal
Yes, but for this, the economy in the settlements should help. Well damn .... ideal.

N
Nighthawkreal 13.03.21

Hey-You How-You-There
Minutemans are not strong for that.

H
Hey-how-you-there 13.03.21

NightHawkreal
Yes, I understand. But all the same, it would be on the topic with a certain economy or something else, getting armed is better and in what advanced uniform. There is some kind of antler jacket, with an antler hat with the name Sequendman. Well fucking purely in the name of good !!!!

N
Nighthawkreal 13.03.21

Hey-you, how-you-there,
in the castle, change their clothes, so you will have a guard.

H
Hey-how-you-there 13.03.21

NightHawkreal
How am I doing? But that's not it. I and the clan have enough players who need to wipe their snot. And then there is such a simple thing, but the developers cannot do it. B ... greedy !!! If only to hack the loot.

N
Nighthawkreal 13.03.21

Hey-You How-You-There
Developers of the rifle on the back could not do it. )

l
lmperatorPC 13.03.21

Hallelujah, I met another patrol of Minutemen. A whole second already in 295 hours. This is a success.

O
Old_Nick 13.03.21

lmperatorPC wrote:
I met another patrol of minutemans.
And who did you pass for?
I sawed out the institute for the minutemen and now the mini-task "help the allies" appears regularly - just the patrol of minutemans encountered some kind of enemy (there were: Deathclaw, supermoots, just raiders, etc., etc.). Yes - clothes are standard "minuteman equipment", weapons - laser muskets. No way to rearm / equip no way :(. But quite often

k
kuzimandius 13.03.21

NightHawkreal is
very affordable, I have 1000+ water production in SEnchuari, I took out 700-800 cans at every visit, I stupidly saved my money, I never had to spend on anything =)))

A
Alexey Enyutin 13.03.21

valegorr wrote:
They provide themselves with cartridges - they remove them from corpses.
There the settlers have endless cartridges .... I always give somewhere around 20 cartridges. Even those who were armed with miniguns - they still fired in a full burst.

v
valegorr 13.03.21

Alexey Enyutin
My picture is completely different. The ammunition for the default weapons of the settlers is really endless, but if I myself gave them any other weapons, then after the attack I had to add cartridges. I checked it several times with a specialist. He provided all the guards in the SH with automatic 10-mm pistols and gave each of them 150 rounds, after each attack the number changed - sometimes 60 rounds, then 120, then in general 0. But if the settlers during the battle themselves raise some kind of cannon (minigun to for example), then the number of cartridges for the weapon becomes infinite again. In Zimoja, thanks to supermutics, half of the villagers roam with miniguns, all have 500 rounds of ammunition, and despite any battles, the number does not change. The same picture with his partners - he gave Preston, instead of a musket, first a laser, and then a plasma carbine. This one manages to drain the charges faster than me.

A
Alexey Enyutin 13.03.21

valegorr
Companions, yes, have infinite ammo for standard weapons. However, there is a mod for infinite ammunition of companions ... I don't know, maybe it affects the settlers too?

I checked how. I handed out somewhere about 20 miniguns, rounds of ~ 20 pieces. After I sagged them (self defense check), they fired bursts of obviously more rounds

l
lmperatorPC 13.03.21

vladimir0120 wrote:
Spoiler
Old_Nick
I went for the institute, and for the minutemans, and for the BS.
I just rolled back to the point of no return, when you can still choose a side.