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vvs-vlad 23.03.21 12:58 am

Timurids (Medieval 2: Total War)

Can I play as Timurids?
40 Comments
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i
igrpk 23.03.21

postavite plis siuda mod dlea igri za timuriidtsov budu blogodaren :: DDDDDDDDD

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Was-Los 23.03.21

and this is the game so it should be? that they ... then in Europe turn out to be the whole crowd?

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petja5 23.03.21

What does the game mean to be in Europe? According to the game, they are supposed to come from the east and that's it. And then - how who will fight them. Once I had Mongols in Scotland at all :)

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Was-Los 23.03.21

it was not just a cartoon that the Timur horde left some lands ... and in general ended up near the alpine mountains ...

J
Jeanne 1893 23.03.21

In general, it is necessary to prepare for the Mongol offensive in advance (create at least 5 armies, consisting entirely of archers (!) And a small number of cavalry).
Since it is almost impossible to endure both the Mongols and Timurids in an open battle, it is necessary to place troops on the crossings and bridges.
I personally endured the Mongols in 28 moves.

S
SW_Height 23.03.21

Playing for Russia, he hired a large number of assassins, killed all the Mongol commanders and the Mongols were eliminated))
mb is not so interesting, but effective))

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vavan74 23.03.21

Units of any horde have full experience. This means that they will not even run when tired. Therefore, you need to fight them only with units with high and very high endurance. So that they would overwhelm everyone and not be draped with fatigue. If you do not change the settings, then by the arrival of the Mongols there is only one nation with a unit with a very high endurance - these are the Sicilian Norman knights. The rest have a chance to win only in cities and at crossings.

With Timurids it is easier - the Russians, Poles and Hungarians have the very best stables. Cheating units are produced there: the royal guard, the Polish guard, and I forgot what they are called. These devils even in the cities butcher the super-experienced Mongols and Timurids with bearable losses. Well, against the Timurids, you can and should set up long-range types with muskets and artillery to disable elephants.

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Bianor 23.03.21

SW_Rost I did
this trick twice with Timurids. Not interesting, that's not the right word. This is brutally boring, since for a pumped assassin, the chance of stabbing starting generals usually hovers around 5-15%. You have to cheat, that is, to load several times. It's easier to let the Mongols pass by so that they settle down, and then wet their sprawling army, and the Timurids are already met with cannons and musketeers.

vavan74
Not complete. Three silver snot, this is experience 6, and a full 9.

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vavan74 23.03.21

Well, anyway, dofiga, which means the meaning of my post is unshakable.

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Shadow1 23.03.21

Kortés
how many times does reinforcements come to the Mongols? 1-2-3?

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Bianor 23.03.21

Two reinforcements arrived last time. That gave a total of three groups of four full armies. We climbed from the outskirts of Tiflis.

H
Hospitallerr 23.03.21

I don’t understand, you don’t know how to play at all ??? - what kind of killers what bridges, everything is decided by razvtiye! It's easy to beat yourself !! Play more exercise !!!

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Bianor 23.03.21

just lead more packs than theirs and catch the laggards with them, so everything is perfectly cut out on the
Primitivshchyna auto battle ...

A
Alex0901 23.03.21

yes hurley bother with them. and the Mongols and Timurids are carried out easily and gracefully. if you play for the factions that are initially exposed to the blow (Russia, Egypt, Turkey), then sit in the cities and do not stick out. They will suffer huge losses during the assault. even if they it will be possible to take, sooner or later, which thread of a fortress or a city, then their losses will be too great and the power will be undermined. And it is very easy to finish them off, you can create a special army purely from the general's cavalry and kill the reptiles.

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Bianor 23.03.21

This tactic is not suitable if you want to complete the campaign without losing a single battle.

A
Alex0901 23.03.21

why not? just defend the areas where they are attacking properly. two armies will be enough to protect all the danger zones.

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Bianor 23.03.21

It's easy with the Timurids - you can give them weak cities without a fight and bring them to a city with gun turrets. There they are in full force and will lie down. And with the Mongols it is more difficult - there are no firearms, the archers run out of bullets quickly, the cavalry cannot catch up with their fucking shooters, so they will take the city anyway. As an option - to beat the city to capacity with one heavy infantry and wipe them out in gaps and gates, where their archers and cavalry will lose their main advantage, but, yol-pali, when four armies climb onto the city at once, no heavy infantry will cut them off, the city is all will fall equally, albeit with huge losses for the Mongols, and this is a lost battle in statistics. And even if he fights back, he will not have time to retrain the detachments - the Mongols will besiege him on the next move. I did this during the defense of Ryazan - I fought off two armies and immediately withdrew the garrison for Moscow, leaving Ryazan to the Mongols without a fight, and in Kiev he already gave a general battle. Another option is to keep in the regions of Tiflis and Baghdad three or four pumped-in armies of heavy cavalry, which move quickly and are able to crush the newly born Mongols separately, before they get crowded. Because 12 armies, firstly, it is difficult to bear, and secondly, for this there must be silence on all other fronts - I managed to kill them in the Aleppo region, at the crossing.

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vavan74 23.03.21

Medieval put it on again. Began for Russia. He immediately took Kiev and quarreled with the Poles and Magyars, but established a border along the line of fortresses - Torun (three times he went with horse armies, painted the path with crosses of glorious victories and this helped me a lot later), Vilnius, Galich, Iasi. The Mongols were waiting. Not in vain - they pinned themselves near Kiev. He mentally said goodbye to the city, but decided to put more of theirs - he directed four catapults to the militia. But he did not attack with all five stacks, but left two on the siege and moved the rest to my western fortresses. But by this time I was already driving a purely cavalry army with golden stripes (Thanks to the Poles near Torun :)) from the vigilantes and horse boyars, although I did not have time to reach Kiev. Khan lost the battle for Kiev (two stacks of the first wave is not a force, because the Mongols have no siege forces and everyone climbs in the end from one side). I expected, that the three remaining stacks will squeeze Kiev, but they somehow made out my first horse :) and rushed to the Caucasus without stopping. I never saw them again. Only a message that their homeland is Antioch ...

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WBTRU 23.03.21

Bitsa is not so difficult with the Mongols. Especially if you are far from them. I had the Mongols made enemies, fought with them, and they themselves are in 3rd place from the last ranks in terms of steel strength. But I didn't interrupt them all. The last resistance disappeared in the fog of war. I did not find them for 6 moves. I had to enter the code. And they kazly settled in the fortress.
And to fight the Timurks, I hire cannons by armies. With the strongest I hit the elephants, and with the others I hit the running horse. They have such losses.

P
Podrik_Pein 23.03.21

Grobik
And for whom were you, for the Turkish state?