Problems with loading textures in games
Hello everyone, on the day the game was released, days gone on the PC, I decided to test its performance on my computer, I'll clarify right away, I downloaded the games from a torrent, launched it after installation, in the very first minutes artifacts began to appear in the form of a slowdown effect in cut-scenes, a delay sound (the characters utter their lines with a slight delay) and, most importantly, when switching to the open world, at the first chase, I began to notice that the loading of textures "did not keep up" for my characters, the problem was solved by the fact that I pressed esc and waited a few seconds, after which the download was finally completed, but not on a large perimeter of the map, so the problem resumed very quickly. Then I reduced everything to dampness of the assembly and deleted the game. A few days later I decided to download red dead redemtion 2 and faced exactly the same problem, loading textures, problems with sound and, in addition, a delay in all actions of the character, until the textures are loaded (applies to all his actions, be it from a conversation with a character, skinning an animal, all kinds of scripts). When an unloaded texture was found, I went to the quick menu by the same principle, it was loaded for some time (Fig. 5), and when the download was completed (Fig. 6), I closed it again and observed the fully loaded textures. I am attaching a couple of screenshots to the text, as an example and the result of checking the health of my ssd. I used the same principle to go to the quick menu, it loaded for some time (Fig. 5), and when the download was completed (Fig. 6), I closed it again and watched the fully loaded textures. I am attaching a couple of screenshots to the text, as an example and the result of checking the health of my ssd. I used the same principle to go to the quick menu, it loaded for some time (Fig. 5), and when the download was completed (Fig. 6), I closed it again and watched the fully loaded textures. I am attaching a couple of screenshots to the text, as an example and the result of checking the health of my ssd.Components of my pc:
1. Video card: RTX 2070 SUPER,
2. Processor: Intel Core i5-9400f,
3. 16 GB of RAM
Fig. 6
Andrew_Mak
Andrew_Mak wrote:
And how to check this?
Disconnect the Internet and start the game with the dispatcher, as in the screenshots above. When I hooked up the lane, turned off the Internet, the load on the CPU dropped, then turned it on, and the load rose again. That's how I figured it out
But the unfortunate file that the CPU was loading:
I I first found its location from the dispatcher, then turned it off in the dispatcher and deleted it from the location
Now there are miners, hard drives and SSDs are loading
apparently the video card does not pull without having time to load the tickets I find
NoneOne2010 is a
normal video card. RDR2 flies at high-ultras in 2K resolution. if you turn on fullshd, then tessellation can be raised to the maximum
Andrew_Mak
people, you are doing nonsense. your disk is the bottom, which has a small cache. no matter how hard you try, you can't put an owl on the globe. just stupidly buy a normal STS and don't rack your brains
pekabir Are
you saying that days gone surpasses cyberpunk in terms of fullness and graphics? After all, it worked more than well, saying that ssd bottom is the easiest option.
Andrew_Mak
Andrew_Mak wrote:
cyberpunk was doing fine at the time of its release.
Check cyberpunk now.
Andrew_Mak
textures are made differently in cyberbook there the entire folder with the graphon gigs 10 takes from the total weight. I xs how else to explain that your disk is shit
pekabir
In support of my words, I can say that by setting the absolutely maximum graphics in the rdr2 game, through the nvidia experience, all the problems have disappeared, 25 fps, extremely unplayable at 144 hertz, but there are no problems, absolutely.
Andrew_Mak
with such a final frame rate, you stupidly have time to load all the textures