Stamps in games
Games like to repeat themselves and they also have their own cliches. What are you specifically sick of?
I dislike final boss marathons of already defeated bosses and final levels in shooters overwhelmed by enemies
[quote name = 'Jenea92' timestamp = '1436456154' post = '4889102'] and turns into a huge monster [/ quote]
you defeat the monster and watch the cutscene where he runs away.
you kill the boss for half an hour, almost killed, and he is so
scourge, zis is notot ivan may fainl form
and turns into a huge monster
And then it happens one more time. Or two. Or three. And it also happens that he just leaves and says "IT'S NOT THE END YET, I WILL BE BACKING STILL !!! 1"
About red barrels - ok, but there are others! (green - acid, blue - electricity, etc.)
But it bothers me when the main character or an important character is saved by a miracle by coincidence of events or from some unknown source of superhero who did not exist for the floor.
Enemies who speak carbon monoxide or just all sorts of graffiti with a random set of Russian words
But I'm not sick of this stamp
Modified Jul 9, 2015 by SnakeEaterTHE SCREEN IS FULL IN BLOOD WHEN YOU KILL ENEMIES SO REALISTIC
https://www.youtube.com/watch?v=cn7hHGQXxbE
Don't be worth it. The developers are cruel about ***** s later in Bulletstorm, making the ending unrealistically similar to the ending of the second MW2 and with a vomit hint of a sequel.
[b] [member = 'SnakeEater'] [/ b], I remembered the alpha protocol trailer and useful information about geese
Glavgey (even if he is a silent bearded virgin with an EMI diploma) always, having received any small arms, begins to treat him like a specialist and take out the reptiles in stacks, so that all sexually mature chans begin to gasp and gasp passionately, and gloomy men - to reap the crab on occasion. ..
And also incredibly vulnerability of all heroes in cutscenes, with one bullet in the leg they can kill, when in the gameplay literally 30 seconds ago you even in the head - sat out and went further
In this regard, Heilo is cool, pusho is not there, thanks to SHIELDS
when in open worlds the plot develops very rapidly and "in theory" you need to run to save someone (for example), although in reality you can go and complete side quests for another 30 hours
[member = 'Shibito'], I'm playing in Arkham City. So there is the moment when [textspoiler] Bats is infected with the blood of the Joker [/ textspoiler], so Protocol 10 will also come into force in a couple of hours, but Bats doesn't care, he can execute all the sideways and save all the watered. prisoners, lol.
Modified Jul 9, 2015 by SnakeEater[member = 'SnakeEater'], it happens there for one night and ten hours, so it's ok)
[member = 'zhenia13'] when you get to Wonder City, you realize that it took a couple of hours for Bats to finally kick back. Don't you remember how he coughed up blood and saw glitches on the way to Reish?
[member = 'SnakeEater'], I'm not talking about that) In the same Witcher, the plot stretches over hundreds of game days and there you can go through it, God knows how long. And here, having both a plot and a pollock, the whole process fits into one game evening / night. Ten o'clock, I think.