Horizon: Forbidden West
Publisher: SIE
Developer: Guerrilla Games
Genre: Open World, Action-advrnture, RPG. [Action-adventure in an open world with RPG elements]
Platforms: PS5 and PS4
Release date: –– || ––
At 14.06.2020 at 11:24, Beren said:
Resolution, however, does not look native
DF seems to have said that the native is 4k. They are judging by some small rendering details, not sure. But I think they know what they are talking about.
37 minutes ago, CityGhost said:
DF seems to have said that the native is 4k. They are judging by some small rendering details, not sure. But I think they know what they are talking about.
they are identified by certain artifacts, but they were not found in this trailer. They do not exclude that they may use some new reconstruction method, which they cannot yet distinguish from the native.
Oh, this is San Fierro. And Las Venturas and Los Santos will be, I wonder?
Modified June 16, 2020 by Razgriz3 hours ago, 1ee4 said:
They do not exclude that they may use some new reconstruction method, which they cannot yet distinguish from the native.
Well, if there really is such a sophisticated reconstruction, then I really don't care already. If there is no difference, why pay more?)
1ee4 As soon as the overgrown bridge was shown at the beginning, I instantly recognized San Fran) Thanks to the driver and watch dogs 2.
3 hours ago, 1ee4 said:
Will you be able to climb? One of my personal complaints about the first part is that landscapes are not usable.
I hope they will bring normal vertical exploration, and not "hook on the yellow line to climb up"
A fresh developer diary says the game will be released in 2021.
Modified June 17, 2020 by stig09
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Video, in which Game Director Mathijs de Jonge talks about the plot of the sequel Zero Dawn, was published on the official YouTube channel of PlayStation
In the trailer shown at the PS5 presentation, there was not even an approximate release date for Forbidden West, but the developer named an approximate window - the game will be released in 2021.
According to de Jonge, the area of ​​the map will become noticeably larger compared to the first part - and this despite the fact that the sequel will have large-scale underwater locations that will not be inferior to land-based ones. This is not surprising, since the "Forbidden West" itself stretches from Utah and the Rocky Mountains to the western coast of the former United States.
The developer promised that thanks to the installed PS5 SSD, there will be practically no loading screens, and fast moving and restarting from a checkpoint will take seconds.
In addition, dozens of cars will appear in Forbidden West that did not appear in the first part - the inhabitants of the skies, seas and swamps. Also, players will meet with new tribes of people. According to the plot, one of them learned how to subjugate machines and convert them for battle - improved versions will be even more dangerous for the main character.
Aloy will also face another danger - cataclysms that threaten the remnants of life on Earth. Among them are the so-called "red doom", which destroys animals and plants, as well as changes in the weather, due to which destructive storms begin.
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According to de Jonge, the area of ​​the map will become noticeably larger compared to the first part of the
Most importantly, otherwise I have already begun to worry.
10 hours ago, Mountain View said:
According to de Jonge, the area of ​​the map will become noticeably larger compared to the first part.
meanwhile in the video
Quoteso the map is a bit bigger
1 hour ago, zhenia13 said:
Most importantly, otherwise I have already begun to worry.
aha, after the first part you think, what a small card, you need 4 times more
1 hour ago, Squall007 said:
aha, after the first part you think, what a small card, you need 4 times more
And this is downright depressing ... Even developers often think about quantity and size, not quality (I understand that Guerili is not a Rockstar and there are less ambitions, but is there really a small card in the first Horaison? anyone will