Guardians of the galaxy
Genre: action
Developer: Eidos Montreal
Publisher: Square Enix
Platforms: PS4, PS5, PC, Xbox One, Xbox Series X | S
Release date: 10/26/2021
13 minutes ago, Bergamot said:
nowadays co-fingered
This only makes me sad. About times, about manners
What we've come to, eh.
4 minutes ago, Bergamot said:
zhenia13 I would also prefer Deus, but since it will not exist, then a single-coil adventure is better than another coop-jerk off, that's my point.
And don't bend it, Daeus doesn't look nextgeneer anyway.
Looks)
We bend our fingers. Locations are arenas without design. No attention to detail, the characters are out of touch with the world. There are practically no animations outside of battles. No enemy design. Loot and levels. The general mess on the screen. After the fight, the infamous scoring. It would be cool if they would still load the arrival on the planet in the spirit of Destiny 2 (there was a similar frame in the video).
In my opinion, it's just worth answering the question "did you like the Avengers" to understand whether it is worth playing Guardians of the Galaxy. Although it seems to me the Mstyuns and those looked more expensive than bohache.
1 hour ago, Bergamot said:
And don't bend it, Daeus doesn't look nekstgeneer in any way
Nice joek bro
It felt like there was originally the same online wanker as the Avengers, but after their failure they decided to quickly remake it for a single.
I hope the game is waiting for the same account as the Avengers.
What are you all evil PPC , coop jerk-off - phew, the story game - also phew, you already decide what you want, zazhralis completely with their lofty expectations. Immediately, everything except combat looks very good for playing on marvel, of course, not for full price, but at a discount I would check it out, the guards are one of the favorite Persians in marvel.
It felt like they cut a piece from the Avengers and decided to make a single out of it. Looks good, Starlord's design didn't like it at all. The boevka also seems to be some kind of wooden one, I will not even talk about the graphon. Not interested at all, I'd rather re-read the comics about the guards.
Spoiler
Representatives of the studio Eidos Montreal have shared the first details about Marvel's Guardians of the Galaxy. The developers spoke about the details of the title at the presentation of the publishing house Square Enix.
Details about Marvel's Guardians of the Galaxy:
Marvel's Guardians of the Galaxy is a single-player, story-driven, third-person action adventure game. Representatives of the Marvel comics publisher helped in the creation of the game. There will be no microtransactions in the title. The protagonist of the game will be Peter Quill, aka Star-Lord. In combat, Star-Lord can use rocket boots and elemental blasters, which fire charges with different effects. In addition, the hero can activate the skills of companions. Star-Lord can play music during combat to strengthen the team. The developers licensed popular tracks from the 1980s. At the time of the events of the game, Guardians of the Galaxy have been working together for less than a year. The story begins with the fact that something bad happens through the fault of the team, which can destroy the entire galaxy.
The release of Marvel's Guardians of the Galaxy is scheduled for October 26, 2021. The game will be released on PC, PlayStation 4 and 5, as well as Xbox One and Xbox Series S / X.
Modified June 15 by ALF_9010
Well, now it is already clear why the game looks so weak - it and Switch are still coming out.
1 minute ago, Arein said:
Well, now it is already clear why the game looks so weak - it and Switch are still coming out.
Guardians will use cloud technology on the Switch
1 minute ago, Joker said:
Guardians will use cloud technology on the Switch
Then it is not clear)
Spoiler
Backing up the release of a major game with production based on motives is a common thing! So Marvel's Guardians of the Galaxy will receive at least a couple of books soon after the release.
Marvel and Titan Books are preparing the following for you:
Hardcover artbook The Art of the Game by Matt Ralphs. Inside are exclusive concept art and final designs for characters, costumes, equipment, ships, creatures, planets and environments, spiced up with artist and developer commentary. No Guts, No Glory prequel novel by MK England. The book will tell about the events before the start of the game: "A squatter has settled on the old base of the Resistance, whom the Guardians must" delicately escort "from the territory ... and at the same time expose the wartime traitor."Pre-orders for both books will start today, June 17, and will be out on November 2.
The very same Marvel's Guardians of the Galaxy will see the light a little earlier - on October 26 on PC, PlayStation, Xbox and Nintendo Switch. By the way, the digital artbook is included in the Deluxe edition.
Spoiler
In addition, Sega will use advanced defense systems in a global strategy in the spirit of the Civilization series.
The space adventure Marvel's Guardians of the Galaxy from Square Enix and Eidos Montreal has appeared on Steam. The description of the game also mentions the Denuvo protection system, designed to protect the project from pirates.
In addition, Sega has updated the description of Humankind's global strategy on Steam. A mention of Denuvo appeared in the game description.
Humankind will go on sale August 17th. Marvel's Guardians of the Galaxy will release on October 26th.
At 06/15/2021 at 21:00, Arein said:
Then it is not clear)
Well, this is Eidos - their games were always not about grafon. Another thing is art, which in the Guardians is also full of suction. This is really weird.
A smart igruha is planned
9 hours ago, zhenia13 said:Well, this is Eidos - their games were always not about grafon.
tell this to the stall
Spoiler
Mary DeMarle, Senior Narrative Director of Eidos Montreal, explained the reason for the lack of microtransactions and DLC in Marvel's Guardians of the Galaxy.
DeMarle said that the development team wanted everyone to enjoy the game without any additional content, because they themselves love to play games. In their opinion, it is important that "everything is available from the very beginning of the game."
QuoteAll the outfits you can pick up (there are about 39) are just makeup. They don't change the style of play. But you find them by exploring the world, and you can put them on the characters. When we found all the parts and perks for crafting, it was important for us that all this was in the game, and you could find it from day one. This was our goal.
Marvel's Guardians of the Galaxy will release on October 26, 2021 for PlayStation 4, PS5, Xbox One, Xbox Series X / S, and PC.
Spoiler
In a recent interview with VentureBeat, Marvel's Guardians of the Galaxy senior director Mary DeMarle was asked if the upcoming game will have any streamer mode that turns off licensed music "so no one gets in trouble." Mary said that the game will indeed have a streamer mode that will disable all licensed music and therefore prevent automatic DMCA claims from bots on platforms such as Twitch or YouTube.
Music plays a huge role in Marvel's Guardians of the Galaxy, which is why DeMarle is sorry that the function to disable it is necessary. The '80s Killing Soundtrack' will be played via a jukebox on the Guardian ship, and will also play at crucial moments in history.
Marvel's Guardians of the Galaxy will release on October 26, 2021 for PS4, PS5, Xbox One, Xbox Series X / S and PC.
Spoiler
On the surface, Guardians of the Galaxy are great for something multiplayer-cooperative: several colorful characters with their own unique characteristics fight together against the bad guys. The new franchise game abandons this idea and offers an exclusively single-player campaign, but at one time, multiplayer plans were still being built.
In the portfolio of developer Simon Larouche, a note was found that from March 2017 to February 2018 he worked at Eidos-Montréal and served as the head of online gameplay at Marvel's Guardians of the Galaxy. According to LaRouche, the multiplayer in the game was canceled. Apparently, immediately after that, he moved to another studio - from February 2018 to the present, he is working on something secret at Guerrilla Games.
The authors of Marvel's Guardians of the Galaxy in the area of ​​the announcement mentioned that they really considered different concepts of the game:
QuoteWe started to discuss different directions, like multiplayer or co-op. But, looking closely at Guardians of the Galaxy, we realized that the main thing here is the characters. Bright personalities who constantly argue with each other and sometimes still get along together. Here is a mixture of everything - their advantages, their disadvantages. We thought it would be insanely cool if you could become one of the Guardians and be at the epicenter of the relationship between these heroes.
Jean-François Dugas, Senior Creative Director.
Jean-François Dugas spoke as if the multiplayer in Marvel's Guardians of the Galaxy existed only at the concept level, but from LaRouche's resume, it turns out that they have been working on online for at least 11 months.
In the final version of the game, Star-Lord's companions accompany him as an AI: they are associated with many story scenes, but in battle they only carry out the player's commands.
Spoiler
At the heart of Eidos-Montréal's Guardians of the Galaxy is a team-based action game where you have complete control of just one hero. How such a system was born and why the developers found it suitable, Senior Gameplay Leader Patrick Fortier spoke in an interview with Game Informer.
Eidos-Montréal wanted to create a unique gameplay that would stand out from other games even several years after release. As an example, Fortier recalled Alien: Isolation - they say, it remains special to this day, no one has done anything like it. Obviously, "Guardians of the Galaxy" needs a gameplay that conveys the team spirit and at the same time emphasizes the uniqueness of each character, his character. This is how a system appeared where you play only as Star-Lord, but there are four more heroes nearby - you give them orders. According to Fortier, this gives rise to the feeling of "single teamplay" - despite the fact that you directly control only one character, it feels like you are playing with the whole team at once. The Guardians' abilities were distributed according to their behavior: Rocket and Groot work together, but Rocket fires and Groot protects; Drax controls the crowd and applies status effects like stun; Gamora focuses on one enemy and deals a lot of damage to them. Abilities have cooldowns: when you give the Guardian an order, you cannot immediately force him to carry out the next one. So that the pace of the gameplay does not break, the abilities of different characters are partially interchangeable: for example, you will not be left completely without damage skills if Gamora is on cooldown. This system also encourages players to build different skill combinations. Star-Lord's love for songs from the 1980s is inscribed in the battles: when the special meter is filled, the protagonist can give an inspiring speech based on the track currently playing in his player. If the team is enthusiastic cooldowns roll back much faster. Fortier adds that dialogue in various forms has received a lot of attention: for example, about each collectible you can talk to one of the Guardians. In total, the game has about twice as many lines as in Deus Ex.
Guardians of the Galaxy is due out on October 26th on PC, PlayStation and Xbox. There is also a version for Switch, but only in the form of streaming via the cloud service.
Spoiler
The guards will constantly talk about something - even if they do nothing.
Gameplay Director Patrick Fortier told Game Informer how often the player will hear character dialogue in Guardians of the Galaxy. He explained that the gameplay was designed to keep pace with the storytelling and the magic between the Guardians.
Quote
Skirmishes with opponents are made in such a way that the player can use combinations of abilities of the Guardians, however, there is nothing super-difficult in our game. The important thing to remember is to maintain the pace of the story. Some of the magic in such a game begins to be lost if you stumble upon the same thing several times and hear about the same lines of characters.
Patrick Fortier Director of Gameplay
According to Fortier, Eidos wanted to keep the Guardians as alive as possible, and therefore they constantly talk to each other. For example, the player will be able to activate dialogue simply by looking at an object.
Thus, the developers also wanted to reward the players in their own way, not only for reaching a point, but also for the very path to it.
Quote
We want to reward players for a leisurely walkthrough, during which they will pay attention to what the Guardians are doing, thereby allowing them to feel part of this team. This game is not only about how to get to the next fight. Something interesting could happen here and now. This creates the very magic when you feel how the Guardians react to what the player does or just sees. This makes them more attractive.
Patrick Fortier Director of Gameplay
With this approach, Eidos had to record many lines - according to Fortier, there are twice as many of them as in the last Deus Ex.
Quote
The guards talk a lot. Sometimes we test the game, put the controller aside to make some notes, and at this time they start: "Do you remember how we once ...". You will hear anecdotes, stories about their acquaintance, and the more time you devote to the game, the more it will give you in return. Collecting collectibles for the Guardians opens up new dialogues with them on the ship. All this is optional, but will give you the opportunity to recognize the characters.
Patrick Fortier Director of Gameplay
Guardians of the Galaxy launches October 26 on PS5, PS4, Xbox One, Xbox Series, Switch via Cloud and PC.
Very repulsive to the dampness, unpolished gameplay. Animations are clumsy, in short, another failure from SE.
On 14.06.2021 at 06:55, SerorDe said:
At Squares, the whole presentation seemed to have flown in from 2012. Why does Guardians of the Galaxy look like it was supposed to be a jerk-off co-op but at the last moment the Rework Pawns team flew in from above? It's so bad that I remember the boom in licensed games. Animations? No, have not heard. Location design? I don’t understand what you mean. Enemy design? Let's take from any sci-fi game, for example from "Destiny". Only a graphon well, such a niche (which pales against the background of mediocre art), and licensed music (which you can listen to without buying a game). Already in 11 minutes of presentation, it became boring to shoot for Quil, what will happen in the game itself, designed for a couple of evenings.
Somewhere in the squars, they apparently thought that if you cut out the coop from the coop, the game would turn into an immersive single adventure
Here only the multi-colored drop-down loot is not enough for a complete picture.