Castlevania: Symphony of the Night
Well, actually, I'm opening a topic dedicated to this outstanding game. it is now available in xd for "XBOX Live! Arcade" users. So, has anyone already downloaded and played? : roll: theratings are excellent, so the idea came out good
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[b] Dan4MerC [/ b], I'm talking about this - binding not to the screw, but to the console. This is what gets in the way.
by the way, the only thing that I DO NOT like about the new castling on DS is that the main characters are not as beautiful as in this game :)
in all other respects - there are 100% classics as well as here: love:
Who went through this thing? Something I compare with the version for DS - the complexity is simply incredible. On the DS, I reached the first boss with a halfpink and screwed it up with a dirk, and then the enemies are killed quickly, there is no armor and weapons - I reached the first boss 1 time (a flying monster and a monster with a spear) - tore into meat. How do you play this Ninja Gaiden?
and the version for DS is much prettier
[b] opposer [/ b], Well, on DS Castlevania, it's generally casual. You can go through it in the evening. Here you need to have your own approach to each opponent. Read gamefaqs. succeeded, also seemed difficult).
niasilil - I do not know how to play Casteroids. You have to run too much.
and cho, in the Symphony you need to keep the whole map in your head?
[quote] Do you need to keep the whole map in your head in the Symphony? [/ quote]
Well, it's more convenient on DS, of course, but there have never been any problems with finding / calling on the map.
[b] opposer [/ b], you
press some kind of button in the wrong place and the map is displayed
The game is elementary, I don't understand how it can cause problems in the passage ...: shock:
I finished off all the achievements at 360, cursed the pad 360: D 200.6% and Richter was bad, Richter passed quickly without collecting life up, but passed: D
Konami are lazy assholes. Was it really difficult to tighten up the graphics and add an "honest" widescreen for the Live release?
[b] rodion [/ b], it would be great if they made a new castle in 2de in gorgeous HD with powerful HD sprites and cool animation. but let the novelties add to the gameplay
[b] rodion [/ b], [b] ACE [/ b], I got a lot of pleasure, even playing the pad 360, by the way I can help with achives, if anyone needs it: D
[quote name = "ACE"] [b] rodion [/ b], it would be great if they made a new castle in 2de in gorgeous HD with powerful HD sprites and cool animation. but let the novelties add to the gameplay [/ quote]
+1. We would have released 2D-Castlevania for Live / PSN, and everyone would be happy.
I went through the built-in Dracula X on the PSP and got a lot of fun and the GREATEST delight, I still wonder how I could have missed it on the first ply
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[b] Everyone's beloved and respected [/ b], The name RICHTER in the choice of the player's name, if any, then you can completely play for Richter to the end!
[b] Exost [/ b], so it is present in the version that was shoved into Dracula X, or who was not on PSX?
And if there is, then you can select it in the game menu itself before starting, how will you go through the current game?