El Shaddai: Ascension of the Metatron
The guys from Clover are making a masterpiece with money from Ignition. The first trailer has appeared on destructoid:[url = http: //video.destructoid.com/#166091] http://video.destructoid.com/#166091 [/ url]
[youtube] http://youtube.com/watch ? v = OQ-K2-ftiAs [/ youtube]
I looked at all the available off videos (in the Japanese store). After watching: shocked: I can well admit - the game may well stand in one row, for example, with the eyes and overnight - become a cult. In addition to all the beauties that await us, the animated cutscenes are also very cool drawn (in technical terms).
PS. By the way, the Tokyo branch of Ignishene consists of the descendants of the deceased claver and former employees of the kapkom ....... and the lead designer El Shadai worked on the heroes of okami and dmts: roll:
Passed the demo 2 times. The art design is very cool, but the gameplay is average at best. The platforming is completely crooked and not interesting, and the fighting game for the slasher is too simple. on normal, enemies have too much health. for a very long time to wet each sucker. on ISI they have less HP and play faster and more fun.
the music is pleasant. let's see what will be in the fin version
looked at the review for rt .......: love: plague
The game is a masterpiece of "cultist" orientation (which is not surprising - the game was made by the fathers) ..... and may well interest not only aesthetes, but also fans of hack / n / slash ...... which is not surprising: gigi: - the game was made by the fathers: |
I hope one of these days they will bring it to us: sad:
PS. And they left the most beautiful animated cut-scenes: love: (the ones that were in the Japanese promo videos)
[Quote] looked at the review at rt ....... plague [/ quote] The same impressions. The game looks just awesome and unusual. Not technically, but art design. In fact, there are no words even.
If, at the same time, there is also gameplay with a plot at least at the level, then this should definitely be taken.
The demo is available in European live, if anyone is interested. An interesting toy, but not particularly impressed)
[quote] If, at the same time, there is also gameplay with a plot [/ quote]
there will be one thing, there will be another, I say - the game was not made by anyone (I repeat once again: former employees of the claver studio (okami, year hand, viewful joe) and former employees of kapkom (many worked on the first dmts)). Yes, and in the review from GT, they "praised" the battle (they say that the battle is thought out and not as simple as it seems ...... in principle, it was clear from the demo).
[quote] in principle, it was clear from the demo [/ quote] Xs, there is one hit button, you can charge, the jump is not particularly needed, more precisely in battle it is just useless, I did not see dodges either - while the depth and steepness in this plan is not. In any case, according to the demo.
reviews are mostly positive. except for igno. these generally put 5 out of 10: facepalm: read the review. half clear delirium.
Damn, what a cool game after all, really no one is playing? Now I will go through the second time, I will try to find all the Ishtar notes
And I went through and forgot. The game is pretty unfinished - if AVGN did a review of new games, he would definitely like it .
Although there are cool ideas. It is a pity that they are dying out under the fierce flame of insufficient attention from programmers, qa department, and game designers ...
I can explain in detail why, if someone is interested.
Passed, hockey game, points 8.5.
Most meat (from 3:50):
[media = ''] http://www.youtube.com/watch?v=ifKM1wPlWNU [/ media] Modified on September 14, 2011 by elstupido
Eurogamer strongly promotes the game - they gave 9 points in the review, wrote material about the creation of the game, and called it the "game of the week".
I think I'll still take to play this miracle.
[b] [member = FoxHounder] [/ b],
-Repeating bosses, to be more precise, the so-called vicious circle effect (they come across and come across the same ones all the time) - until the moment comes when the SCENARIO dictates that in this battle you need to fill ...
-Very strange construction of the gameplay. The dynamics are interrupted by very passive moments.
-Creepy platforming. Prepare not to jump as in the times of the NES, well, and simply to an excessive amount of this element (at the end there will be a level at which you will begin to come up with new curses, at least).
It would be better if they were the other way around - a series of battles were diluted with them ...
-Small bestiary, unbalanced weapons, unimpressive last boss (he is light and no tactics), to be honest - going in front of him is much more complicated, and the patterns of action are broader.
-The characters are revealed only through the corresponding scenes, a lot behind the scenes in the end.
- Absolutely weird open end (the only feeling that arose is WTF).
- You can't really say anything about the plot, because it is only an interpretation of the scriptures.
As a foundation for the game - an interesting idea, although it is not implemented in the best way - such works are generally massive in themselves, it was possible to make the game MUCH richer.
Well, etc., etc. So - take it, as they say, at your own peril and risk .
Oh yes - everything related to design is conveyed cool, and each level is a separate story, a separate, let's say so figuratively, setting.
It's great that the scenery changes so dramatically, really atmospheric.
But here's the bad luck - a number of things are borrowed from Bayonetta ... (there are also hellish dogs that look exactly the same ).
In short, it's an ambiguous game.