El Shaddai: Ascension of the Metatron
The guys from Clover are making a masterpiece with money from Ignition. The first trailer has appeared on destructoid:[url = http: //video.destructoid.com/#166091] http://video.destructoid.com/#166091 [/ url]
[youtube] http://youtube.com/watch ? v = OQ-K2-ftiAs [/ youtube]
I agree, already somewhere half of the game has passed - my score is 6 so far. The art is real cool! Everything else is very weak. More like a Demo scene. If anyone remembers, there are 64Kb extras on the PC, which include various psychedelic videos with music. Here is something that the demo scene resembles, beautiful, but the gameplay is almost zero.
Can you tell us why you consider the gameplay to be zero and in which game it is not zero, maybe I play other games or don't understand something? For me, there is a very interesting combat system and cool platforming sections. If anyone is interested, I can describe the pros in more detail, but rather read this review: http://www.destructoid.com/review-el-shaddai-ascension-of-the-metatron-208585.phtml
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[quote name = 'elstupido' timestamp = '1316275314' post = '2301577']
[quote name = 'xtr' timestamp = '1315870386' post = ' 2294570 ']
Review will be one of these days. We put 7.
[/ quote] Not enough
, brother
[/ quote]
this is VERY little
tae, thanks for the experience. KhTR said about the same thing. I will probably buy the game from my hands if someone sells for 500 rubles))) there are
so many games. I have RPGs that have not been completed, and there are not completed ones. and soon dark souls and smoke will be released, zelda. etc. in general, where only the time for all this to take I do not know!
[b] [member = Mr. Awesome] [/ b], Well, because poking the same button throughout the entire game and calling it an "interesting combat system" I can't get my tongue out. It all comes down to one thing - runs, kill three enemies - runs - kill three enemies (and the same ones for half the game and only 3 types of weapons) if you are interested in playing this, then I just do not understand you. Moreover, the hero is almost immortal.
[quote name = 'Green Cardinal' timestamp = '1316400826' post = '2303007'] [b] [member = Mr. Awesome] [/ b], Well, because you poke the same button throughout the game and call it an "interesting combat system" my tongue does not turn. It all comes down to one thing - runs, kill three enemies - runs - kill three enemies (and the same ones for half the game and only 3 types of weapons) if you are interested in playing this, then I just do not understand you. Moreover, the hero is almost immortal. [/ Quote]
What difficulty level did you play? Without tactics at normal and higher, the game cannot be completed, since the combat system is based on a system of stone, scissors and paper, that is, one weapon is ideal against another and vice versa. The fact that the main blows are done with one button, I consider it ironic over the genre in principle (take at least a year of a thief) and you should not forget about the rush attacks about the power of the prophet. The monk is not immortal, he has a certain number of sequels. According to your feedback,
it is clear that you have not gone through much and have not even reached a too fast-paced world (xs how to say without spoilers) Modified on September 19, 2011 by Mr. Awesome
I have already passed this rapidly developing world for a long time, I play on the normal, because the choice is only easy and normal, in the same GOV at least a combo there is some kind of a variety of actions, not to mention the complexity, which is [b] times [/ b ] above, special attacks are such special attacks, there is almost no sense from them, except for the restoration of armor, About immortality - I clarified "ALMOST immortal". Without tactics, the game is played with a bang, even without the principle of stone-paper-scissors, everyone's currency is all in a row, if they kill (which is extremely rare), I press all the keys in a row and respawn. In general, they were not convinced. Beautiful - yes, the gameplay - no, the brain is not needed in this game, only pleasure for the eyes. The main drawback is the boringness of the game. Before that, Catherine passed, so it passed in one breath, I immediately persuade myself not to constantly abandon the game in order to enjoy the new art in future levels.
[quote name = 'Green Cardinal' timestamp = '1316411983' post = '2303069'] I have already passed this fast-growing world for a long time, I play on the normal, because the choice is only easy and normal, in the same GOV at least there are some combo and a variety of actions, not to mention the complexity, which is [b] times [/ b] higher, special attacks - such special attacks, there is almost no sense from them, except for the restoration of armor, About immortality - I clarified `` ALMOST immortal ''. Without tactics, the game is played with a bang, even without the principle of stone-paper-scissors, everyone's currency is all in a row, if they kill (which is extremely rare), I press all the keys in a row and respawn. In general, they were not convinced. Beautiful - yes, no gameplay, no brain is needed in this game, only pleasure for the eyes. [/ Quote]
To understand all the irony and beauty of the plot, you still need a brain. I am currently re-running on extra hard and it is very ok. Still, I do not understand people who divide games into
components, this is a complete product, for someone the gameplay may seem boring, but
it is not zero, as you said, but in addition to the gameplay there are other composing works,
and they are by no means "zero" and all together is an integral product that must be perceived in full, and not decomposed into "OBJECTIVE" components. Modified September 19, 2011 by Mr. Awesome
the game is very beautiful, the gameplay is good (both action and platforming) .... I hope the Jewish god will get it from the ironic Japs of the
PS. It was nice to get the end credits and end at the beginning of the game ........ when the darkness engulfs you
PPP. and what a beautiful mosaic stained glass they painted
[b] [member = exbitionist] [/ b],
Finally, at least someone agreed that the gameplay is good, otherwise some connoisseurs are here
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[url = "http://www.pastemagazine.com/articles/2011/09/faith-choice-and-the-higher-power-of-el-shaddai-as.html" ] http://www.pastemagazine.com/articles/2011/09/faith-choice-and-the-higher-power-of-el-shaddai-as.html [/ url]
I advise you to read, Richard Clarke (editor-in-chief [url = "http://www.christandpopculture.com"] http://www.christandpopculture.com [/ url]), writes about the depth of the characters, the choice and motivation of the protagonist. Modified on September 24, 2011 by Mr. Awesome
Another piece of "work" - misunderstood and ignored by the public. Of course, first of all, the game stands out precisely as an "artistic canvas" (which cannot be compared either with a demo scene or with any abstract musical visualization, because, unlike them, it has a "style"), but it is also entertaining here. the "source" (of the characters and of the story itself), which is generally not a frequent guest in games. And the devas have not forgotten about the gameplay either: not a bad platforming at all and a beautiful, dynamic (it will become fast as soon as you pump) action.
PS: a little inspiring infa from video games [quote] bought at the outbid in the tridoroga [dealers have nothing to do] - they gave it out on preorders, because it's no longer convenient - we are waiting for normal deliveries! [/ Quote]
[b] [color = black] Mr. Awesome [/ color] [/ b] oh, for me these puzzles with "original" magical social themes and various ror "gameplay"
[b] [color = black] Taelsien [/ color] [/ b] [quote] Repeating bosses, to be more precise the so-called vicious circle effect [/ quote]
come on, what kind of bosses are these with one "strawberry". The vicious circle that they appear beforehand (each, probably two times) before the final battle is quite a normal move: the fallen ones test the power of God's "enlightener" and at the same time, if possible, try to stop him halfway.
[quote] The dynamics are interrupted by very passive moments. [/ quote]
I would not say that jogging is harmful to the game, for me everything is so organic and the pace is absolutely not ragged ... the game is still not pure ection
[quote] Spooky platforming. Get ready not to jump like in the times of NES, [/ quote]
you speak as if it is something bad. It's quite a platforming, it's just not here for show, that's all ........ feels like 50 to 50 well, maybe a little more errands
[quote] (there will be a level at the end ...). [/ Quote]
pendulum or something ? ..... such a cool guy, it was interesting for me to pass it
[quote] It would be better if they were the other way around - they diluted a series of battles ... [/ quote]
[s] and there would be a sieve [/ s] but isn't it here
[ quote] unbalanced weapons [/ quote] the
game can be played using only one weapon ...... unless it is equally effective
[quote] Characters are revealed only through the appropriate scenes, much behind the scenes in the end. [/ quote]
so in fact here is the story of one character - enoch ....... you can also say that, for example, Hades or Poseidon did not reveal themselves in gove .... there are mythologized characters or their analogues
[quote] A completely strange open end (the only feeling - WTF). [/ quote]
what is open there , in general the story itself is not trivial, plus there is not only Jewish mythology
[quote] You cannot really say anything about the plot, because this is just an interpretation of the scriptures. [/ quote]
The plot here is quite definite: God sends his "scribe" to earth to enlighten the fallen, who very well settled down on the sinner and using heavenly knowledge [s] produce Nephilim [/ s] unlawfully erected that very tower. Either humanity is waiting for a flood, because from the hands of the exiles they received the "forbidden fruit", which should rest away from unreasonable sheep ....... and then the actual execution of the order and acquaintance with the decoration and inhabitants of the tower
<b> [member = exbitionist] </b>, I
wrote everything correctly!
This is of course pampering and childishness, but one of these days I will try to write a review
[b] [member = Mr. Awesome] [/ b], come on, it will be interesting to read. I have been following projects such as El Shaddai or Catherine for a long time, the usual western mainstream has been bored.
Oh, I forgot that I promised to write a review) But that's not the point. More recently, ignition games (creators of el shaddai ok) have opened a teaser site http://www.elshaddai-sb.jp/. It's not hard to guess that a sequel awaits us [img] http://forums.gamemag.ru/public/style_emoticons/default/win.png [/ img]
finally got myself a 360 version. walked to the tower with the fiery nephelim. this is some kind of unreal PPC. I haven't seen such a crooked platforming game for a long time. worse than the local 2d levels, probably only the final 2d levels in the Shadow of the Demned. unreal shit. I want to kill the controller on the TV.
the graphics are very cool, of course, and in some places the boevka delivers, but the plot disappointed - some collection of excerpts of quotes claiming to be art house and what the hell knows what, but in fact a donut hole. + the main character does not possess a prescribed character at all, but some kind of pig, with which we swear and kill opponents. level design (structure, not appearance) was created by macaques, probably.
In general, the game was disappointing. on the strength of 5 out of 10 pulls. and then only because of the grafon and the music. and so - the most curious platformer slasher.
After such games, you once again understand how fucking mario, bayanetta and ninja gaiden are (1-2), and how bad the games turn out to be from developers who think that players only need a beautiful wrapper.
[b] [member = ACE] [/ b],
I won't argue about combat and platforming, everyone has his own, ok, but about the plot and the "blank" you turned it down, http://www.pastemagazine.com/articles/2011 /09/faith-choice-and-the-higher-power-of-el-shaddai-as.html
read this article about Enoch's motivations better
[b] [member = Mr. Awesome] [/ b], thanks. nafig is not necessary. material from the series, let's find a plot in the game or come up with it ourselves.
<b> [member = ACE] </b>, I
see.
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very much now remind dudes who think that jrpg is for girls and homosexuals: "I DON'T UNDERSTAND ANYTHING, BUT SHIT"
[b] [member = Mr. Awesome] [/ b], but you remind me of those fans of all sorts of shit, which is without gameplay, but with a plot with a claim.
zs El Shadai flew from the window on the 10th episode. 5 out of 10 is a red score for this miscarriage.
[b] [member = ACE] [/ b],
Well, you read for a change what they write to you. As for the gameplay, I didn’t write you anything and didn’t prove that the game is good, and you’re wrong, ay. It's just that if you don’t understand something, it doesn’t mean that it doesn’t exist and all this is a cheap zakos for the god of "art house", besides, I threw an interesting article by a smart and knowledgeable person who explains everything Changed on July 8, 2012 by user Mr. Awesome