Dishonored
Genre: stealth / action adventure
Developer: Arkane Studios
Publisher: Bethesda
Release date: 2012
Platforms: PlayStation 3, Xbox 360, PC.
Arkane Studios was working on a new game when it was acquired by Bethesda parent company ZeniMax last August, and now we finally know a little about it. The maker of Arx Fatalis and Dark Messiah of Might and Magic has been busy working on Dishonored.
Very few details are offered, with Bethesda simply describing it as "an all-new first-person action game." However, Game Informer magazine, which features Dishonored as its August cover game, elaborates a little, describing it more excitingly as a "first-person stealth / action adventure."
Deus Ex lead designer Harvey Smith is creative director on Dishonored with Arx Fatalis lead designer Raphael Colantonio. Arkane has also drafted the artistic eye behind Half-Life 2's stunning dystopian City 17, Viktor Antonov.
Here's how Game Informer describes Dishonored, which sounds a wee bit fantastic:
Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Dishonored is scheduled for release on PC, Xbox 360, and PlayStation 3 in 2012. The Game Informer issue hits the stands on Monday.
well, the style is clearly bioshock
bright juicy colors, red and blue column in the left corner Modified on June 29, 2012 by Chief Keef
[quote] [b] Dishonored interface [/ b]
Would you like to know what the Arkane Studios Dishonored interface looks like? It turns out that the developers were not too lazy, and worked very hard on the possibility of customizing it in terms of what the player wants to see on his screen. Moreover, all this functionality will be available not only for PC players, but also for console players, although in the first case there will be some peculiarities.
The official blog of Bethesda, which publishes Dishonored, has a post with screenshots of the settings. Here you can see items such as displaying Health / Mana, tips in stealth mode, icons to indicate the next target, contextual icons that appear when approaching an enemy, and much more.
A special set for quick access has been developed specially for PC. By clicking on one of the icons, they disappear. Such an interface is often more convenient for PC players when choosing powers and skills. However, you will have a choice and you can leave the standard shortcut wheel that appears when you press the middle mouse button. It is also useful for those who will play on the PC but with a joystick.
Here is a small list of PC features: [list]
[*] FOV slider
[*] Controller support and mouse sensitivity control, four options related to auto sight and aiming assistance
[*] Mouse smoothing, acceleration
[*] Extensive list of graphic settings
[/ list]
[img] http://cdn.shazoo.ru/assets/media/galleries/2012/gid-1817/25732-7562103516_7022f79aff_o.jpeg [/ img]
[img] http://cdn.shazoo.ru/assets/media /galleries/2012/gid-1817/25733-7562405564_f0af1b0e3a_o.jpeg
[/img ] [img] http://cdn.shazoo.ru/assets/media/galleries/2012/gid-1817/25734-7562101814_3ff7103dcd_o.jpeg [/ img]
[img] http://cdn.shazoo.ru/assets/media/galleries/2012/gid-1817/25735-7562405368_fc61d60604_o.jpeg [/ img]
[img] http://cdn.shazoo.ru/assets /media/galleries/2012/gid-1817/25736-7562405214_8a85913eb4_o.jpeg [/img] [[]]
The game is atmospheric, only the interface does not take up much of the half of the screen and it interferes very much, here on the left is where life and its magic are shown, for which it was done on the left these two stripes take up a lot of space, and distract from the game process a lot of things on the screen. So the game is very atmospheric, there are a lot of abilities in the game, they try to get into people and even into fish, this is something new, although it looks like nonsense, I don't know just what to play on PC or PS3.
Apparently, they are making a beautiful and stylish game, well done! Developed every time at least trying to invent and master new universes, I respect!
one of the best cast in games, just epic wines - [url = "http://www.computerandvideogames.com/361438/dishonored-a-list-voice-talent-announced/"] http: //www.computerandvideogames. com / 361438 / dishonored-a-list-voice-talent-announced / [/ url]
[quote name = 'MWorld II' timestamp = '1344006291' post = '2790423']
one of the best cast in games, just epic wines - [url = "http://www.computerandvideogames.com/361438/dishonored-a -list-voice-talent-announced / "] http: //www.computera...lent-announced/ [/ url]
[/ quote]
http://gamemag.ru/news/akterskiy-sostav-dishonored-80463
Will there be Russian in console versions? softclab writes that English sound + ru subs, in stores they say that this is only about a pc
[img] http://www.pictureshack.ru/images/85343_chloe.jpg [/ img]
Chloe Moretz is an American actress and model, born in 1997.
She received wide recognition after playing the role of Mindy Macready in the movie "Kick-Ass".
In 2012, she voiced Emily in the stealth action movie Dishonored. Modified on September 6, 2012 by AlexRG
Newsmen, we are working.
[media = ''] http://www.youtube.com/watch?v=dZYxzKcNIbs&feature=plcp [/ media] Modified on September 11, 2012 by CheZZter
[quote name = 'Chief Keef' timestamp = '1340975360' post = '2736598']
Well, the style is clearly bioshock
bright juicy colors, red and blue columns in the left corner
[/ quote]
Where do you come from? BioShock has Art Deco plus retro-futurism, Dishonored has neo-Victorian steampunk. You probably meant the general [i] stylization [/ i] of the image, but even this aspect does not make [i] the stylistics [/ i] of games similar.
[color = # 339933] [size = 2] Added after 5 minutes 29 seconds: [/ size] [/ color]
[quote name = 'Darkiti' timestamp = '1340976056' post = '2736624'] Cartoon, but not setting. [/ quote] I don’t want to focus on the fact that you are operating with the concepts of 12-year-old children, who attribute the stylization technique to "cartoons". Especially when you consider that in both BioShock and Dishonored, the characters are not as stylized as in Team Fortress 2. Modified on September 15, 2012 by Noirge
Hmm .. Tell me, is it worth pre-ordering on plati.ru?
http://plati.ru/asp/pay.asp?id_d=1375033 I
just never bought there, especially pre-orders
in the incentive, preloading can be done already Modified on October 5, 2012 by user cg_noob
[quote name = 'cg_noob' timestamp = '1349444150' post = '2899699']
in the incentive, you can already preload
[/ quote]
How much does it weigh?
[quote name = 'Tem4ik' timestamp = '1349445348' post = '2899728']
[quote name = 'cg_noob' timestamp = '1349444150' post = '2899699']
you can already preload in incentive
[/ quote]
How much does it weigh? [ / quote]
Presumably the install is about 10GB plus / minus two camels.
Wallpaper 1680x1050 - 16:10
[url = "http://www.pictureshack.ru/"] [img] http://www.pictureshack.ru/images/68060_wallpaper_dishonored_06_1680x1050.jpg [/ img] [/ url] Changed 5 October, 2012 by AlexRG