Dishonored
Genre: stealth / action adventure
Developer: Arkane Studios
Publisher: Bethesda
Release date: 2012
Platforms: PlayStation 3, Xbox 360, PC.
Arkane Studios was working on a new game when it was acquired by Bethesda parent company ZeniMax last August, and now we finally know a little about it. The maker of Arx Fatalis and Dark Messiah of Might and Magic has been busy working on Dishonored.
Very few details are offered, with Bethesda simply describing it as "an all-new first-person action game." However, Game Informer magazine, which features Dishonored as its August cover game, elaborates a little, describing it more excitingly as a "first-person stealth / action adventure."
Deus Ex lead designer Harvey Smith is creative director on Dishonored with Arx Fatalis lead designer Raphael Colantonio. Arkane has also drafted the artistic eye behind Half-Life 2's stunning dystopian City 17, Viktor Antonov.
Here's how Game Informer describes Dishonored, which sounds a wee bit fantastic:
Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Dishonored is scheduled for release on PC, Xbox 360, and PlayStation 3 in 2012. The Game Informer issue hits the stands on Monday.
Fall3 also runs through the plot for three hours, a tendency, but all the same, for a game like this 4 hours is bad
[quote name = 'psn1034' timestamp = '1349556910' post = '2901438']
[b] [member = Ayanami] [/ b], in what sense is linear? but what about several ways to achieve the goal ?
[/ quote]
In the first normal mission, everything is as it should be. There is always a choice of where to go and, most importantly, how. For example, there is a room, you need to get through it to another. There is an option to kill everyone / not kill anyone and go unnoticed / put everyone to sleep and go further. The level design is very cool.
On the technical side, all questions have disappeared. The levels are large with well-designed rooms. Various materials look good in the game, and there is also three-dimensional smoke (from cigarettes for example). Large levels are divided into zones with separate loading and before moving they ask if you want to leave the current location.
Stealth is not perfect, you have to put up with some conventions, but it's better this way than nothing. If the enemy notices you, the alarm spreads strictly locally, i.e. here are two guards, you can run in front of them, kill them, and then again continue to pass in a calm mode.
But all the same, the atmosphere and the setting draws everything out.
There is also the purchase of upgrades and the addition of various abilities to choose from.
Generally recommend) Modified on October 7, 2012 by Ayanami
[url = "http://www.shacknews.com/article/76096/dishonored-review-story-driven-role-playing"] http://www.shacknews.com/article/76096/dishonored-review-story -driven-role-playing [/ url]
Another very positive review. By the way, the owners of press copies on Twitter and on YouTube claim that the game is much longer than the mythical four hours.
It took me 2 hours on the first mission. While I climbed everywhere, while in stealth I put everyone to sleep, while I read books + reboots due to failures. You can also eavesdrop on various conversations.
Well, as an alternative, you can go on the main marker, kill the target and the mission is over.
all who are disappointed with the game version of the game - take it easy. The game is awesome, from the beginning to the "middle", tomorrow the embargo will be removed for review
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and it is not small
CVG - 9.5 / 10
Giant Bomb - 4/5
The Verge - 9/10
Kotaku - Yes / 10
Digital Chumps - 9/10
Eurogamer - 8/10
IGN - 9.2 / 10
Strategy Informer - 9/10
PC Gamer - 92/100
Destructoid - 9/10
Gameinformer - 8.75
EDGE - 9/10
Gamespot - 9/10
OXCGN - 9.5
the escapist 5/5
joystiq 4.5 / 5
gamesradar 9/10
Goty as I thought
http://www.metacritic.com/game/xbox-360/dishonored
even a little for GOTI, you need to raise to 90+
[quote name = 'Marshanya239' timestamp = '1349452898' post = '2899894']
[b] [member = AlexRG] [/ b], Give it to fullHD, pliz ...
[/ quote]
Full HD on what monitor size ?
[quote name = 'dozensnake' timestamp = '1349677760' post = '2902660'] here he is this year's human revolutionary [/ quote]
And the only one
Damn, when video games start delivering preorders there ... It will be unbearable until Friday.
[b] [member = AlexRG] [/ b], At 23, is there a difference? I just wanted different proportions.
For example, ME3 has 93 on ShitKritik, for example. It's just that EA forcibly handed over their suitcases with money to everyone.
And yes, Dishonored is GOTY 2012. Anyway
Fyha says just an overhyped game. In fact, he will then tell everyone what the truth is and who is in charge.
[quote name = 'Valtron' timestamp = '1349700503' post = '2903063'] [b] Fyha [/ b] says just an overhyped game. In fact, he will then tell everyone what the truth is and who is in charge. [/ quote]
He is not an authority for me
the suitcase just didn't make it.
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he usually has every more or less large game "gothi and all games over the past 10 years have been erased from memory"