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GoldFRAPpP 08.08.21 12:54 am

Splinter Cell 3: Chaos Theory

Tom Clancy's: Splinter Cell 3
He's a regular in the shadows. He and the shadow are one essence. You won't see him if he doesn't want to. If you are his goal, then you can say goodbye to life. He will make his way through the best defense system without being noticed. He will destroy all your personal guards. He is a Third Echelon employee. And woe to you if another terrorist attack is planned against the great and noble American nation. For he swore by the holy trinity - hamburger, popcorn and Cocacola, that he would defend his nation to the last breath. He is Sam Fisher.

Hero's return

Do you love the work of Tom Clancy? Do you love his stories about the great, powerful, unique and simply the best American nation, which evil, greedy, immoral terrorists want to destroy as always? They almost succeed in this, once again they manage to attach a bomb with a capacity of 2 tons in TNT equivalent right in the White House (I am exaggerating, of course). But the brave special forces, true patriots, when only one second remains on the counter and all hope fades, they still manage to turn off the explosive device and save America, and at the same time the whole world.
I'll tell you honestly, I'm tired of such stories. But the creators of computer games, it seems, do not.
Ghost Recon, Rainbow Six with a ton of add-ons and Splinter Cell are entering the computer market.
If the first two projects were not hits, then the third became a trendsetter of the stealth / action genre for a long time. This game was loved not for the plot, it was there, as in all the works of Tom Clancy, was meager, but for the opportunity to feel like a man from the shadows. A person, a professional in his field, cold-blooded and accurate. A person who stings like a snake and quickly recedes into the shadows. And the graphic design was excellent.
Needless to say, the gaming community accepted Splinter Cell with open arms.
Splinter Cell: Pandora Tommorow comes out after a while. It turned out to be much worse than the original and was rather poorly appreciated by game publications around the world.
And now, Tom Clancy's: Splinter Cell 3 has finally been announced. The man with three green eyes is back.


Shadow Man


As you know, at E3 2004, Ubisoft presented to the public a techno demo version of Splinter Cell 3. Like the first Splinter Cell, the third part will be developed by the guys from Ubisoft Montreal. The game engine will be Epic Games' highly redesigned Unreal Engine. In a techno demo, we were shown how everyone's favorite spy, Sam Fisher, sneaks into a top secret facility. I was very impressed with the lighting effects when Sam Fisher made his way past the guards.
At one point, the guard threw a bullet into the darkness, and we were able to appreciate the dynamic shadows of the game.
We were very pleased with the weather effects. Raindrops look very photorealistic. In the game we are promised full interactivity of the game world. In principle, we are promised this in literally every game, but for some reason I believe the developers from Ubisoft.
All the techniques that Sam Fisher used in the previous parts will not disappear anywhere in the game: here you can climb walls, slide in the dark, and crunch enemy cervical vertebrae ... but there are also innovations. I find it hard to believe, but Sam Fisher will be able to smash his opponents through thin walls, as they can. Those. the room itself will play a very important role. The developers will pay a lot of attention to multiplayer. And it's not just 2 people running around and killing enemies together. Mutual assistance plays a very important role here. For example, if the fence is too high for one person, then another can serve as a ladder for him, etc.
Now we can go through each level of the game in several ways, which greatly increases the replayability of the game. More attention will be paid to melee weapons, that is, combat knives and fistfights. Nothing is known about fist fights yet, but it sounds very promising.
Now let's talk about the plot. He continues the gallant traditions of Tom Clancy and, as always, is very relevant. The evil terrorist has appeared again (don't you find it funny?). But now he no longer wants to plant a bomb in the White House. This is the terrorist of the new millennium. Hacker. He intends to break into all the most hidden databases and get classified information. We will have to go to North Korea in 2008 (the terrorists are not united by Iraq alone ...) and eliminate the enemy of the people.
Ubisoft'ovtsy will radically rework the game AI Now opponents will not just stand like idols and wait for someone to appear within their range of action. They will have hearing, and will now remember the actions that they did before. That is, if the enemy heard a rustle to his left, then it is to this zone that he will pay the most attention. Therefore, it would be best to go around it on the right.
Ironically, but the only platform on which the game is being developed so far is the PC. However, there is no doubt that it will be released on the X-box and, most likely, on the Playstation 2 with the Gamecube. The release of the game is scheduled for the end of this year.
We see, we hear ...
The new creation of the developers from Ubisoft Montreal is definitely worth waiting for. Before us should appear an excellent game - a worthy continuation of the adventures of Sam Fisher.
Shall we discuss? : crazy:
122 Comments
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lynza 08.08.21

Bl .. Good! Do you even know where this joke comes from - Sammy The Snake ????

This is from Peter Kay Phoenix Nights, and Sammy Snake is actually a huge inflatable cock from an exhibition in Holland =)))

c
combine 08.08.21

[quote name = "lynza"] Bl .. Good! Do you even know where this joke comes from - Sammy The Snake ????

This is from Peter Kay Phoenix Nights, and Sammy Snake is actually a huge inflatable cock from an exhibition in Holland =))) [/ quote]
: confused::? But this topic is not about that.

l
lynza 08.08.21

There are no questions, 2 different games, but about the fact that in SC3 on the dormouse in the first level, artifacts were evident - look at the night sky - how awkwardly EGA is somehow ...

c
combine 08.08.21

[quote name = "lynza"] No questions, 2 different games, nov about the fact that in SC3 on the dormouse in the first levels artifacts were evident - look at the night sky - how awesome EGA is ... [/ quote]
Well Yes. The PS2 version loses to the Xbox or PC versions. And it is strong.

l
lynza 08.08.21

Why have the levels been cut again?

c
combine 08.08.21

[quote name = "lynza"] why have the levels been cut again? [/ quote]
Yes.

L
LSKennedy 08.08.21

[quote] Well, yes. The PS2 version loses to the Xbox or PC versions. And much. [/ Quote]

I wonder how things will be in the cube.

c
combine 08.08.21

[quote name = "LSKennedy"] [quote] Well yes. The PS2 version loses to the Xbox or PC versions. And much. [/ Quote]

I wonder how things will be in the cube. [/ Quote]
Most likely, the same.

L
LSKennedy 08.08.21

Come on, the parameters are better than the Cube ZY2.

c
combine 08.08.21

[quote name = "LSKennedy"] Come on, the parameters are better than the Cube ZY2. [/ quote]
Perhaps, but the version intended for the Xbox Cube will definitely not pull. Therefore, only the PS2 version remains.

L
LSKennedy 08.08.21

Will not pull, but zy2 means pull. Even as pulls and the graph will be no worse than boxing, and maybe the same.

c
combine 08.08.21

[quote name = "LSKennedy"] Will not pull, but zy2 means pull. Even as pulling and the graph will be no worse than boxing, and maybe the same. [/ Quote]
This is with GameSpot'a: [quote] And while that's the biggest omission, unfortunately it's just one of the numerous corners that have been cut to make Chaos Theory for the GameCube a mockery of its PC and Xbox counterparts. It's mostly similar to the half-baked PS2 version [/ quote]

J
JayDi 08.08.21

I'm waiting - I can't wait for the pirate to appear in our city!
Someone here dropped that without the third and second graph shaders as in the previous parts. Nothing like this! On my GeForce 4600, the Chaos demo looks many times cooler than Pandora (everything glitters, shimmers - beauties). And those videos that I saw from Chaos Theory in terms of graphics do not differ much from those seen in real life. So, owners of old cards do not have to worry about beauty. The main thing is speed.

L
LSKennedy 08.08.21

[quote] And while that's the biggest omission, unfortunately it's just one of the numerous corners that have been cut to make Chaos Theory for the GameCube a mockery of its PC and Xbox counterparts. It's mostly similar to the half-baked PS2 version [/ quote]

They write that the version for the cube is worse than for Zy2. I do not believe nonsense!

c
combine 08.08.21

[quote name = "LSKennedy"] [quote] And while that's the biggest omission, unfortunately it's just one of the numerous corners that have been cut to make Chaos Theory for the GameCube a mockery of its PC and Xbox counterparts. It's mostly similar to the half-baked PS2 version [/ quote]

They write that the version for the cube is worse than for Zy2. I do not believe nonsense! [/ Quote]
Yes, it should have been. PS2 and GameCube are almost identical (in terms of performance).

B
Burp 08.08.21

What do cubes, boxes and stations have to do with it? On them, the game has long been passed and forgotten. Don't get confused by the topic! We are waiting for two or three disc pirates for PC

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combine 08.08.21

[quote name = "Burp"] What do cubes, boxes and stations have to do with it? On them, the game has long been passed and forgotten. Don't get confused by the topic! We are waiting for two or three disc pirates for PC [/ quote]
Well, wait, and we are discussing versions of the game on different platforms.

D
DMX 08.08.21

When is the game coming to PS2?

M
Moty 08.08.21

So already. She came out along with the rest of the versions.

K
Koridor 08.08.21

Who bought or saw a pirate for PC from whom :-D. When will the license from Russobit-M: upset be released: