Spyro reignited trilogy
Platform: PS4 and XO
Release date: November 13
Developer: Toys for Bob
Publisher: Activision
Genre: platformer
Modified October 26, 2018 by KrayZ
It is already known how much in grams you will have to download gigabytes from the network?
I mean the disc version of the game, where you have to download something for the second and third parts to work.
82 - on the meta. The lowest score is 7. For now, the score is slightly higher than Crash.
We must take = 3
What did you hear about the disks? "Fixed" that only the first part is on type disks?
Today there was news on this topic. If not fake, then the news is not very good, to put it mildly
https://gearnuke.com/spyro-reignited-trilogy-disc-update-42-gb-xbox-one/
Modified on November 12, 2018 by Syst3m DivideI played the third part. The camera is bad, the sounds seemed very average, Sheila's footfall just kicks out, as if not a kangaroo jumping, but a sack of potatoes. The frame rate floats when the camera is rotated. Obviously, there was not enough time to polish everything.
6 hours ago, frozen_rain said:
I played the third part. The camera is bad, the sounds seemed very average, Sheila's footfall just kicks out, as if not a kangaroo jumping, but a sack of potatoes. The frame rate floats when the camera is rotated. Obviously, there was not enough time to polish everything.
Along the way, at the start, it is worth going through only the first part, and for the rest, wait for the patches.
CSN screwed up again. Stupidly removed the game from the sale list. Well, then for a zdets
In the first, shots also jump at sharp turns, but the spyro himself became responsive, in the original he was almost like a tank.
The hitboxes have changed as in Crash, which will obviously take by surprise people who are familiar with the original Spyro. I jumped past enemies when I would normally hit them and the same goes for the enemies themselves when they attack you. It's harder for you to hit them, and it's harder for them to hit you.
So far, only in the first part, I will clean it by 120% and only then move on. I really like the music and how it was reworked.
Sometimes the updated design works against the game, let's say before you could see all the crystals from afar, but sometimes thick grass hides them. A large number of detailed objects confuses the player's focus.
In large networks, the discs will appear in 2 weeks. Although there are already video games.
In two days (4 hours 39 minutes in the game) I cleaned the first one by 120 and, frankly, it is very well received, but sometimes the updated design is confusing and harder to navigate, but this is because I'm used to the old version. Plus, the Sparks radar remained in place, so it's not so difficult with the search for crystals, even if the grass is blocking them.
And as I already said, physics has changed and has both its pros and cons, but since now you can turn the camera faster and the fact that Spyro is now more playful and responsive, in my opinion, it is more important for a platforming game. And in retrospect, I began to respect the first part a lot in relation to the next two, although I still like the second more.
No need for backtracking, no moronic mini-games, and now, for me, no mini-games are better than 50/50, since usually bad ones are sometimes so terrible that no good ones outweigh them. And with the first, everything is clear, strict and to the point, and most importantly, not stretched out.
Modified on November 15, 2018 by ZenforsoWell, the first one went 120% in 8 hours, it certainly looks great.
The second was 50%. I miss one crystal all the time and in the end I search for a very long time, in the first one I found it faster
The second at the same level sagged steadily. But compared to the first one, when I rotated the camera, I did not see any FPS drops.
So far, I am very pleased with the collection.
Starting the second part, I noticed a couple more balance changes.
Simplified the artificial intelligence of opponents in mini games. The main change, and quite noticeable, is the change in the completion of the jump on the triangle, now the spyro flies noticeably farther along the distance forward and it lingers less in the air.
For example, in the past, when you were teaching these jumps, you had exactly a bit of flight distance to get to the edge of the last platform with Hunter. Now it is quite possible to get to the center of that platform.