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hero olympus 29.08.21 12:46 am

Asura's Wrath

[color = # ff0000] [size = 8] [font = arial, helvetica, sans-serif] ASURA'S WRATH [/ font] [/ size] [/ color]
[img] http://cs9953.userapi.com/u78980292 /117535729/z_70bad435.jpg

[/ img] [b] Genre [/ b] - interactive anime with beat'em Up and TPS elements
[b] Developer [/ b] - CyberConnect 2
[b] Publisher [/ b] - Capcom
[b] Platforms [/ b] - PS3; Xbox 360
[b] Release [/ b] - in [size = 4] [color = # 000000] [font = tahoma, arial, verdana, sans-serif,] America February 21, February 24, 2012 in Europe and February 23 2012, in Japan [/ font] [/ color] [/ size]

Description:

[quote] [color = # 000000] [font = tahoma, arial, verdana, sans-serif,] Asura's Wrath artfully intertwines Asian mythology and science fiction. This is an epic story of brutal injustice and harsh retribution. [/ Font] [/ color]

[color = # 000000] [font = tahoma, arial, verdana, sans-serif,] Always in action. Asura's Wrath blurs the line between the game and the anime - after all, you can control the main character even during cinematics. [/ Font] [/ color]

[color = # 000000] [font = tahoma, arial, verdana, sans-serif,] In addition, The episode-based plot gives the game a similarity to the TV series. [/ font] [/ color]

[color = # 000000] [font = tahoma, arial, verdana, sans-serif,] Be on the lookout. The eventful story will not allow you to be distracted for a minute - the hero will have to get out of seemingly hopeless situations. [/ Font] [/ color]

[color = # 000000] [font = tahoma, arial, verdana, sans-serif,] Enemies are all around. Many opponents and truly gigantic bosses will be a serious challenge even for experienced action fans. [/ Font] [/ color]

[color = # 000000] [font = tahoma, arial, verdana, sans-serif,] No mercy. The player will find something to oppose the enemies - the angry Asura is able to crush any, even the most terrible opponents. [/ Font] [/ color]

[color = # 000000] [font = tahoma, arial, verdana, sans-serif,] At the speed of light ... The second playable character is Asura Yasha's rival. Its main advantage is the ability to move at a truly incredible speed. [/ Font] [/ color] [/ quote]

Launch-trailer with Russian subtitles,

[media] http://www.youtube.com/watch?feature=player_embedded&amp ; v = UjbpE6Oif9I [/ media]

Screenshots:
[spoil]
[img] http://cs5958.userapi.com/u28533926/117535729/y_cbe9e286.jpg [/ img]
[img] http://cs5958.userapi.com/u28533926/117535729/y_948f7286.jpg [ / img]
[img] http://cs5958.userapi.com/u28533926/117535729/z_4392b565.jpg [/ img]
[img] http://cs5958.userapi.com/u28533926/117535729/z_8cd95924.jpg [/ img ]
[/ spoil]

Release date of all DLCs known at the moment:
[img] http://cs5430.userapi.com/v5430926/220/vxiUKw7-qpU.jpg [/ img]

There is also a walkthrough with Russian subtitles:

[url = "http://www.youtube.com/playlist?list=PL25DCF9C6C7498C30&feature=plcp"] http: //www.youtube.c...mp; feature = plcp [/ url] Modified 28 April, 2012 by heroolympus
124 Comments
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h
hero olympus 29.08.21

[b] [member = dozensnake] [/ b], throw the link where you read it. When I play Igromir, I will write everything down in more detail in this thread and write it down.: up: : agree:

d
dozensnake 29.08.21

[b] [member = heroolympus_39050] [/ b], [url = "http://twitter.com/#!/stranaigr/status/114720734173073409"] http://twitter.com/#!/stranaigr/status/ 114720734173073409 [/ url]

h
hero olympus 29.08.21

[b] [member = dozensnake] [/ b], Thank you.

Important info: [spoil]
[color = # 339933] [size = 2] Added after 5 minutes 44 seconds: [/ size] [/ color]
[url = "http://www.gameland.ru/post/50592/ img / asuras_wrath_08.jpg "] [img] http://www.gameland.ru/post/50592/img/asuras_wrath_08.w500.jpg [/ img] [/ url]
Sometimes Asura resembles Scara from Full Metal Alchemist. Only even angrier.

In the fall, at the Tokyo Game Show 2010, Capcom shocked fans twice at once. Say, bad news: westerntouch-rethinking [b] DMC [/ b] from the British studio Ninja Theory. Good news: insanely stylish and purely Japanese action game [url = "http://www.gameland.ru/ps3/asura-s-wrath/"] Asura's Wrath [/ url] from Japanese Cyberconnect2. Well, or vice versa: there are people in the world who see a silly gay in classic Dante. Probably. I won't shake hands like that.

Fresh screenshots of [b] Asura's Wrath [/ b] were occasionally merged into Famitsu, but the developers saved detailed comments and a demo to Captivate. Play and there themselves have not yet been allowed - instead, the authors in front of the journalists themselves went through the level of fifteen minutes, with story clips, a fight with a giant boss from the trailer, QTE and a shootout with a divine space cruiser. The further - the clearer it became, what kind of game is building Cyberconnect2.

“We want the game to surprise with the healthy idiocy of what is happening,” admits the director of the project. Indeed, it is one thing - an unusual setting, stylized as Hinduism, quite another - fights with bosses the size of the planet; we have not seen this in [b] Devil May Cry [/ b], nor in any of the imitators. Journalists are naively worried: “Will Western gamers even understand what's going on? They are not very well versed in Eastern religions. " The director reassures: “Actually, we are not talking about reproducing any of the Indian sacred texts verbatim. We drew inspiration from Eastern religions, but all the characters, events, the world - everything was invented by us from scratch. " I think it is logical to draw an analogy with the role of Christianity in Japanese games (see the text in the "Cross-format" section): hints, allusions, plus borrowing formal signs - yes, there is,

One of the answers in the interview - about "aliens", however, seemed to have lit a light bulb in my head. I realized that [b] Asura's Wrath [/ b] looks a hell of a lot like Dan Simmons' Ilion and Olympus dilogy. The American writer suggested that in the distant future, post-people, using advances in quantum mechanics and nanotechnology, will begin to play the role of the Greek gods, and at the same time will reproduce the Trojan War, with Achilles, Hector and other heroes. And this is only part of the tragedy of Shakespeare's scope, in which mortals, as it were gods, as if intelligent machines, as if robots, as if little green men and as if literary heroes, take part in a kind of theatrical performance, built on what really exists in our days of scientific theories. The world [b] Asura's Wrath [/ b] also offers us a certain planet (maybe Earth, maybe not), where mortals and gods coexist in different planes of being, and the latter are not really creators of existence; they only took this warm place by the right of the strong.
[url = "http://www.gameland.ru/post/50592/img/asuras_wrath_09.jpg"] [img] http://www.gameland.ru/post/50592/img/asuras_wrath_09.w247.jpg [ / img] [/ url] [url = "http://www.gameland.ru/post/50592/img/asuras_wrath_07.jpg"] [img] http://www.gameland.ru/post/50592/img /asuras_wrath_07.w247.jpg [/img] [/ url]
Six hands is good! You can put in print three issues of "SI" per month!

The enemy is so large that he can easily crush Asura like an ant. But happiness is not in size ...
[url = "http://www.gameland.ru/post/50592/img/asuras_wrath_05.jpg"] [img] http://www.gameland.ru/post/50592/img/asuras_wrath_05.w247.jpg [ / img] [/ url] [url = "http://www.gameland.ru/post/50592/img/asuras_wrath_06.jpg"] [img] http://www.gameland.ru/post/50592/img /asuras_wrath_06.w247.jpg [/img] [/ url]
Battle of the gods according to Asura's Wrath. It is a pity that nothing like this was shown in the movie "Clash of the Titans".

Planet-sized boss is not a figure of speech.

Another important comment: the protagonist [b] Asura's Wrath [/ b] behaves as heck of a typical Shonen Jump manga hero - well, that is, Naruto or Dragon Ball. A Russian journalist who attended Captivate naively asked why Asura was so evil - they say, just like Kratos from [b] God of War [/ b]. The formal answer was: “He is not angry all the time, but when there is a reason. And she is like this - the gods stole the daughter of Asura, and he, of course, went to fight with them. " In fact, in the eyes of the protagonist, the tongues of the very inner flame are dancing, thanks to which it is customary to jump above your head in the Land of the Rising Sun. The image of Asura is a flesh of flesh part of Japanese popular culture, where an ordinary school student (OYASh) can win the heart of a beauty, a boy without special talents - to defeat the obviously stronger ninja from an ancient family, a demigod - to defeat an entire army of gods. And to do this - they all do not need ancient artifacts and cunning plans, it is enough to strain and sincerely try hard. Work hard - and success will come. Kratos' rage is the mindless rage of a berserker assassin, Asura's rage is the cold rage of a Stakhanovite in a coal mine.

The developers use the word "dramatic" over and over again to emphasize the intensity of the game's passion. “Every fight will be backed up by a storyline, no empty filler levels,” the director promises. Journalists pay attention to the large number of QTEs in the demo level - but how will the whole game turn out to be like this? The developers admit: in some cinematic scenes without QTE - nowhere; they want to show that the gamer really takes part in the events. But, if possible, all major fights will be played out honestly, with a joypad in hand. And even in the plot videos there will be moments when the gamer personally and honestly (that is, not according to QTE) influences the outcome of events. There will also be quite long episodes where Asura will be offered to break through hordes of ordinary opponents. “Will it be possible to jump? How about logic puzzles? " I ask. Alas,

A separate issue is the combat system. It is unlikely that it will be in any way weaker than in other Japanese action games, confused only by the abundance of shootings in the demo level. Obviously, the game is much more spectacular and interesting when Asura fights with enemies hand-to-hand. On the other hand, the shots where the hero grabs a rocket launched at him and knocks down a space cruiser with it looked very bright. Nothing so original - but still cool. Also in the demo, a scale was noticed, relatively speaking, of rage; it is obvious that after accumulating it, the hero gains access to more powerful attacks. But, judging by one of the answers in the interview, [b] Asura's Wrath [/ b] is one of the few games in the spirit of [b] DMC [/ b], where you don't need to collect red orbs to unlock new techniques. Honestly, this is already a little tired.

In the end, let me remind you that the Cyberconnect studio is best known for fighting games based on [b] Naruto [/ b], which inspires confidence. She knows a lot about anime characters, and the balance of combat mechanics, and spectacular graphics, and bright art design. Producers from Capcom, in turn, are well aware of what fans of spectacular action games like with a bit of branded Japanese madness. That is why I am completely calm about the future [b] Asura's Wrath [/ b]. Yes, and finally, the journalists asked - what about cool female characters, like Lady from [b] Devil May Cry [/ b]. The developers laughed and said: yes, Asura will have friends, and which ones they will tell later. Well, we look forward to it.
[img] http://www.gameland.ru/img/post/vre_close.gif [/ img] [url = "http://www.gameland.ru/ps3/asura-s-wrath/previews/50592/ "] Who are all these people? [/ Url]
[url =" http://www.gameland.ru/post/50592/img/asuras_wrath_10.jpg "] [img] http://www.gameland.ru/post /50592/img/asuras_wrath_10.w500.jpg
[/ img] [ / url] [b] (from left to right) [/ b]

[u] Seiji Shimoda [/ u] - has been with Cyberconnect2 for five years, but became a public person for the first time just last fall. Then he told the press why Asura's Wrath is made on the Unreal Engine 3.0, and not on the Kapkom MT Framework. In short: because it's better that way.

[u] Hiroshi Matsuyama [/ u] is the head of the Cyberconnect2 studio, who not only runs the companies, but also personally produces games. Aside from Naruto (the ones that are fighting games), he is to be thanked for having a decent .hack role-playing loop for Square Enix.

[u] Kazuhiro Tsuchiya [/ u] is the director of the little-known horror movie Haunting Ground, released on PlayStation 2 in 2005. Has been with Capcom since the nineties; in particular, he helped create Street Fighter Alpha with Noritaka Funamizu (see interview in Famitsu section) and Hideaki Itsuno (see interview on Dragon's Dogma).

[url = "http://www.gameland.ru/post/50592/img/asuras_wrath_01.jpg"] [img] http://www.gameland.ru/post/50592/img/asuras_wrath_01.w247.jpg [ / img] [/ url] [url = "http://www.gameland.ru/post/50592/img/asuras_wrath_02.jpg"] [img] http://www.gameland.ru/post/50592/img /asuras_wrath_02.w247.jpg [/img] [/ url] [img] http://www.gameland.ru/img/post/vre_close.gif [/ img] [url = "http: //www.gameland. ru / ps3 / asura-s-wrath / previews / 50592 / "] Interview with the main director (Hiroshi Matsuyama) and producer (Kazuhiro Tsuchiya) [/ url]

[b] [i]? First, tell me, will there be a combo system in the game, like in Bayonetta, or will you need to hit the buttons stupidly, like in God of War? [/ I] [/ b]

[b] HM: [/ b] Yes , we will have a fairly complex combo system. That is, we are counting on experienced gamers,

[b] [i]? Will the character upgrade by passing levels and discover new abilities? [/ I] [/ b]

[b] HM: [/ b] No, don't expect a traditional leveling system, but the plot of the game is designed in such a way that Asura will have to change, reacting to what is happening to him, to events around him. And if so, then new techniques will also open up for him as the game progresses.

[b] [i]? What, each new level - plus one hand? [/ I] [/ b]

[b] HM: [/ b] * laughs * Well, it's not that simple. But the remark is correct. After all, Asura does not always have six hands, and yes - when he has a full set of them, he is noticeably stronger, and more powerful attacks are available to him. And when he loses his extra hands, he will become weaker.

[b] [i]? I saw in the demo a ruler that is charged with a simple swotting on a button - and that, so it will always be possible to strengthen Asura? [/ I] [/ b]

[b] HM: [/ b] In dramatic moments - yes, that's right. You charge, then you activate a strong attack. But in other parts of the levels, it is charged and used differently.

[b] [i]? You probably know that DMC fans are not very happy with the reload of the loop, but your game is recognized as theirs. Well, this is also a crazy Japanese action game with a cool hero who can replace DMC! What do you think about this? [/ I] [/ b]

[b] KC: [/ b] Well, as the developer of [b] Asura's Wrath [/ b], I'm flattered by this comparison and glad that our game is liked by fans of [b] Devil May Cry [/ b]. But as a Capcom publisher, I have to say that you can't get discouraged about the new DMC all at once - I think you need to see the game in action first.

The new [b] DMC [/ b] brings something new and fresh to the cycle - and that's good in itself. Change is the right step. But how much in [b] DMC [/ b] it was conceived, you will see later. After all, now, in fact, the game is not ready and there is nothing to judge. As for [b] Asura's Wrath [/ b], we also do not do something similar to the traditional [b] Devil May Cry [/ b], but in a different setting. Although, of course, we will be glad if the game is liked by fans of [b] Devil May Cry [/ b]. Our challenge is to go beyond straightforward action and offer a new way to tell such stories. So, as gamers have not yet seen, to which they are not used to. Therefore, both we and the authors of [b] DMC [/ b] are working on similar tasks, independently and in different ways. Whoever does better will see when the games come out. As for [b] DMC [/ b], while the game turns out to be strange, unusual, unusual, but I'm sure

[b] [i]? Well, as far as the presentation of the plot is concerned, I really liked the work with the camera. Tell us how you do it? [/ I] [/ b]

[b] HM: [/ b] We wanted to make [b] Asura's Wrath [/ b] special, dramatic, and the camera is one of the tools of storytelling. A typical game is designed in such a way that gameplay moments alternate with story cutscenes. We have a camera - an important link between them, a key component in constructing dramatic scenes, blurring the line between playable and non-playable episodes. In battle, the camera constantly and logically changes perspective, showing the brightest, most important moments, and as soon as the plot video begins, the camera smoothly transfers the gamer to it. As a result, the story of the game is not interrupted by cuts, and the dramatic moments stand out especially vividly.

[b] [i]? And tell, please, in more detail, on your fingers about the world of Asura's Wrath. I see here gods, demigods, Hinduism ... aliens. What's going on here? [/ I] [/ b]

[b] KC: [/ b] Asura himself is a demigod, his enemies are other demigods and gods. At the same time, on the planet where everything happens, there are also people who just live there. But fights take place at a level of being inaccessible to mere mortals. Enemies have kidnapped Asura's daughter, he wants to return her and wants revenge - this is his main motivation. You will learn about other details of the plot from the game itself.

As far as aliens are concerned, they cannot be called that way, if only for formal reasons. After all, they did not come from some other planet, but live here. And these are the gods. Another thing is that these are not just higher beings, they also develop technologies - at their own level, unattainable for people. And here science fiction meets fantasy. After all, any sufficiently advanced technology is indistinguishable from magic. It is thanks to their power that these creatures are gods for people.

[url = "http://www.gameland.ru/post/50592/img/asuras_wrath_03.jpg"] [img] http://www.gameland.ru/post/50592/img/asuras_wrath_03.w247.jpg [ / img] [/ url] [url = "http://www.gameland.ru/post/50592/img/asuras_wrath_04.jpg"] [img] http://www.gameland.ru/post/50592/img /asuras_wrath_04.w247.jpg [/img] [/ url] [/spoil] Modified on November 29, 2011 by heroolympus_39050

f
fist_exe 29.08.21

about the fact that the game has no gameplay even after the demonstration at e3 it was clear

h
hero olympus 29.08.21

[quote] where you don't need to collect red orbs to unlock new tricks. Honestly, this is already a little tired. [/ Quote] : fuckyea: And thank God.

[color = # 339933] [size = 2] Added after 2 hours 13 minutes 42 seconds: [/ size] [/ color]
[b] ASURA'S WRATH [/ b] [spoil]
"Is he always so angry with you?" - I'm interested in developers. - "No, what are you, we just caught him at the wrong moment!" Yes of course.

For example, slasher [b] Asura's Wrath [/ b]: despite the fact that the appearance of the genre in its modern form was determined by Capcom (see [b] Devil May Cry [/ b]), their new game is surprisingly resembles [b] God of War [/ b]. Here at least the hero - a certain Asura (the image, like the whole game, is inspired by Asian mythology, but corresponds to it even less than God of War - Greek) is remarkable in that he is always enraged with something [i]. [/ I] Every now and then he growls, yells, grunts angrily, strains and puffs up his eyes terribly. He is distinguished from the annoyed client of the domestic housing office only by reason for anger: Asura's daughter was kidnapped. In this regard, he, competently adopting the experience of his Greek colleague, is going to find and cruelly settle all those involved.

In the episode shown to the press, the episode went to a cyanotic buddha-like giant. The fat man, the size of the house, behaved very unfriendly: he shot rockets at Asura, made mocking remarks in his direction, pressed his belly into the dry cracked earth. The demigod responded in a manner reminiscent of [b] Ninja Blade [/ b] rather than God of War: he bounced to the sides like a mountain goat, got involved in QTE at the right time. Everything was presented with the right dose of pathos: while running along the giant plateau, the image stretches out in a foppish way, the missiles are conscientiously traced, at some point Asura is thrown into the air and jumps over the falling boulders for some time. As a result, he, with the same habitual movement, jumps onto the fat man's scruff, grows out four spare arms and, in this form, throws the surprised enemy into low-earth orbit.

Then what you probably saw in the trailer happens: having received a metaphorical belt, titanium turns on the mode of interplanetary aggression and grows to sizes several times larger than the diameter of the Earth, and then climbs into the atmosphere with an unwashed finger, trying to crush the impudent Asura. He does not give up even under the onslaught of a heavenly finger, thrashes on him with all the upper limbs (of which he can release up to six pieces), loses five of them, but in the end he wins. The blue god explodes with fireworks, and everyone seems to be happy.

Asura's Wrath is a rare occasion when the title describes the entire game with surprising accuracy: apparently, most of the time we will be watching Asura rage.

Except perhaps for individual members of the press: after the end of the trailer, there is a pause in the room for a few seconds, and after it the proper applause is heard. Not to say that what he saw was not impressive: on the contrary, when a busty man the size of the planet Neptune tries to crush a six-armed bundle of testosterone with his finger, it's epic and, in the best sense of the word, very Japanese-style ridiculous. But the question remains the same as the day before: what else? We, no doubt, are not against big bosses - the desire to fill up the titan fatter (as well as the desire to catch the biggest fish, buy a Hummer and build a three-story mansion) has long become an affordable and pleasant way for many to satisfy their male instincts. In addition, the developers are proud of the form of presentation - remember at least the foppish angles:

But all these are artistic tricks and unhealthy gigantism (“This boss you just saw is not the biggest one in our game yet,” representatives of [b] CyberConnect2 [/ b] add fuel to the fire). To be honest, we already ate all this in God of War. As soon as it comes directly to the gameplay, the developers demonstrate videos in which the same man, distorted with rage, hurls someone into the wall, fights off predatory baby robots and tears people with his bare hands against the backdrop of picturesque Japanese landscapes. The fuse to become a decent modern slasher, Asura's Wrath will have enough, but this alone is unlikely to be enough to revive a slightly faded genre - you never know who is tearing someone somewhere.
[left] The most famous film set in Miami Beach is, of course, Scarface (more precisely, a remake of the 1932 film of the same name, based on the life of Al Capone). Few know, however, that the film was actually shot almost entirely in Los Angeles. The stumbling block was the protest of Cuban immigrants, who believed that in this film Cubans are shown as bloodthirsty animals and drug dealers (although there are at most three really vile Cubans in the film). Sympathetic official Demitrio Perez Jr. even demanded that the filmmakers rewrite the script so that Tony Montana appears in it as a spy working for the Cuban government. Meanwhile, in an interview with the Herald, producer Martin Bregman said: “I assure you, [our film] will not create a negative image around Miami. This image already exists. "

Author: Georgy Kurgan

[color = # 339933] [size = 2] Added after 4 minutes 34 seconds: [/ size] [/ color]
[/left Wavebreakmedia sadm_images / 00jin / 2011 / september / 8 / AsurasWrath-TGS-3.jpg [/ img]
Capcom has officially announced that in the action-adventure Asura's Wrath you can play not only Asura, but also another character named Yasha ...
Yasha's sister married Asura and they maintained a great relationship until the girl dies. This occurs during the attack on Emperor Strada. Now Yasha, who blames Asura for his sister's death, must decide whether to avenge his sister's death or help Asura fight the Shinkoku army.


So, in an interview with PS Blog, the head of the development team Seiji Shimoda said that the giant from the video is one of the easiest bosses.
“This is the very beginning of the game and this boss is one of the weakest,” he says. - Not all boss fights will be that big. Some bosses will be faster than the main character, or simply stronger fighters. "
Shimoda added that he has heard of some analogies between Asura's Wrath and God of War, but he claims that Asura's Wrath is a completely different, in many ways unique action game.

www.gametech.ru


[color = # 339933] [size = 2] Added after 35 minutes 37 seconds: [/ size] [/ color]
Writes [url = "http://games.mail.ru/profile/mail/ games.kuzmenko / "] Alexander Kuzmenko [/ url]:

If [b] Dragon's Dogma [/ b] can be called a variation on the theme [b] Devil May Cry [/ b], then [b] [url = "http://games.mail.ru/pc/games/ asuras_wrath "] Asura's Wrath [/ url] [/ b] is definitely an attempt by [b] Capcom [/ b] to keep up with the popularity of [b] God of War [/ b]. Moreover, the similarity with the successful series of the company [b] Sony [/ b] is so obvious that in some places you simply marvel at the impudence of the developers.
The main character [b] Asura's Wrath [/ b] suffers from the same nervous disorder as the Spartan Kratos. Every second he is in the wildest tension, screaming in a bad voice, splashing saliva and every now and then begins to tear his hair and rags of clothes. Moreover, unlike a Greek like-minded person, in moments of particular rage, he grows two additional pairs of hands and becomes like some kind of Hindu deity. Further - more: the opponents of Asura - mostly giants, titans, and sometimes demigods. A typical battle is like a cut of the best episodes [b] God of War [/ b] - by the way, this is already a compliment. Here someone's hundred-ton stone paw falls on you from the sky, in a second you are already flying somewhere in the sky, in two you are running along a gigantic stone shoulder, and after ten you are doing something completely insane, for example,
You can joke about [b] Asura's Wrath [/ b] for a long time and reproach her for being similar to [b] God of War [/ b], if not for one "but" - all this madness looks surprisingly beautiful and is played well ... The controls are almost perfect, the staging is large-scale and moderately crazy, the design of the demigods and titans is a hymn to ugliness and the triumph of gigantism, just what the genre needs. We ourselves are a little embarrassed to admit this, but it seems that of all [b] God of War [/ b] clones of recent years (from [b] [url = "http://games.mail.ru/pc/games/dantes_inferno "] Dante's Inferno [/ url] [/ b] to [b] [url =" http://games.mail.ru/pc/games/darksiders_wrath_of_war "] Darksiders [/ url] [/ b]), y [ b] Asura's Wrath [/ b] has the most chance of success so far.
[url = "http://games.mail.ru/pc/games/asuras_wrath/"] http: //games.mail.ru...s/asuras_wrath/ [/ url]
games.mail.ru, write that the game will be released on February 22, 2012.

[color = # 339933] [size = 2] Added after 2 hours 14 minutes 8 seconds: [/ size] [/ color]
I decided to steal from the VKontakte group.

[quote] Asura is angry. When he was a demigod, he was betrayed by his former partners. What have they done? Kidnapped his daughter. Now his goal is simple: to return her, well, to stuff the muzzles of everyone who gets in his way.

Asura's Wrath was announced at the Tokyo Game Show 2010. In the debut trailer, we saw a huge planet-sized Behemoth attacking Asura with his, ahem, index finger. At Captivate 2011, the developers showed us this fight in full.

The battle begins in a huge open location, the demigod Wysen is waiting for us somewhere in the distance. As Asura rushes towards him as fast as he can, Wysen fires shells at Asura. At certain moments, Asura grabs these projectiles and throws them back. And now we have almost reached, but the giant begins to hit the ground with all its strength. Huge boulders fly up, Asura bounces from one boulder to another, jumps on the titan's fist, slides over his hand and stabs him right in the jaw.

Wysen orders the warships to attack Asura, eventually Asura falls to the ground far from his best. Wysen flips and lands on Asura with his fifth point, after which he tells him: "Do you feel this? She suffers to atone for your sins! What a tragedy!" Asura opens his eyes, but Wysen has already flown into outer space.

Wysen activates something called "Mantra Reactor". According to the project manager, Seiji Shimoda, Asura's Wrath combines elements of Asian mythology with elements of science fiction. “The power that the Gods have in our game, we wanted it not to be some godlike power, we wanted to justify where it came from, to connect it to the sci-fi element of our game,” he says.

With the help of the reactor, Wysen grows to the size of the planet. Asura, without a drop of fear, awaits the arrival of a huge finger. Suddenly, Asura grows 4 more hands, which he uses to deal with Wysen's huge finger. We didn't have the opportunity to personally play the demo, but it is clear that the game combines hack-and-slash combat and QTE. According to a Capcom employee, this presentation does not reflect the whole essence of the game. "Even though we call it an action game, you need to forget everything you know about action," says Kazuhiro Tsuchiya, a producer at Capcom. what the player expects Bosses, the way they fight and stuff like that We want players not to get bored during the game, so that something unexpected happens all the time,

During the entire presentation, we were told that the game would combine dramatic story and action, in a way that no other game has combined! We still need to make sure whether they will be able to achieve their goal, or the priorities will change, but one thing is for sure: Asura's anger will be enough for everyone [/ quote]




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Amazon.com, they write that the game will be released on March 31, 2012.
[quote] This item will be released on March 31, 2012. [/ quote]
playground.ru, write that the game will be released,
[quote] 02.22.2012 [/ quote]

8-minute video from TGS,

[quote] New build, and a new demo showing us the battle on the moon. It looks much more beautiful than the E3 demos - they brought in soft shadows, bright special effects and, most importantly, the game began to run much faster. [/ Quote]

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IGN.com, write that the game will be released on December 31, 2012.
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[*] US: Dec 31, 2012
[*] Germany: Dec 31, 2012
[*] Australia: Dec 31, 2012
[*] UK: Dec 31 , 2012
[*] Japan: Dec 31, 2012


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After seeing this trailer at Captivate, the hotel was rattling with chat of 'God Finger', 'Heavenly Point' and 'Space Cuticle'. The game was actually [url = "http://eu.playstation.com/ps3/games/detail/item368626/?WT.mc_id=PDC_blog_g"] Asura's Wrath [/ url] and, with so many of the games on show such as Dragon's Dogma suggesting a shift towards more western influences with new CAPCOM games, it had a distinctly Japanese feel along similar lines to the likes of God Hand.

However, while there's nothing new about an action game featuring gigantic Gods, there's one series that PlayStation fans are particularly familiar with, so I asked director Seiji Shimoda how far the similarities run ...
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[size = 3] First of all I'm honored for Asura's Wrath to be mentioned in the same breath as God of War - I have played it and it's an incredible game. Superficially, there are some resemblances but we're hoping that, as you see more of Asura's Wrath, you're going feel that it's something completely different; that it doesn't really compare with anything else in action gaming. [/ size]

[size = 3] This fight shown today occurs at the beginning of the game and he is actually one of the weaker bosses. The boss fights aren't all going to be on this scale ... well, the scale may be grander but that's not to say the bosses have to be bigger, if that makes sense; some will be quicker or simply better fighters. We're striving to use bosses to heighten the drama of the story, not just use them as an action set-piece at the end of a level. [/ Size]
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[size = 3] It's not your typical action game where you start out with a small sword and work up to a huge weapon; it doesn't have that style of progression. However there are various where Asura can power up - you have already seen here that he started out with two arms and then he has six, and there will be quite a few transformations along those lines. The character you see here is not all there is. [/ Size]

[size = 3] We've tried to make the camera feel part of the game, not just a lens to view it though, so that the action and the drama feel grander, if you will. So to take today's example, we've placed the camera in a position that makes the boss seem huge. In the fighting sequences, you want the camera really close up so that each punch is at its most visceral. We keep going through this internal self-critique over camera placement and you're going to see that it's not there for the sake of being there, but it almost feels like another character. [/ Size]
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[size = 3] That's just about all we know about Asura's Wrath right now, other than that it satisfies a common request from modern games fans - the option to choose between Japanese and English Voiceover. It's coming to [url = "http://eu.playstation.com/ps3/"] PlayStation 3 [/ url] in 2012. [/ Size]

[size = 3] [url = "http://blog.eu .playstation.com / 2011/05/18 / capcoms-asuras-wrath-points-to-a-2012-release /? WT.mc_id = pdcticker "] http: //blog.eu.plays...mc_id=pdcticker [/ url] [/ size]

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Mr. Awesome 29.08.21

I accidentally put a plus comment on top. Disgusting and stupid texts, why do homegrown journalists consider it their duty to compare each slasher hero to Kratos? And the main question is why do they think they can write?: why:

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hero olympus 29.08.21

[b] [member = Mr. Awesome] [/ b], Thanks aahaha for that too.

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Mr. Awesome 29.08.21

[quote name = 'heroolympus_39050' timestamp = '1316514892' post = '2304289']
[b] [member = Mr. Awesome] [/ b], Thanks aahaha for that too.

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[/ quote]
: trollface_big:
By the way, those who played on TGS say that it is played not as an action adventure game, but rather street fighter lol

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hero olympus 29.08.21

[b] [member = Mr. Awesome] [/ b], This is pure bitemap.

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Mr. Awesome 29.08.21

"..The combat itself is like a bizarre hybrid of [i] Virtual-On [/ i], [i] Street Fighter [/ i] and [i] God of War [/ i]. Like a fighting game, you have various power bars you fill up to unleash devastating special moves. Like [i] Virtual-On [/ i], you quickly glide and dodge across the stage and spam projectiles when away from your opponent. Like [i] God of War [ / i], the game is ripe with QTEs that help tie together actions in different areas while providing some eye-candy.
The HUD layout and visual style reminds me of [i] Street Fighter IV [/ i] in a very good way. The game looks more like a fighter than an action-adventure title. It makes sense then that fights are more about building up your Unlimited Mode meter, using Bursts attacks to pummel enemies and finishing them off with some Counters (via QTEs).
The moon is a pretty big place. Rather than locking Asura into a confined arena, this stage feels almost endless in space. The game takes advantage of this by having the opponent make large attacks that require quick dodges and jumps for the player to evade. On paper, it sounds no different than [i] God of War [/ i] but the flow of combat and sense of space lends [i] Asura's Wrath [/ i] a unique feel that sets it apart from other action games. Dodging between laser blasts and flying toward an enemy is a lot of fun.
The demo ends with the opposing deity unsheathing and stabbing Asura with the longest sword ever. Asura gets stabbed off the face of the moon, his body dragged all the way down to Earth (approx. 380,000 kilometers). It's pretty ridiculous and it's pretty awesome .. "via Destructoid

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hero olympus 29.08.21

[b] [member = Mr. Awesome] [/ b], Purely personal opinion.

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Mr. Awesome 29.08.21

[b] [member = heroolympus_39050] [/ b],
everything is clear with you

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hero olympus 29.08.21

[b] [member = Mr. Awesome] [/ b], Lol, you do not understand anything. It's not about my or another opinion, just about the comparison and that's it. Modified September 20, 2011 by heroolympus_39050

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Vaganovich 29.08.21

Heh, a fierce man, wets fiercely, anger immeasurably. But this is the year of office + street fighter, cool character. I'll play, it's a pity I just got sick of the gameplay.

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hero olympus 29.08.21

[b] [member = Vaganovich] [/ b], For a year off, it looks like an epic and madness, and nothing else, a classic bitemap with QTE.

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DGQ 29.08.21

Oh. appreciated the gameplay on Igromir. I really liked it very much. And it's not about QTE (which I don't really like) but about their presentation.
everything is very spectacular and driving. what you need, êàî. must have.

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hero olympus 29.08.21

[b] [member = DGQ] [/ b], Similarly, : agree:

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hero olympus 29.08.21

New screenshots: [spoil]

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By the way, I forgot to say that, in an interview with E3 2011, the American representative of Capcom said that it would be possible to change the English voice acting to Japanese. Capcom said that there will be an even bigger boss in the game than the one that crushes Asura with his finger. Who's called Wyzen. Perhaps Capcom will make some announcement related to Asura's Wrath on December 15, 2011.

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Here, two more videos from TGS 2011, there are moments that were not shown anywhere in the trailers, and the gameplay, did not show where Asura fights against Yasha.

Oh yes, 1c-softclub will act as a distributor for Asura's Wrath, that is, only the booklet will be translated, the game itself will be in English. I hope they will later say about collector's editions for Europe and America.

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Promotional teaser trailer:

[url = "http://www.youtube.com/watch?feature = player_embedded & v = F9AlGIvGJsI "] http: //www.youtube.c...d&v=F9AlGIvGJsI [/ url]

New screenshots: [spoil]

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[img ] http://cs5958.vkontakte.ru/u28533926/117535729/y_e1a6a9be.jpg [/ img] [/ spoil] Modified on November 29, 2011 by heroolympus_39050

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DGQ 29.08.21

Can I put one screenshot in the post, the rest is a tackle? It's just some kind of tin, how long it takes to load. impossible to read.

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markus77 29.08.21

I was not particularly interested in the game before ... then I looked at the screenshots - it looks very nice, I like it when the clothes are so unusual and at the same time everything looks stylish, and not like clownery ... and these ornaments and decorations on buildings and the monsters themselves - everything is gorgeous thought up and done ...
now I'm waiting for the game ...