Splatoon 2
Splatoon 2
Genre: Third-Person Shooter / Multiplayer Shooter
Publisher: Nintendo
Developer: Nintendo Co., Ltd.
Release date: 21 July 2017
Platforms: Nintendo Switch
Review from Gamemag: http://gamemag.ru/reviews/splatoon-2
Official game tumbler: http://splatoonus.tumblr.com
Trailers:
Spoiler
First trailer:
Co-op mode trailer and more:
Or in Russian in this directive from 28 minutes:
Single Trailer:
Final Nintendo Direct on the game:
First official tournament:
Boxing art:
Spoiler
Modified Jul 18, 2017 by Chronometro
12 hours ago, ASarafanov said:
Slightly pleased with the more complex structure of the card
Not more complicated in structure, the same.
12 hours ago, ASarafanov said:
there are abysses with a grate, into which the octopus cannot dive
Always were
12 hours ago, ASarafanov said:worthy of DLC for the first
The rollerball has been reworked so much that it is a completely different gun. The sniper has been greatly revised in terms of tactics, but for this it is necessary to apply it in practice, there were no suitable situations. But on top of that, this is a multiplayer-oriented game, which means you are still limited in your ability to change elements. For example, these two mechanics for the two classic weapon types would require rebalancing all weapons in the game, even if they weren't. This is noticeable by the machine, by the way. It is very different in characteristics relative to the analogue from the first part.
On 03/25/2017 at 07:34 am, ACE said:
apparently to those who have never played shooters on consoles in their lives.
I threw off the vidos, prove to me that a similar aiming speed can be obtained without motion.
However, this applies to all those present who expressed the thesis
QuoteGyroscope control shit
Modified on March 25, 2017 by Chronometro
Chronometro There they asked to stop flooding above. So delete
I threw the vidos on the swipe
I played it, I liked it very much, it was colorful, a lot of action and speed. Level design - oh, how cool. Pre-ordered.
I still don't understand how to do a super jump, how to do it?
2 hours ago, raven2 said:
I still don't understand how to do a super jump, how to do it?
select the player on the map with the arrow and press A.
@ACE some hell!
By the way, the rotation is now 2 hours long.
In general, the rotation system is a double-edged sword. On the one hand, it's like "what, 2 hours of driving on karts that I don't like?" But on the other hand, in the same overwatch, there is not even such a choice. Play what you gave. The main advantage of this system is that, on average, a match lasts 5 minutes and between matches usually takes only 2-3 minutes. Took a set for two cards and play 8 skating rinks per hour. For a game where the match lasts 5 minutes, this is a normal decision. And you can choose cards in private. But I would still like a preset system. You just select 1 of 5 presets while the map is shown / loaded to you. And leave the rotation, but with at least 3 cards.
Modified May 11, 2017 by ChronometroHeadset from HORI. Nice, but the crutches are wild.
Modified on June 9, 2017 by Chronometro The shade level of the zone is now visible;
Checkpoints for towers have appeared, at each checkpoint the tower stops for 8-10 seconds;
The reinmaker shoots now not as a huge slow inkzuka, but as something similar to a blaster with a delayed explosion, but still requires a charge.
Reloading the previous discussion and a new one
Modified June 12, 2017 by Chronometro
Showed yesterday Salmon Run mode.
Total for the video.
1. The game runs at 1080p 60FPS.
2. 2-4 players locally or online. At the same time, the local version is always available, but online only at certain moments and, in fact, is something like an in-game event when Potapych inc. (Grizzco Industries). For online there is a certain list of available weapons, in local multiplayer you can use anything.
3. The session is divided into 3 waves, in each of which it is necessary to have time to collect the specified number of golden eggs that fall from local bosses in the allotted time. Not in time - Game Over. It's the same if all the players flop.
4. From wave to wave the level of flooding of the map and its state can change. As an example, fog can cover the map.
5. Samonids can snatch away orphaned golden eggs.
6. Banks on the player's head reflect how many specials. attacks this player can use. They can also be seen near the special attack scale in the corner of the screen. By the way, we have already seen similar banks at the levels of the single player campaign of the first part.
7. Difficulty can be raised up to 200%.
8. Each session is unique even by an equal percentage. There are a variety of unique events. For example, Salmon Rush, where a huge number of ordinary enemies are running after the glowing player under the leadership of the gilded boss Samonid.
New demo, now single:
1. The first time you go through each map with the usual Hero Splattershot, but by order of Sheldon (Pushkin) you can go through with any weapon available in the single.
2. The main weapon and ink bottle can be pumped up to level 3, alternative to level 2. You don't need to pump grenades. Upgrading and unlocking weapons requires two resources - traditional eggs and a new resource in the form of a Sardinium fish. There is only one Sardinium on each card.
3. The style of the environment was kept quite abstract.
4. New special objects on the Grapplink levels that will pull you towards them after being hit by paint. Reminiscent of Metroid's Grapple Beam and other harpoons. But with paint. Everything is better with paint.
5. The character now initially has armor, which, after breaking, is restored after a while.
6. They showed the same boss on a unicycle. Call Octo Samurai. He is cool.
@NotaKuroi some very good ones - Cuttlefish, Sword and Tail. And some stupid ones - Pushkin, strujator, kaplestrel.