Saints row iv
Platform - PS3 / 360 / PC
Genre - Open World / Action
Publisher - Deep Silver
Developer - Volition
Release Date - August 20, 2013 (America) August 23, 2013 (Europe)
Trailer
http://www.youtube.com/watch?v= ax5lfDVjF3w
The developers say that they are not afraid of GTA5
and they are doing the right thing, because part 3 showed that these are completely different games,
and they also want to release Enter the Dominatrix in the form of DLC for part 4, it's
sad of course that no one on the Internet has translated the preview =
[quote ]
“Obviously, when [Rockstar] announced its date and it was so close to us, that was an interesting phenomenon,†Boone says. “But the thing we feel good about in general is that we're such a different game to what they are. If we were stylistically similar to the first Saints Row, I'd be horrified right now. Saints Row: The Third came out the same time as Assassin's Creed, but the games are so different in terms of what they do. "
Saints Row 4 certainly departs heavily from its original predecessor (remember when you were fighting gangs?), Adopting a chaotic grab-bag of wacky antics such as superpowers, alien invasions, and pedestrian-firing cat cannons. Grand Theft Auto 5 is much more narrative-focused by comparison, weaving a more serious tale of crime and redemption connected across multiple main characters.
For Boone, open world games have come along far enough for both styles to co-exist peacefully. “The genre's matured enough where you can have all these different styles and still be an open world game and be different,†he states. “So I look at GTA 5 and think there's this massive game coming out, but I don't think that with our superpowers and alien invasions, no one will compare us to them.†[/ Quote]
You can run the whole city in a couple of minutes)
Telekinesis - you can lift people and cars into the air, and then throw them
um .. about dubstep gun it is written that everyone around will dance from its sound, both friends and enemies, and even passing cars will sway to the beat of the music, no need to post crooked translations. we will be able to blow up enemies from the inside with the beam cannon shown in the trailer.
The duration of the plot will be about the same as in 3 parts of the New content more than in any of the games in the series Development began shortly before the completion of 3 parts and is already coming to an end
and yes, dls did not grow into part 4, they combined it with part 4, which was also in development
version of the song that was in the trailer for Death Blossoms - Like A G6 (cover instrumental). - the link goes to muzebra if that.
http://www.youtube.com/watch?feature=player_detailpage&v=tzKr5zyzplE
this is epic
Modified May 7, 2013 by ElliotFunhttp://www.youtube.com/watch?v=lz8EDvU7pJc&feature=youtu.be
Decent abilities, especially the running pleased
http://www.youtube.com/watch?v=lz8EDvU7pJc&feature=youtu.be
Decent abilities, especially the running pleased
It seems to me that there will be no more content than what is in the video. The rest is in the DLC
It seems to me or everything that was shown in the video was in 3 parts?
Modified May 9, 2013 by iFrosten[member = 'iFrosten'], Everyone?
They showed the main, that is, 20-30 percent of new content
http://www.behindgames.com/saints-row-iv-official-system-requirement-announced/
Minimum:
OS: Windows Vista (x86 or x64) with SP2
Processor: Any Quad Core Processor (Intel Core i5 or AMD Phenom II X4) or 3.0+ Dual Core CPU
Memory: 4 GB RAM
Hard Disk Space: 10 GB HD space
Video Card : 1GB Video RAM GPU w / Shader
DirectX®: 11
Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound
Recommended:
OS: Windows Vista (x86 or x64) with SP2
Processor: Intel Core 2 Quad Q9300 (4 * 2500 MHz) or AMD Phenom 9850 (4 * 2500 MHz)
Memory: 4 GB RAM
Hard Disk Space: 10 GB HD space
Video Card: Radeon HD 5850 (1024 MB) or GeForce GTX 260 GTS (1024 MB)
DirectX®: 11
Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound Modified on June 9, 2013 by ElliotFun
[member = 'ElliotFun'], in vain I fixed it - in the original 11, just a question why do they need dx11