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Katanar 31.08.21 10:31 pm

How are modern games different from older ones?

We do not take the schedule, and so everything is clear. What changes have occurred in the games right now, for the better or for the worse, and when did the games do better then or right now? Right now, of course, the games have an unreasonable weight, before they could make a game for 5 gig, not almost worse ...
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Protocol10 31.08.21

Katanar
1. From corridor, more bias towards the open world
2. From solo passage, more bias towards online and co-op
3. More aggressive marketing and monetization
4. Mixing different genres in one project: role-playing, stealth, action, racing, etc. ...
5. Increasing the duration of games in general

k
kurskiy 31.08.21

There is more monetization and attempts to insert a "agenda". And there is also a tendency to release a "raw" project under the guise of a finished one, since people are hawking, and the Internet allows you to download gigabytes of updates.

S
Sweety_Mustard 31.08.21

Katanar
1. From the open world, there is more bias towards corridor.
2. From co-op and multiplayer games, there is more bias towards single play
3. A shift in emphasis towards free games with high online and voluntary donation that does not give an advantage
4. Strict division of games by genre, even the emergence of new ones - so, some believe that battlefield and witchcraft - completely different games
5. Reducing the duration of games in general

r
requiemmm 31.08.21

1) Older games are harder. Some do not have the usual mechanics now, like a map, some require the player to carefully read the text of the tasks and know the language of the game well if there is no localization. Some games have very confusing levels, you will break your whole head until you find the key to the door with the key to the door to the basement, where the key is.
2) The launch of many old games is complicated by sabotage from the merchants from the small software. You need a tambourine, advanced user skills and many hours in Google, and even then without guarantees.
3) In older games, you can find noticeably more advanced gameplay in terms of mechanics. Then optimizers have not yet reached the game industry, thanks to which we now have empty worlds, in which, outside the main plot, at best, question marks shit everywhere, which indicate a pack of mobs and a chest, the contents of which immediately go to the merchant. It was possible, for example, to go into every house on the level or just move the table. What for? And for the sake of immersion.
4) A variety of genres and approaches to development. In the modern game industry, a number of genres have simply died, and the surviving one does not just stand on commercial rails, but is welded to them, tightly. If we do not take absolutely indie for three kopecks, all games blurt out one manual at a time. You can even say that localization is no longer needed. The plot is the same type, the controls are standard, follow the arrow and you will go through the game without even knowing a word ... reminds of a movie about superheroes, where 80% of the film is a pimple and special effects, and the remaining 20 is a pretentious monologue about "great strength and great responsibility ", which has already been heard a hundred times and therefore simply squandered.
5) Online is a must, friends, achievements, countless dls, while the modern game, as a game, is nothing special at best. At worst, sickening trash for the underdeveloped.

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Anderby 31.08.21

Nothing.

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Spiny 31.08.21

Complexity. The old games were often difficult. Now, in many games, hints, automation, lead by the handle. The gameplay also partially depends on the graphics, or rather the possibility to implement it now, but that did not work out particularly well in those earlier. reasons.

v
vftor 31.08.21

Very old games, under Win.98, can not be compared, they are primitive. The peak of the best games falls from 2005 to 2015. These old games were more interesting as works of art, compared to modern ones, for their motivation and enhanced gameplay capabilities, up to complete freedom of action in some games, as well as the presence of complete Russification. Games after 2015 have become more commercial and stamped, even with an open world. Modern games, sharpened for Win.10, have become even more commercial, stamped and not optimized, up to the primitiveness of the gameplay.

M
MunchkiN 616 31.08.21

the cost of development and the amount of content divided by the price of pitch-pitch,
depending on which old games to compare with. I believe that the main factor in the development of games is technical and financial. they define the face of gambling. and even a large number of multiplayer and games where the single player is secondary and utilitarian for its intended purpose is due to the availability and necessity of the Internet for gambling.
another development factor is fashion. periodically, legendary epoch-making games such as pugb and minecraft appear and many strive to imitate them to do better and more similarly, and this will be determined by games for the 10th anniversary, as well as a local fashion for some kind of mechanic, which can often be found in games of a certain time interval, for example, the mechanics of pressing highlighted buttons in a short time to win. or the mechanics of a static observing camera instead of a normal 3D action.

V
VETER15 31.08.21

Katanar Genre
and Budget Capabilities!

L
Lodnar 31.08.21

1) Genres. Some genres were wiped out like a plague, and new ones appeared in their place.
All sorts of MOBA Royal battles come out in bags, and when the last time any worthy RTS came out I don't remember. The developers' modern love for the creation of "unnecessary game simulators development" is also not encouraging.
In RPGs, they make open worlds, not thinking whether he was really needed there. As a result, we get an "empty but open world" ... which is so tempting to close and forget ...
2) Duration. Modern games, either short or vice versa, artificially like to tighten in all sorts of ways.
3) Complexity. How long have you been looking for how to get somewhere about 20 minutes? How long have you left the game for another month because of some puzzle? Most of the puzzles come down to the Claws of Skyrim level, where the solution comes down to minute actions.
4) Reaching the audience. Now games like to actively advertise and try to cram everything and more for different audiences. And whether all this was needed by the main audience is irrelevant.
5) Approach to development. Modern developers have come to the conclusion that the game on release does not have to be completed, and it is not necessary to be playable ...
6) Mechanics. In each game, they were different and different, and the mechanics in old games are usually such that their detailed study may take longer than the rest of the game.

Add to all this the fact that the main goal of modern studios is not a high-quality project, but a commercially successful one, and the fact that large studios are engaged in self-copying, instead of inventing something new, then the situation in game development turns out to be very sad.

k
kuniliber 07.02.22

Older ones are more difficult due to control, save by checkpoints or lack of such as in the first Hitman. In modern bet on big worlds and graphics.

R
RicoChico 07.02.22

There used to be more variety. An idea was born and implemented.
So the pillars of genres were formed.

B
Beirut 07.02.22

degradation of the entire industry, sky-high monetization of everything and everyone
And forget the word GAMES, you buy, or rather rent, just a PRODUCT of market research
Although the question itself is strange, no one bothers you to play old games or a console emulator or look for suitable indie projects

d
dasten46 20.02.22

Old games are more varied and with soul chtol. Just looking at the games that are now being released, one can see the monotony, casualness, and everything seems to be backhanded, for the sake of the dough. Previously, people were limited not by imagination, but by the capabilities of the engine ..

D
DuMuDPoJI 20.02.22

They put their soul into the old games, the puzzles are more complicated, everything is thought out and competently done, and in the new games they mainly focus on the graphics (it seems so to me) it can be seen very well in the Resident Evil series of games, compare at least even 2 parts of the re2 game classic with the remaster and also with 3 parts. well, if anyone is interested in streams of mostly old toys (Nastalgic for those who are over 30 years old) welcome to the still developing channel on YouTube I will be glad to every new viewer) it’s not difficult for you, but I’m pleased)
well, of course there will be streams of 2 and 3 cut classics

D
Denis Kyokushin 20.02.22

vftor
Top games peaked between 2005 and 2015
Since 2002

k
kuniliber 18.03.22

From fucking stories to mediocre and boring.

A good comparison on the example of the NFS racing series of games, Most Wanted 2005, which I sometimes replay with interest, and Most Wanted 2012, except for graphics, nothing.

Many political moments shove, push sexy squirrels through.

Even GTA 5 is several times worse than the previous parts in terms of the level of enthusiasm.

This is my personal opinion, it may differ from yours, I declare in advance that I do not want to offend non-standard squirrels and developers and everyone who burns.

I
InboxM 18.03.22

Many older games are better than the modern ones put together.