Endgame Impressions [spoilers] (Dishonored)
Sharing opinions)I tried not to kill anyone, I got a good ending. In general, I am satisfied. It will still be necessary to complete the game with a high level of chaos, see what happens :)
TIGERblacK
And how to keep Corvo alive?
Corvo survives anyway, and in the last slide (where his grave is) he died of old age, since Emily is already aged.
Completed the game for a ghost with a check mark on all non-kill missions. Plot tasks performed with the option "no kills", ignored Havelock, and the ending (video) like Orlean01
Orlean01
yes, they painted scenes of killing all targets quite well, nevertheless, one of the reasons for my passage to the darkest ending.
He tried to play secretly and, relatively, peacefully. He killed in extreme cases, but he choked so as not to interfere (a little more often). After the betrayal, yes, he freaked out a little, there were more corpses, but he did not change the stealth. I liked the ending. Reading the forum and watching the video I realized that here she REALLY depends on actions. I was sincerely surprised when I learned about the bad weather, the duel, and the fact that the admiral could jump from Emily.
I have not killed one key character. He left the rags and the bandit alive. But he chopped off a lot of guards. The ending is also in the tower where the admiral says he will not fight, but he suddenly pounced. In general, his sleep. Emily's armpit and everything is great class. all are alive and well. The game is generally not bad. but to be honest, the similarity with halva is a minus more than a plus. I expected the ending better. IMHO but better than in STALKER endings have not met.
It is impossible to leave both the old woman and the bandit alive. She eats it. Behind the scenes, really.
In my opinion, the most normal ending where Emily died, because in the sequel you can tell about his adventures in the West, besides, if it happened by accident (Emily died), then his mental torment. what can you count on this rescue of the princess from the hands of the villain.
Finally I tried it again (the second time playing stealth is tiresome, that's why I stretched it out). As promised, he killed everyone except the peaceful and needy. I did not understand this system of issuing endings ... In what case is the boatman a friend, in what case - an enemy? I got a good ending by killing all the enemies. (by the way, to save both the rags and the bandit you need a bandit, when he offers a "favor for a favor" you quietly put him to sleep and voila! Everyone is alive. This crazy witch pinned me down
. from a certain factor affects a certain part of the ending. Your Kep.
did kindness in the world did not kill anyone, except that they themselves fell after strangulation to the bottom, then into the water, then into the abyss, at the end the sun was shining, all the plague were saved shorter life became much better
He choked everyone and put to sleep except for a couple of all the time everywhere scurrying around where not hitting the fucking maids, and except for the assassins led by Daud, these cynical murderers for money cut out to one. He eliminated all targets in a bloodless way. throne, Corva's reputation is magically cleansed of filth, everyone rejoices and rejoices!
I really liked the way Alien talks about Corvo at the end. In my opinion, there is more epicness in the voice of the Alien and in the music than in any of the endings.
And on the contrary, in this game, in the first passage into the thrill, there was a high level of chaos to do, but everything was in stealth, no loud fights.
Here's the weird thing - a good ending looks like a snag. I replayed the game and it felt strange, as if something important had not been shown. When I played the game for the first time, there was no such feeling, now it is. It seems to me that the developers deliberately wanted the player to choose a bad ending, the whole narrative is built on this.