The closed boxes. (SpellForce 3)
In the course of the exploration three times, ran closed boxes. One in Iskanderom forest, the second at the slaughterhouse, the third in the city of the ancients... Where to find the keys? How to open them?During the passage I had a few questions: 1) How to open the door IN the BASEMENT of the gray citadel? It requires a huge key, WHERE is IT? 2) How to open the chest in the blade of Avira? 3 chip of Phoenix available, and doesn't open! 3) How to pick up a chest on the map eye, in the center, behind bars? PASSAGE NO. 4) Artifacts and armor. IN PICTURES. Where? Though I collected, but I don't know everything or not. I don't remember. 5) Than to activate the obelisks in Mulangira? And what do they do? The rest you know, the chest in the forest Iskander opened, with developed 9 dexterity and a little intelligence and willpower, on the massacre, too, with one (!!!) a note in the inventory. Maybe they just all need to read... the Orc's Head from the cave of hope Farlorna triggered something from the orcs, popped berserk, overpowered. There activated something else, with developed strength 9 and endurance 10. And who would turnips to shove in such a trolling the conversation? Regarding the passage. Let's hope Farlorna 1. Cleared all the characters, except for the orcs outside the gate, trolls, activated by camp, took 2 the next post, fully developed, when the first group defended the corner, more troops are not built, heroes second post. Further, with the troops and heroes to destroy the enemy citadel and made the leader (immediately, I always did), the remains of the trolls. Maybe the trolls also poison can be as Goble in the aisle next? DLC, Old Halas, all didn't know how the statue in the eye to give it is necessary in a puddle of Aryans to wash... Long to decide which theme to push, decided here. Ah, Yes, the column that can be rotated on different parts of the world - set?
Honored better the forums, some issues have disappeared, but not all. And still no one answers...