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Rebial 14.09.21 01:24 am

Warhammer 40.000: Space Marine

[img] http://athenaeum.pnd-eve.ru/uploads/gallery/1300086734/gallery_4_7_6348.png [/ img]
[i] "We are the killers of kings, destroyers of worlds,
bringing death and destruction in all its forms.
We we do all this in the name of the Emperor and for the glory of His Empire.
Let no one stand in our way. "[/ i]
Kato Sikarus, Order of the Ultramarines
[img] http://img1.liveinternet.ru/images/attach/b/ 1/17545 / 17545732_79891339.jpg [/ img]

[size = 150] [b] Quick Faqo: [/ b] [/ size]
[img] http://www.gamer.ru/system/attached_images/images/000 /210/384/normal/%D0%A2%D0%B8%D1%80.jpg?1278595485
[/ img] [i] Questions are asked by fools; repeat them twice - idiots. [/ i]
[spoil] Title: Warhammer 40K: [b] Space Marine [/ b]
Company: [b] Relic Entertainment / THQ [/ b]
Framerate: [b] Fuck knows [/ b]
Engine: [b] Phoenix Engine [/ b]
Original IP: [b] Warhammer 40,000 [/ b]
Place in continuity: [b] Hope for a sane jester in the Universe [/ b]
Genre: [b] Third-person action RPG, og. [/ b]
Themes: [b] Paphos. Overcome, Grimdarkness, Paphos. [/ B]
Key Mechanics: [b] Run in and duck until the enemy wakes up. Codex Astares. [/ B]
Protagonist: [b] Tychus. Unorthodox Ultramarine. It is viewed obliquely "batelbrazery" [/ b].
Antagonists: [b] Orc, Space Marine chaos Daemons chaos Crazies, Germafradity, Ereteki, Mutants xenos Urody Beachy [/ b].
Main Antagonist: [b] a -not the overwhelming prince-demon of Chaos or the transmitter-chaos from the native Order. [/ b]
Supporting Cast: [b] Inquisition, Imperial Guard Extras, Order Battle Brothers, Adeptus Mechanus. [/ B]
Setting: [b] Space Opera. [/ B] [/ spoil]

[size = 150] [b] System Requirements for your calculators: [/ b] [/ size]
[img] http://cs10057.vkontakte.ru/u2817894/617625/x_6b83540d.jpg [/ img]
[i] "We are the descendants of Robout. There is no rule above us, and no one will stand in our way. " [/ i]
[spoil] Players who are going to play Warhammer 40000: Space Marine not on consoles, but on home PCs, must stock up on the following computer configuration:

Minimum system requirements


* OS - Windows XP SP3, Windows Vista SP1 or Windows 7
* Processor - 2.0 GHz Dual core CPU (any Core 2 Duo or AMD X2 series processor)
* RAM - 1GB (XP), 2GB (Vista), 2GB (Windows 7)
* 20GB free hard disk space
* Video card - 256MB with support for Shaders 3.0 & DirectX 9.0 or later (approximately equivalent to AMD Radeon 3850 or NVIDIA GeForce 8800GT)
* Online Steam account


Recommended system requirements

* OS - Windows 7
*
Processor - Quad-core AMD or Intel processor
*
RAM - 1GB (XP), 2GB (Vista), 2GB (Windows 7)
* 20GB free hard disk space
* Video card - 512MB with support for Shaders 3.0 & DirectX 9.0 or later (approximately equivalent to AMD Radeon 5750 or NVIDIA GeForce GTX 260)
* Online Steam account [/ spoil]

[size = 150] [b] "Ochkella" on the line: [/ b] [/ size]
[img] http://warhammer.3dn.ru/_nw/2/s30822477. jpg [/ img]
[i] Burn the heretic. Kill the mutant. Chase evil spirits [/ i]
[spoil] In Warhammer 40,000: Space Marine, you play as Captain Titus, a Space Marine fighter - humanity's last hope for survival in a dark future that knows only endless wars. Put on the armor of the ruthless Space Marine and use all kinds of deadly weapons to crush the myriad hordes of enemies. Fight savage hordes of Orcs and insidious forces of Chaos in a brutal and harsh world based on the richest fantasy universe ever created. [/ Spoil]

[size = 150] [b] Plot story: [/ b] [/ size]
[img] http://warhammergame.net.ru/_ph/27/2/306459040.jpg [/ img]
[i] We are for Macragge! - And we do not know fear! [/ I]
[spoil] Orcs again, or rather, still, march across the vastness of the Imperium, and this time a difficult one brought green-skinned blockheads to the forge planet, which serves as a supplier of equipment for the servants of the Imperium. Don't miss this chance to have fun!
Instead of brave conquest marches to hostile planets and the genocide of the hated Xenos and Heretics, the Space Marines go into defense in their field. The main task is to save important equipment and destroy the warp portal. In achieving the second task, the Space Marines will be assisted by the Imperial Nazis, the forces of the Inquisition, determined to exterminate the green plague by flooding it with tons of red blood. [/ Spoil]

[size = 150] [b] Confirmed Characters and Extras: [/ b] [/ size]
[img] http://images.wikia.com/warhammer40k/images/4/47/Guard_trench.jpg [/ img]
[ i] For the honor and holy memory of the only battle, a hundred real heroes die - alone, unnoticed and forgotten ... [/ i]
[spoil] [img] http://warhammergame.net.ru/inquisitor_0.png [/ img]
Inquisitor Drogan, a fearless member of the darkest organization in the Imperium, fulfills his duties to destroy the Emperor's enemies. He bears psychological and physical scars from the darkest corners of the universe. Many years ago he fell into the hands of aliens who tortured him for many years. Since then, his hatred of the xenos fuels his urge to develop new weapons to destroy them.
[img] http://warhammergame.net.ru/2nd-lieutenant-mira_0.png [/ img]
Lieutenant of the World leads the troops of the Imperial Guard in the battle against the Orc invaders who invaded the Forge World. She commands the surviving soldiers of the Orc-defeated squad, which has been cut off from orbital support and reinforcements.
Lieutenant Mira was part of the 203rd Cadian regiment and was on a combat mission, but flying near the forge world of Guyana, they received SOS from the planet.
Mira's experience and tactical skills, coupled with her uncompromising humanity and her cruel but loyal attitude towards soldiers, sets her apart from others. All she wants is to save the soldiers she has sworn to command, but the hope of defeating the Orcs is gradually dwindling. [/ Spoil]

[size = 150] [b] Confirmed weapon: [/ b] [/ size]
[img] http://warhammergame.net.ru/_ph/27/2/391296509.jpg [/ img]
[i] Faith is my shield. All attacks will be shattered on him. [/ I]
[spoil] The Ultramar Space Dispatcher has four weapon slots. Melee, pistol and two riflemen.
[b] Melee: [/ b]
Chain sword.
Power ax.
Thunder hammer.
[b] Distance: [/ b]
Bolter.
Stormbolter.
Heavy bolter.
Plasma cannon.
Sniper rifle.
[b] Pistols: [/ b]
Bolt pistol. [/ spoil]

[size = 150] Screenshots / Video: [/ size]
[img] http://redelf.h12.ru/pi/w40k/ia/um_m3_terminator.jpg [/ img]
[i] The slow speed of movement of Battle Brothers in Terminator armor is explained by the fact that they are used to constantly freeze in the most heroic poses to facilitate the work of frontline photographers. [/ i]
[spoil] [youtube] http://www.youtube.com/watch ? v = aFHKIFDjk9I [/ youtube]
[youtube] http://www.youtube.com/watch?v=m7MpcYhUQ-k [/ youtube]
[youtube] http://www.youtube.com/watch?v=pWGSENkZvZc [/ youtube]
[youtube] http://www.youtube.com/watch?v=xoD2Zuu9HVk [/ youtube]
[youtube] http://www.youtube.com/watch?v=uR9Ycp8TJFk [/ youtube] [/ spoil]

[size = 150] [b] Librarium. [/ b] [/ size]
[img] http://www.warhammer40k.info/simages/212.jpg [/ img]
[i] Ignorance is your salvation. [/ i]
In a room spattered and stinking of incense, anyone can order floppy disks with information of interest from a bored Administratum employee.
[b] [size = 150] Archive Sections: [/ size] [/ b]
[b] Imperium: [/ b]

[i] Imperium as it is [/ i]
[spoil] More than ten thousand years ago the Great Emperor Humanity has ascended to the Golden Throne of the Earth. Those were the times of countless wars and conflicts, the records of which are practically not preserved. Only the Emperor remembers, if only this strange and ancient creature can truly remember those distant times.

The rise of the Emperor marked the end of an era of human history, an era symbolizing inter-human warfare and the gradual loss of knowledge accumulated over thousands of years. It was the Age of Strife. The highest peak in the development of scientific advances took place thousands of years ago, in an even more ancient era now known as the Dark Age of Technology. Through the Dark Era of Technology and the Era of Strife, humanity has entered the present era - the Era of the Imperium.

In many ways, this is a time of superstition, in which great and incomprehensible technologies have been enslaved by mystical forces. For ordinary people of these times, for the peasant in the field and the warrior among the stars, scientific thought is a hideous depravity; distortion of virtue and religious dignity. Even for the few who deal with the products of technology, science and magic have become, in fact, inseparable; the warp drive must carry runes on its hull, laser weapons require the blessing of the battle gods.

This is a universe in which gods, mysticism and magic are intertwined together. This is a time of great change within humanity itself, a time when more and more people are developing powers and visions that lie far beyond the understanding of their predecessors. People with such strong abilities are known as psychics, or psykers, and are rewarded with many other "flattering" epithets - the most harmless of which are witches. Psykers are men and women who are able to transcend the ordinary laws of nature, in contact with the great forces of the universe. Their abilities defy all existence: telepathy, telekinesis, obsessions and much more. Most ordinary people attribute divine origins to these forces. Some psykers claim that their gift allows them to unleash powers that are controlled by entities, existing outside the real universe - outside the usual space and time. Others are looking for a rational explanation for these phenomena - but this is not a rational era, there are few such people, and their voice is too weak. [/ Spoil]

[i] Inquisition [/ i]
[spoil] Like most Imperial organizations, the Inquisition is vast and encompasses the galaxy with countless agents. But this is where the similarities end, since the internal structure of the Inquisition is different from the monstrous bureaucracy of the Adeptus Terra. Its goals are open, the mandate is simple: to protect the Emperor and humanity from any threats, by any available means. Such a task requires absolute flexibility: the spectrum of threats ranges from a single mutant to secret conspiracies and alien invasions extending to entire systems and sectors.

The basic operating unit of the Inquisition is the Inquisitor. While the Imperium groans under the weight of gigantic organizations and incredible bureaucracy, the Inquisition is free from such shackles and, based on this, is free to act as it sees fit. With a clear goal of fighting threats to humanity, the Inquisition works outside of the other Imperial organizations, but has absolute influence over them.

In practice, the Inquisition must be far more flexible than its mandate allows. Despite the fact that her power comes from the Emperor himself, and even the High Lords of Terra cannot be above her supervision, the Inquisition must rely on other parts of the Imperium to obtain resources. Potentially, the Inquisition has incredible power - it has access to troops, weapons, archives and information beyond most of the Imperial organizations, but in order to get all this, it is forced to turn to the Adeptus Astartes, the Imperial Guard, the Adeptus Mechanicus or other structures.

The Inquisition does not exist as a force in and of itself, but as a guiding arm that allows the Imperium to defend itself in a certain way. Most of her work is devoted to finding threats to humanity and preparing a worthy rebuff. Along with the Inquisitors, the Inquisition has millions, perhaps billions of agents throughout the Imperium, watching the emergence of mutations, the threat of alien aggression, the danger of betrayal and manifestations of incompetence.

Each inquisitor represents the entire Inquisition and has all the power of this organization. The word of the inquisitor is absolute, and cannot be challenged by anyone but other inquisitors. The Inquisitor accepts responsibility for the actions necessary to protect the Imperium. The proof of the courage and loyalty of the inquisitors is the fact that the Inquisition has maintained its position for ten thousand years, despite wars, internecine conflicts and internal heresy. The men and women of the Inquisition are some of the most proven, trained and motivated people out there, and they need to be that way.

The inquisitor needs more than mere physical strength and equipment that goes beyond the limits of conventional weapons. His strength is his mind, but not only as the power of the intellect, but also as the power of will. In a galaxy ruled by dogma and conservatism, the inquisitor must set aside prejudice and operate outside the generally accepted foundations.

To be an inquisitor means to understand that the forces that work against the Imperium cannot be fully realized by any person, even if he belongs to those who sit in the Senatorum Imperialis. Fighting ten thousand years of accumulated wisdom and entrenched orthodoxy is no easy task, but the Inquisition remains an effective tool. What matters is that inquisitors can see the world with eyes that are not clouded by doctrine or arrogance.

To avoid the monotonous, slow processes that plague other Imperial organizations, the Inquisition rests on a single fundamental level - one single inquisitor. Based on this original concept, the inquisitor can use whatever resources are available to deal with the threat - without having to consult with the Adeptus Terra.

This practice has existed for ten thousand years, and throughout this period of the Inquisition it was necessary to maintain its absolute authority. Each inquisitor carries with him the seal of the inquisitor - a symbol not only of power, but also of great responsibility. The presentation of the seal to a Colonel of the Imperial Guard, Admiral of the Imperial Navy, Imperial Commander, or Master of the Order of the Space Marine cannot be ignored.

The Inquisitor, along with his retinue, can deal with many threats without outside help. Cults and their followers, renegade commanders, small alien groups and other dangers that the Inquisition faces every day can be eliminated quickly, by eliminating the individual who created the threat, or by destroying the core of a hostile group.

Often the complexity of solving a problem may exceed the capabilities of one inquisitor, and he will need to resort to the help of local forces, most often the Adeptus Astartes or the Planetary Defense Force. An inquisitor may need a ship to travel through the system, or more likely to increase firepower to counter scattered sects or powerful individuals. In this case, he can go in two ways: openly declare his presence and gather the forces that he needs, or, if heresy has penetrated deep into local organizations, resort to the help of agents, and, remaining in the shadows, report the problem to the Imperial Commander, or another loyal leader. Failure to respond to such information in a similar situation is likely to anger the inquisitor,

In some cases, local forces may not be sufficient - due to a shortage of people or because they themselves may in some way be associated with the problem. In such cases, the inquisitor will have to contact outside forces.

This situation is very difficult for the inquisitor, since everything in the Imperium is very slow, and the danger can reach alarming proportions before the troops arrive able to deal with it. Moving large groups of armed forces, even over short distances, takes huge periods of time, thereby creating difficulties for the inquisitor. By the time the troops finally arrive, it may well be that the problem has outgrown the possibility of suppressing it by a given number of people.

Thus, the Inquisition often has to act as a motivator. If the planet is under attack by aliens, chaos corruption, or other serious threats, it is the inquisitor's duty to make the war machine work and oversee its work. Often, admirals and colonels of the Imperium, arriving at the scene, do not even realize that it was the Inquisition that prompted a series of events as a result of which they ended up in a given place at a given time.

One of the foundational areas in the work of the Inquisition, which often introduces problems and strife, but at the same time serves to solve many problems, is the relationship with the Space Marine Chapters. Like the Inquisition, the Space Marines operate outside the Imperium rather than as an integral part of it. The orders themselves fiercely defend their independence and are unlikely to be happy to interfere in their affairs.

An inquisitor who suspects the Order of heresy must be very careful. The Space Marines have historically been much more independent than other Imperial forces, but the danger that any Order will fall under the influence of chaos forces the Inquisition to constantly monitor all currents within these formations. The purity of genes and motives for action are constantly checked, and the paratroopers themselves consider such checks to be legitimate.

Orthodox, straightforward inquisitors often have trouble communicating with the Adeptus Astartes simply because they, too, operate outside the dogma and bureaucracy of the Imperium. What may seem like heresy and pride on the one hand, can also be seen as a necessary component of the effectiveness of the Space Marine. The ability to act as they see fit, to engage in combat where necessary, and to act as deemed necessary is a very important aid to their mission to protect humanity. It is often easy to confuse a departure from tradition with disloyalty, and there have been a few instances where overly bigoted inquisitors saw a problem where there was none. The Space Marines are righteous, proud of their loyalty to the Emperor, while remaining out of politics. They will answer only to the Master of their Order and the Emperor himself, and the accusation of disloyalty for them is a monstrous insult. Using the forces of the Imperium against the paratroopers is to break the ties that exist between the Orders and the Imperium.

As a consequence, a sane inquisitor will take his time. In circumstances where an Order becomes a threat, the most logical decision is to use another Order to eliminate the danger. Space Marines are a first-class force that conventional troops may not be able to handle, and being able to use them to deal with each other is invaluable. The Marines have strong ties with each other, and if the Master of the Order finds out that his brothers have succumbed to the temptation of Chaos, then he will react immediately in order to protect the honor of the Adeptus Astartes as a whole, because the Apostate Order is a stain on the reputation of all Space Marines that must be immediately "washed away." ".

Often, the Order of the Space Marines only needs to face their brothers, rather than an agent of the Imperium, in order to see their own mistakes and change their behavior. If the criticism does not come from "insiders", then the response to it can be very, very harsh, an even greater development of the threat within the Order will become possible. Not often does the situation reach such a state that the only way out is to destroy the Order. This is a very difficult decision, often several other Orders are involved in this, either at their own request or at the request, as, for example, happened during the uprising that led to the Badab War.

Obviously, it is best if the Inquisition deals with threats in-house, avoiding dangerous interactions and the use of foreign armed formations. For this very reason, the Inquisition maintains its own military forces, such as the Deathwatch teams and the demon-hunting Gray Knights. [/ Spoil]

[b] Space Marines: [/ b]
[i] Adeptus Astares. [/ I]
[spoil] ... Since the end of the Horus Heresy, the Imperium has been in a state of weakness and ruin for quite some time. The Traitor Legions were banished to the Eye of Terror to lick their wounds, but even without the forces of Chaos, the Imperium would be surrounded by enemies who were just waiting to grab the throat of a defeated lion in order to tear off a fatter piece for themselves. But worse than external enemies was the lack of confidence in the loyalty of friends. The betrayal of the most faithful of the faithful, the Primarchs, who turned their souls to Chaos, instilled fear and uncertainty in the hearts of the people of the Imperium. The High Lords of Terra, those who took the place of the immersed in stasis Emperor and ruled on his behalf, began their activities with the reorganization of the army and navy, so that the monstrous fire of the Heresy would not be repeated again. First of all, the entire fleet of life is subordinated directly to the High Lords, and officers began to be approved for the posts of admirals only with the unanimous approval of the entire Council of High Lords. All regiments of the Imperial Guard have lost their space transportation means to prevent the spread of heresy or rebellion from world to world. The Titan legions, squads of huge, godlike war machines, under the command of the Adeptus Mechanicus of Mars, were broken up into small units and scattered throughout the Imperium. But more than others, the High Lords were worried about the fate of the Space Marine Legions. With more than a hundred thousand Space Marines in the Legion, this was a tremendous force and tremendous power for the Primarchs. None of the High Lords dared to question the loyalties of the loyal Primarchs, but they were cautiously noted that they were not eternal and who knew what would happen in the future after their death. The Primarchs themselves were also the High Lords, and the dispute was about to escalate into a conflict that threatened civil strife. Hot and impulsive, the Primarch of the Space Wolves, Leman Russ, even threatened to put other lords to death, for the very thought of the possible betrayal of the loyal Legions. The dispute was ended by the most judicious of the Primarchs, Roboute Guilliman Primarch of the Ultramarines. One day he entered the council chamber and brought with him a large, thick book bound in dark bronze. The Codex Astartes was printed on the cover in heavy Imperial Gothic. This book contained instructions and rules for the new system of organizing the paratroopers' troops. Legions were ordered to split into small units called Orders. Each Order was instructed to have its own name, its own form of coloring of battle armor, its own fortress-monastery, in which the Order had to preserve its genetic heritage and educate new members. The numerical strength of the Order was limited to a thousand paratroopers, divided into ten companies with ten squads in each. The squad was divided into two combat units of five people each. The huge book contained many other prescriptions and rules for the organization and existence of the Orders. The Code regulates weapons and ammunition, equipment and armor, the education of young paratroopers and funeral rituals. This is how the modern organization of the paratroopers was created. Nine loyal Legions were divided into Orders, and only nine of them retained the names of the former Legions. The rest created their own symbols and colors, and over time, their signs ceased to be substitutes for the previous symbolism of the Legions and were filled with feeling and meaning. Today, the Space Marines are at the forefront of the defense and at the very forefront of the Imperium's attacks. One Order of the Space Marines is able to withstand an enemy many times superior in number, defending the planets of the Imperium or destroy armies of entire worlds and even small empires with one attack. Of all the planetary units of the Imperium, the Space Marines are the only ones with their own interstellar transport and warships. This allows them to be the Emperor's most mobile and most deadly punishing hand. Of all the planetary units of the Imperium, the Space Marines are the only ones with their own interstellar transport and warships. This allows them to be the Emperor's most mobile and most deadly punishing hand. Of all the planetary units of the Imperium, the Space Marines are the only ones with their own interstellar transport and warships. This allows them to be the Emperor's most mobile and most deadly punishing hand.

The head of each Order is its Master. This is a great hero who went through hundreds of battles and stained his weapons with the blood of thousands and thousands of enemies. Genetically enhanced paratroopers live longer than other humans and therefore the Master of the Order is most often his oldest warrior. The names of the Masters of the most powerful and glorious Orders are known throughout the galaxy. Dante, Master of the Order of the Blood Angels, the oldest of the Space Marines, more than 1,100 years old, Azrael Supreme Grand Master of the Order of the Dark Angels, Old Wolf Logan Grimnar Supreme Master of the Order of the Space Wolves, and of course Marnei Kalgara Master of the Ultramarines Order of the Troopers, victorious -hive "Behemoth". Two more senior officers of the Order stand alongside the Master and share with him the hardships of commanding troops on the battlefield. This is the Master Chaplain and the Chief Librarian. The chaplain is the spiritual leader of the Order. He is the conductor and chief priest of the Cult of the Emperor and Primarch of the Order. Each paratrooper is a fanatical follower of the Cult of the Emperor, and each of them, in moments of need, turns to the Emperor and his prophets, the Primarchs, with a prayer, so that they strengthen the will and determination of the warrior in battle. Each of the chaplains of the Order not only helps the administration of religious rites in the Order, but also zealously monitors the purity of the faith and thoughts of his flock. For the chaplains never forget that Chaos touched each of the Primarchs and his breath is invisibly present in every paratrooper, in everyone who has undergone genetic modification in the image and likeness of the Primarchs. By the power of their faith, their will, and sometimes their weapons, they return the lost to the true path. Librarians are somewhat the opposite of chaplains. Librarians are Space Marines with psionic abilities. They are closer than all other people are familiar with Chaos, for the power of the psyker consists in the gift of invoking the power of the warp space, in which the demons and gods of Chaos live. By the power of their will, they put at their service a force that is hostile to all living things. Librarians can unleash a mighty blow at the enemy with the brute force of the warp, banish demons back into the warp, imbue their swords with mighty energy that makes them irresistible and devastating like a hurricane. Despite the fact that the paratroopers are much superior to ordinary people, their armor and weapons further enhance this difference. Paratroopers cannot do without equipment like tanks and ships. Techmarines keep track of this in the Chapters. They, like any other paratrooper, give their allegiance to the Emperor and the Imperium, but apart from that, they are also adherents of the Cult of the Machine God, centered on Mars, a planet in the ancient Earth system. After training at the Order's fortress-monastery, the Techmarines direct their footsteps to Mars, where they learn from the Tech-priests how to monitor Space Marine combat techniques. In battles, Techmarines repair equipment right on the battlefield, under enemy fire. Like all of their brethren, the Techmarines are fine warriors, and their weapons are even more perfect and effective, for in addition to the blessing of the Emperor, the favor of the Machine God rests on their blades. where they are trained by the tech-priests on how to keep track of Space Marine combat techniques. In battles, Techmarines repair equipment right on the battlefield, under enemy fire. Like all of their brethren, the Techmarines are fine warriors, and their weapons are even more perfect and effective, for in addition to the blessing of the Emperor, the favor of the Machine God rests on their blades. where they are trained by the tech-priests on how to keep track of Space Marine combat techniques. In battles, Techmarines repair equipment right on the battlefield, under enemy fire. Like all of their brethren, the Techmarines are fine warriors, and their weapons are even more perfect and effective, for in addition to the blessing of the Emperor, the favor of the Machine God rests on their blades.

Each of the Orders has its own homeworld, on which it maintains its own fortress-monastery. It is from this world that the Order's chaplains recruit recruits to fill their ranks. Many Orders are not only located on the planet, but also help to govern and protect it. For example, the Order of the Ultramarines rules a small empire consisting of more than a dozen planets, the center of which is the planet Ultramar. They maintain strict order in their domains and protect their subjects from outside invasions and insurgencies from within. It was this small empire and Ultramar itself that became an insurmountable obstacle to the Tyranid Hive Fleet Behemoth. The Order of the Blood Angels does not have their own world, and their fortress-monastery hovers in the void of interstellar space, making a long journey from star to star. All Blood Angels recruits come from savage nomadic tribes from the planet Baal, which fell during the Great Crusade with a winged infant, the Primarch of the Blood Angels Sanguinius. On some planets, several Orders are recruiting their recruits at once, without having a fortress-monastery on it. Such is, for example, the hive-world of Necromunda, which is known far beyond the Segmentum Obscurus for its gang wars. Four Orders are recruiting here at once - the Imperial Fists, Purple Stars, Mourners and Black Wings. It was on Necromunda that the captain of the Imperial Fists, Lesandro D'Arquebus, was born, who became famous for marching along with Inquisitor Jak Draco and Melinda, an assassin from the Callidus Temple, to the mysterious and hitherto inaccessible Black Library of Harlequins of the Laughing God Eldar. Each recruit is carefully selected before being taken to the monastery fortress for training and genetic enhancement. The path from a common man to a Space Marine is long and full of difficulties, trials and pain. Not everyone goes through it. Those who cannot withstand training or genetic augmentation are deprived of their memory with all due honors and turned into servitors, cyborgs serving in the fortress-monastery. This is also a kind of honor and tribute. Those who pass all the tests become full members of the Order and bearers of genetic enhancers. Each paratrooper has two hearts, their bones are stronger than alloy steel, their eyes see in the dark and fog, and their ears let you hear what the wind whispers to the grass on the other side of the waterfall. The Space Marine's ribs coalesce into a solid carapace on the chest and sides, carapace capable of withstanding a lasgun shot or a chainsword strike. The strength of the paratroopers is legendary. But genetic amplification is dangerous. Chaos does not sleep and is always happy to intervene in the genetic manipulation of the Apothecaries, the Order's physicians. In the records of the Ordo Hereticus, a special Order within the Imperial Inquisition, which is designed to prevent the spread of heresy and mutations in the Imperium, there are references to at least seven cases when the forces of the Imperium, on the orders of the inquisitors, completely destroyed the Orders, the genetic heritage of which led to madness. their members. Many Orders carry the seeds of the touch of Chaos, and each Order fights with them to the best of their ability. For example, the Order of the Blood Angels has been fighting for 10,000 years against Black Rage and Red Thirst, diseases,

In spite of everything, the Space Marines are the most elite part of the defenders of humanity. In the entire history of the Imperium, out of more than a thousand Orders, only five were struck off the lists of the Administratum Imperius due to irreparable losses in battle. This means that all, without exception, the paratroopers were killed and the fortress-monastery was taken by storm and destroyed many times, thousands of times superior to the enemy forces. But even after complete destruction in battle or after disappearing without a trace in the warp during an interstellar passage, the paratroopers sometimes return, overcoming the curses of Chaos and death itself. Throughout the Imperium, stories of eerie ghosts in black power armor decorated with bones and skulls are passed from mouth to mouth, emerging from nowhere during the most difficult moments for the Imperial army. Silently they come from the void to sow terror and death among the enemies of the Imperium. They are called the Legion of the Damned. No one knows where they come from, where they disappear, why in battle they are surrounded by silence akin to a grave, and armor and weapons are decorated with symbols of death and fire. Many seers and psykers have had visions of the nature of these warriors. Some said that these were the ones who were formerly members of the Order of the Fire Hawks, which disappeared into the warp. Others claimed that they were the warriors of the two Space Marine Legions who disappeared during the Great Crusade, and whose records are lost in the depths of the Administratum. But nobody knows the truth. Blood Angels Master Chaplain Lemartes is credited with speaking after he and his Death Company were rescued by black warriors from complete annihilation by the tyranid hordes on Canopus III: “I saw their faces. I saw the faces of my long-dead brothers. I saw anguish in the eyes of those whose bodies had not been properly buried. And now I know what hell the Space Marines are going to. And I'm glad of that. For now I know that even the darkness of my afterlife will serve the light of the Emperor. "According to legend, these words are engraved on his grave. [/ Spoil]
[i] Ultramarines [/ i]
[spoil] The Space Marines of the Order of the Ultramarines are renowned throughout the galaxy for their loyalty and careful adherence to the traditions of the Codex Astartes. In this section, you can familiarize yourself with the most detailed description of the Order, compiled using the Ultramarines Code.



Primarchs



According to the legends, the Primarchs were created by the Emperor with the help of specially selected genes, each of them was endowed with special talents and strength. It took the Emperor many hundreds of years to find, research and select the genes needed to create the Primarchs. When everything was ready, twenty genetic matrices were placed in twenty special incubators.

The legend also tells how the Dark Gods of Chaos scattered capsules with young Primarchs throughout the galaxy. Dangerous mutations began to develop in each of the Emperor's sons, but the true magnitude of the disaster only manifested itself during the Horus Heresy.



Roboute Guilliman



After centuries of warp wandering, the Primarch capsules have reached human-inhabited worlds. One of the evolving Primarch capsules fell on the world of Macragge. It was a cold, but not uninhabited world. Science was developed quite well and the inhabitants were able to build spaceships, and fly even during periods of isolation due to warp storms. The Macragge people have successfully established contact with the populations of neighboring star systems, despite enormous losses in navy and human resources.

The Primarch's capsule was found by the nobles of Macragge while hunting in the woods. They cracked open the seal of the capsule and removed the child from it. The child was surrounded by a halo of energy emanating from him. The child was brought to Conor, one of the two Consuls who rule the Macragge world. Conor adopted the child as his own son and gave him the name Roboute (possibly from the Latin Robust - strong, strong).

The young Primarch grew up and developed very quickly, and soon people began to notice his special physical strength and sharp mind. By the age of ten, he had learned and learned everything that the most venerable sage Macragge could teach him. His knowledge in philosophy, history and other sciences amazed the elders, but his main skill was in military affairs. Soon, his stepfather Conor put Roboute in charge of an expeditionary force in the far north of Macragge.

This mountainous area called Illyrium has been inhabited by bandits and barbarians since the earliest days of civilization on Macragge. Despite the fact that there were absolutely many trips to the northern lands, no one was able to pacify this hot spot for a long time. Roboute waged a successful campaign against the savage northern peoples and managed to conquer not only the lands, but also the respect of the barbarians.



Return to nowhere ...



Returning to the capital, Roboute was struck by the chaos and confusion that was happening there. During his absence, a man named Gallan conspired against Roboute's father, Conor. Galland was one of those reactionary noble circles who hated Conor for his popularity and influence. The fact is that before Conor came to power, the slaves on Macragge were kept in terrible conditions. The named father of Roboute changed everything. He forced the aristocrats to provide the slaves with the necessary level of food and amenities for life. He also held a referendum that ordered wealthy members of society to donate large sums of money to the development and maintenance of the city-state. All these reforms were more than approved by the common people of Macragge, but at the same time turned out to be absolutely unacceptable for the highest strata of society on the planet.

When Roboute and his warriors approached the gates of the city of Macragge, they saw the smoke of the conflagration and hastened to find out what was the matter. They soon met residents fleeing anarchy and learned how Galland and his troops attacked the Senate and Conor, who had taken refuge there with his loyal bodyguards. The conspirators surrounded the Senate, while drunken soldiers staggered through the city, killing, robbing and raping.

Roboute hastened to help his father. Leaving his soldiers to fight the drunken rabble, he made his way into the besieged Senate. There he found his father mortally wounded by a mercenary. For three days, Conor commanded the building's defense, even as surgeons fought to save his life. In the last minutes of his life, Conor told Roboute how Gallan and his thugs had tricked the rabble into revolt, and were lured into a trap during his speech in Saint dedicated to Roboute's victory.

Roboute defeated the rioters and quickly established order in the city. Thousands of people came to the Senate to proclaim Roboute the sole and full consul of Macragge. The new ruler directed all his efforts to break the old order. Those who rebelled against his father were stripped of their titles, their lands were taken, and they themselves were brutally executed. Energetic, honest and hard-working people received the estates of the Traitors. With superhuman strength, the new consul built a completely new state. In the new Macragge, honest work and zeal were encouraged, and laziness was severely punished. In a short time, Roboute completely changed the old way of life, and also created a powerful, organized and well-equipped army. Macragge flourished like never before.



The emperor



While capsules of Primarchs roamed through time and space, the Emperor and his host moved across the galaxy. This Great Crusade liberated thousands of human worlds from the yoke of aliens and restored the connection between systems inhabited by humans. While young Roboute Guilliman waged war against Illyrian militants in the mountainous north of Macragge, the Emperor and his Space Marines reached the planet Espandor in the neighboring system. From the Espandorians, the Emperor learned about Macragge and the great son of the consul Conor. He knew immediately that he had found one of his lost Primarchs.

The Emperor immediately went to Macragge, but his ship fell into a warp funnel - a whirlwind in immaterial subspace, and went off course. By the time the Emperor reached Macragge, Roboute had ruled the state for five years. By that time, the world had undergone many metamorphoses. Its inhabitants were well fed and prosperous, its troops were powerful and well equipped, and the castle itself was rebuilt from marble and steel. Space transports from Macragge made constant flights to neighboring systems, bringing raw materials and people from there. The Emperor was amazed to see such a prosperous world, and realized that Roboute Guilliman was a Primarch with great potential.



Fortress Macragge



The Ultramarines Legion was placed under Roboute's command, and their base was redeployed to Macragge. The Primarch immediately adopted a variety of Imperial technologies and enthusiastically embraced his new role. However, his main talent was in military affairs, and he immediately led his Ultramarines to conquer the galaxy. He was able to liberate more worlds than any other Primarch, and the planets he liberated, thanks to Roboute's talents, immediately began to flourish.

Whatever system Roboute and his warriors liberated, Guilliman's main goal was to create a self-sufficient defense system on it. As soon as the world could defend itself, Roboute moved further with his Legion, leaving enough advisors and soldiers on the planets to maintain order, improve the well-being of the population, and develop trade ties with the Empire. Through this system, the Ultramarines conquered worlds much faster and in greater numbers than other Legions.

At the same time, the main fortress-monastery continued to be built on Macragge. Several Ultramarines remained on Macragge to observe and assist with the base construction, which was progressing rapidly thanks to the world's extensive trade connections. In just one year, the bulk of the base was built, and the process of recruiting new warriors from Macragge and neighboring planets began. It didn't take long for the Ultramarines to have a load of recruits recruited and trained on Macragge. Thanks to the well-structured organization of the Legion, the Ultramarines were always neatly reinforced throughout the Great Crusade. Thus, as well as thanks to Roboute's tactical talents, the Ultramarines became the largest Legion, constantly expanding and suffering minimal losses.



The Horus Heresy



At a time when the treachery of High Commander Horus plunged the Imperium into a terrible civil war, the Ultramarines Legion was involved in the fighting in the southern galaxy. Combat successes have taken the Legion far from Earth, and from the location of the Traitors in the northeast. News of the Horus Heresy never reached the warriors of Roboute Guilliman until the siege of the Imperial Palace on Earth began. Thanks to the lightning speed of the Traitors' attacks, there was little Roboute and his Space Marines could do. None of the worlds recently conquered by the Ultramarines have been in danger of being attacked by the forces of Chaos. Subsequently, the Ultramarines simply did not have enough time to reach the site of the main hostilities of the Civil War. Their main success during the Heresy was the destruction of the large fleet of the Chaos Space Marines, advancing to the aid of the Commander-in-Chief. After the retreat of the Traitors to the Eye of Terror, the Ultramarines liberated several worlds captured by Horus in bloody battles.

Apparently, fate would have it so that the Ultramarines would hardly suffer during the civil war with Horus. The other Legions loyal to the Empire lost hundreds of warriors, and half of the Space Marines defected to Chaos. As a result, the number of Imperial Space Marines was critically reduced, and it became necessary to replenish the ranks of the Legions.



Aftermath The



confusion and strife following the end of the Horus Heresy left the Imperium weak and vulnerable. Almost everywhere, the enemies of humanity were preparing to attack. Many worlds were still under the yoke of Chaos. And Roboute Guilliman and his Ultramarines entered this boiling ocean. To pacify the rebels and fend off alien attacks in all corners of the Imperium, the largest Legion was divided into many divisions.

The Ultramarines managed and were able to keep the Imperium from collapse during those dark and distant times. Macragge was able to provide the necessary number of Marines, so that soon there were two warriors from the other Space Marine Legions for one Ultramarine. As the Ultramarines conquered the worlds of the Imperium from the forces of Chaos, a new battle doctrine was born. Under the supervision of the Primarch Ultramarines, the first theses of the Codex Astartes were published. These commandments will soon completely change the structure of the combat organization of the Space Marines and mark the beginning of a revival of the military power of the Imperium.



Second Foundation



The Second Foundation of the Space Marines took place seven years after Horus' death. The existing Space Marine Legions were transformed into smaller, more flexible formations. If the old Legions were unlimited in the number of soldiers, then the number of paratroopers in the new units was limited to a thousand fighters in each. The new combat formations were named the Order. The Order soon became the standard autonomous combat unit of the Space Marine forces.





"The Ultramarines Legion is responsible for 3/5 of the genetic basis of all current Space Marine Chapters. The Ultramarines rule a vast empire in the southeastern galaxy known as Ultramar. It is the most powerful state in the Eastern Reach."

Source: Liber Astartes (M.37)







The existing Space Marine Legions were divided into Orders. One of the Orders retained the heraldry and colors of the Founder Legion, while the rest received new ones. Most of the old Legions were split into no more than five Orders, for example the Space Wolves were split into only two. However, the Ultramarines have been split numerous times. The exact number of Chapters allocated from the Ultramarines Legion is unknown: the oldest copy of the Codex Astartes (the so-called Apocrypha of Skaros) says that there were twenty-three of them, but their names are not given.

Notable Second Founding Orders, followers of the Ultramarines:

Order of the Dawn, Novadezant, Patriarchs of Ulysses, White Consuls, Black Consuls, Drinkers, Pioneers, Praetors of Orpheus, Order of Genesis, Eagle Warriors, Order of Nemesis, Silver Eagles, Death Eagles, Fire Hawks (?), Heralds of Ultramar, Silver Skulls, Silver Skulls , Spandorians, Imperial Paladins (?).

As a result of the Second Founding, the Ultramarines became Space Marines donors, and their genetic seed began to be stored in special genotoriums for emergencies. The new Orders of the Second Founding received the general name of the Ancestors, or - "the first born". All the Ancestors honor Roboute Guilliman as their founding father and leader.



Ultramar



After the Second Founding, the power of the Ultramarines diminished markedly. The fortress on Macragge was built to accommodate ten times more warriors than the remaining number. Most of the Marines left Macragge in order to found new Chapters. As a result, the Firstborn took most of the Ultramarines' arsenal with them to use for their own needs. The volume of genetic material and the number of recruits recruited also decreased.

One of the defining moments that kept the old Ultramarines Legion alive was their relationship with the populations of Macragge and neighboring planets. Even during the Great Crusade, the Ultramarines recruited warriors from their native system, which later became a tradition. This area around Macragge is called Ultramar, the Empire of the Ultramarines.

Ultramar is a unique phenomenon. If other Orders own only one planet, an orbital base, an asteroid or a fleet of ships, then the Ultramarines has a whole feud, which includes at least eight star systems, each with its own ruler, loyal to the Order. All the worlds around Macragge inherited his culture, customs and even the manner of building buildings.

After the end of the Horus Heresy, thanks to the innovations and reforms of Roboute Guilliman, all eight systems were in a favorable position. Many people these days view the kingdom of Ultramar as the ideal model of human society.

Not all worlds in Ultramar are the same. Macragge itself is mostly mountainous and rocky, more than 75% of its surface is cold rocky highlands, almost completely devoid of life. The Macragge people do not live in this inhospitable area, but the Ultramarines' fortress is built here, on a rocky peak surrounded by impenetrable mountains. Inside this powerful fortress, in a huge temple, there is a shrine - the Primarch himself. This is where his body sits on a huge, decoratively decorated marble throne. It is preserved in a field of stasis, impenetrable to the corrupting action of time. It is one of the holiest sites in the Imperium, and thousands of people fly from across the galaxy to gaze at the face of the ancient Primarch.

Other worlds differ significantly from Macragge. Thalassar is a planet of raging seas and rocky islands, whose only continent, Glaudor, was the site of battle between the Ultramarines and the orcs who invaded immediately after the end of the Horus Heresy. Unlike the world of the oceans of Thalassar, the system also contains the arid Triple Planets: Quintarn, Tarentus and Mazali. These small planets form a triple combination of worlds revolving around a common center of gravity, like the Earth and its Moon. Giant agricultural cities span hundreds of square miles, containing precious water in massive underground tanks. The cities of these Triple Planets are covered with giant domes, under which grow forests and blooming gardens as lush as on the other worlds of Ultramar.

One of Ultramar's major manufacturing centers is Calth, a stifling world whose inhabitants live in underground cities where the deadly light of Calth's blue sun cannot reach them. The Caves of Calth are so vast and superbly built that they are as well lit and ventilated as any city in Macragge. Of all the local worlds, Calth is the most specialized, despite the fact that a significant amount of food is produced in nutrient tanks, residents still choose to import most of the products from the neighboring Ajax system. Calth is known for its shipyards, which supply ships to the Ultramarines, as well as provide military and civilian ships to the entire Imperium.

Ajax is sometimes described as the Garden of Ultramar. The climate and fertility made it one of the largest food-producing worlds in the Imperium. The inhabitants took advantage of the planet's abundance, covering its surface with numerous farms and cultivating woodlands. There are no big cities on Ajax, but there are many small settlements scattered all over the planet and connected to each other by an efficient system of high-speed waterways. The oldest, most densely populated and urbanized area is the ancient city of First Landing, whose towering citadel has withstood invading invaders for centuries.

The most distant from Macragge is the world of Espandor, the planet of mighty forests, the location of the main cities of which is limited to the two western continents. Espandor is the second settlement whose inhabitants are descendants of the Macragge explorers. There is a story that Espandor was founded during the Era of Strife by merchants who went astray due to warp storms. It is the most densely populated world of Ultramar.

The Prandium was once teeming with life. Settlers from Macragge established a colony on the planet after the end of the Horus Heresy. Thanks to the temperate climate and virgin nature, the people of Prandium flourished. The planet soon became the most beautiful world of Ultramar, a planet of remarkable prosperity and incredibly rich local fauna. The Prandium was destroyed by the Behemoth Hive Fleet during the Second Tyrannical War. Now the world is dead and lifeless, reduced to bedrock, with an atmosphere blown into space by the ferocity of the Tyranid attack.



Military forces



Ultramar is the Ultramarines empire that is located inside the vast world of humanity - the Imperium. The worlds of Ultramar do not pay the Empire any taxes, everything is invested in the development of the Ultramarines empire. The ruler of each of the worlds within the Ultramar Empire is a feudal lord, and subordinate to the Master of the Ultramarines Order. This is why the Chapter Master is also known as the Lord of Ultramar.

Like all other worlds in the Imperium, each planet of Ultramar is responsible for its own security and creates its own defensive system. Most worlds are required to provide recruits for the Imperial Guard, but Space Marine worlds are usually the exception. In Ultramar's case, the Space Marines rule their state so efficiently that they always have several hundred regiments ready to join the Imperial Guard. As a result, these regiments fought in hundreds of battles across the galaxy, often fighting shoulder to shoulder with the Ultramarines themselves.

Each world of Ultramar also provides recruits for the Order itself. Across Ultramar, residents proudly display statues of great Ultramarines, and among ancient families with a rich past, providing recruits for the Order is a matter of honor and a glorious tradition.



Combat doctrine



Immensely loyal to their Primarch Roboute Guilliman, the Ultramarines blindly follow the Codex Astartes he created. For ten thousand years they fought as described in the pages of this scripture. Other Chapters can easily take Guilliman's words out of context and adapt to themselves, but not the Ultramarines. The Codex Astartes is a work of great wisdom, and these warriors see no reason to contradict her. Continuous examples of self-sacrifice and self-discipline have enabled the inhabitants of Ultramar to carry sacred knowledge and faith through ten thousand years into the future.

The Codex Astartes contains hundreds of pages of descriptions for every conceivable tactical battlefield situation and many options for solving the problem. Each warrior of the Order learns the content of the Codex by heart, so that the whole company acts as a single organism. The wisdom of millions of Imperial generals, soldiers and officers is concentrated in the pages of the Codex Astartes, in which a warrior can find everything: from heraldry and insignia, to instructions for conducting a planetary assault.


Order now


In 6500745.M41, the Order consisted of five Combat Companies: First - Veterans, Second Combat, Third Combat, Fourth Combat, Fifth Combat, and four Reserve Companies: Sixth Reserve, Seventh Reserve, Eighth Reserve, and Ninth Reserve. The Tenth Company is the Recruit Scout Company. The number of surviving new recruits in the scout company is approximately 54%.

After the death of Primarch Roboute Guilliman at the hands of the Demon Prince Fulgrim - Primarch of the Traitor Legion's Children of the Emperor, control of the Ultramarines passed to Marnaeus Kalgar, who remains in office to this day. Bleeding Roboute's body resides in a crystalline stasis chamber, and is Ultramar's highest shrine.

Battle Cry
"Courage and honor!" [/ Spoil]
[i] Bolter. [/ I]
[spoil] Bolter is a weapon that fires rockets (bolts), which is similar to the real Gyrojet pistol. Queues up to four bolts. Used primarily by the Adeptus Astartes Space Marines. Produced by forge worlds and the Space Marine's own workshops. The standard magazine holds 30 rounds.

When fired, the bolt leaves the barrel like a bullet, but then a small jet engine is turned on, carrying the warhead to the target and giving it a stabilizing rotation. In conventional weapons, the bullet begins to lose velocity immediately after exiting the bore. The bolt, however, continues to accelerate along its entire path thanks to the engine. Upon hitting the target, the bolt explodes, inflicting additional damage. The standard weapon is usually referred to as a bolter, and everything related to a bolter applies to the rest of the bolt weapon as well.

The bolter has two advantages over conventional weapons. First, the amount of explosives required for the first stage of the shot is relatively small. This means that for a standard 75 caliber (exactly 19.1 mm), the recoil is negligible compared to conventional weapons of the same caliber. Secondly, recoil is further reduced by the smoothbore design of the bolter. Since the rotation is provided by the built-in motor after the bolt comes out of the barrel, there is no point in rifling.

The bolter is difficult to manufacture and requires careful maintenance, which prevents its widespread use among the Imperial Guard. It is less resistant to corrosion and rough handling than a simple lasgun given to the Guards. Bolters also require more elaborate ammunition than lasguns due to their high ammo consumption.

The standard ammunition used by Space Marines is the mass-reactive warhead, which has earned the bolter a reputation as a terrifying weapon. The millisecond fuse detonates the warhead after it penetrates the target, but at close range the bolt can simply pierce the target through, leaving a hole, and explode behind it. Against soft tissue, the effect is simply terrifying, and many of the Emperor's enemies quickly surrender when they see the result of shooting their comrades with bolters. Perhaps the creation of this patron was motivated by the early encounters of the ancients with the orcs, whose powerful bodies and ability to ignore pain made conventional weapons ineffective. This standard bolt is also effective against light armored vehicles.

Modifications
There are many variations of the bolter (also called patterns). Among them are Ultima (?), Crusade, Heresy, Fillienostos, Nostra, Godwyn-Deaz, b Astartes Umbra models. The Goodwynn pattern is the most widely used among loyal orders. Model Goodwin includes: ammunition counter, left-right breech mechanism, crescent magazine for 30 rounds of .75 caliber with dimantine core, fissile deuterium shell and mass reactive detonator.

Bolters are highly flexible weapons that can be modified for any tactical mission. With the addition of the M40 scope and silent Stalker rounds, the bolter can even be used as a sniper weapon.

Some chapters train their adepts in the use of the bolter in melee combat along with melee weapons. This is known as "true grit".

The Deathwatch, the war wing of the Ordo Xenos, makes extensive use of various modifications of the standard bolter.

Demon hunters use blessed ammunition bolters engraved with sacred sayings. Bolter

Mods:
Heavy Bolter - A large bore bolter used as a support weapon. Space Marines, thanks to their strength and power armor, can fire from a heavy bolter from their hands, using a special ammunition pack. The Imperial Guard uses heavy bolters in the easel version. Also, the Heavy Bolter is widely used as a sponson, coaxial and turret weapon on Imperial armored vehicles.
Combi-bolter - 2 paired bolters or a bolter paired with another type of weapon (flamethrower, plasma gun, etc.).
The sniper modification is a bolter with an M40 sight and silent Stalker rounds.
The Assault Bolter (or Storm Bolter) is a double-barreled short-range bolter with an increased rate of fire for short ranges. Used by the Space Marine Terminators.
Hand Bolter - Storm Bolter, attaches to bracers. Used by the Gray Knights Space Marines.
Psycho is a large-caliber bolter with psychoactive ammunition to fight demons and psykers. Used by the Gray Knights Space Marines.

Ammunition types:
Bolts "Inferno" - filled with oxide-phosphorus gel, and leave hard-to-heal wounds, poisoning the circulatory system of the target.
Hellfire Bolts - Designed to fight Tyranids. The warhead has been replaced with a mutagenic venom capsule covered with needles that inject poison upon hitting a target.
Bolts "Kraken" - are an armor-piercing modification of the standard bolt, thanks to the reinforced jet engine and adamantium warhead.
Bolts "Metal Storm" - fragmentation ammunition detonating in close proximity to the target, inflicting shrapnel damage. Absolute hit accuracy is optional. Due to the change in the design of the projectile, the penetrating force and power are lower than that of standard bolts.
Bolts "Stalker" - have a weak sound of a shot, are used for covert combat and are used in combination with the M40 system. They have subsonic speed due to the gas cartridge replacing the standard charge to reduce the volume of fire.
Psygun Bolts - made of silver and covered with microscopic runes, which allows them to accumulate psi energy. Effective against demons, psykers, and targets protected by force fields.
[edit]
Certain patterns
Mark I 'Boltgun' - a standard bolter from the Rogue Trader
Nostra era - The Ultramar Gloves include two bolters of the Nostra pattern, acting together as a single storm bolter.
Godwyn - Currently the standard bolter, most likely commonly referred to as the God
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R
Rebial 14.09.21

On the resource of the gods MMO "Goha" has already posted a four-hour stream of Spacemarines.
[youtube] http://www.youtube.com/watch?v=Omd7BvLEx_I [/ youtube]
Since I am working at Mosfiztech, I physically cannot view it.

[size = 85] [color = green] Added after 19 hours 25 minutes 28 seconds: [/ color] [/ size]

I just had to leave for a business trip to Peterberg:

[url = http: //www.spacemarine.com /blog-post/space-marine-has-gone-gold] http://www.spacemarine.com/blog-post/sp ... -gone-gold [/ url]
Gone gold. It's very good that the game will pay for itself and make a profit.

[url = http: //www.spacemarine.com/blog-post/introducing-5-new-ork-enemies] http://www.spacemarine.com/blog-post/in ... rk-enemies [/ url]
Urke.

R
Rebial 14.09.21

On the resource of the gods MMO "Goha" has already posted a four-hour stream of Spacemarines.
[youtube] http://www.youtube.com/watch?v=Omd7BvLEx_I [/ youtube]
Since I am working at Mosfiztech, I physically cannot view it.

[size = 85] [color = green] Added after 19 hours 25 minutes 28 seconds: [/ color] [/ size]

I just had to leave for a business trip to Peterberg:

[url = http: //www.spacemarine.com /blog-post/space-marine-has-gone-gold] http://www.spacemarine.com/blog-post/sp ... -gone-gold [/ url]
Gone gold. It's very good that the game will pay for itself and make a profit.

[url = http: //www.spacemarine.com/blog-post/introducing-5-new-ork-enemies] http://www.spacemarine.com/blog-post/in ... rk-enemies [/ url]
Urke.

R
Rebial 14.09.21

On the resource of the gods MMO "Goha" has already posted a four-hour stream of Spacemarines.
[youtube] http://www.youtube.com/watch?v=Omd7BvLEx_I [/ youtube]
Since I am working at Mosfiztech, I physically cannot view it.

[size = 85] [color = green] Added after 19 hours 25 minutes 28 seconds: [/ color] [/ size]

I just had to leave for a business trip to Peterberg:

[url = http: //www.spacemarine.com /blog-post/space-marine-has-gone-gold] http://www.spacemarine.com/blog-post/sp ... -gone-gold [/ url]
Gone gold. It's very good that the game will pay for itself and make a profit.

[url = http: //www.spacemarine.com/blog-post/introducing-5-new-ork-enemies] http://www.spacemarine.com/blog-post/in ... rk-enemies [/ url]
Urke.

V
Vario 14.09.21

[b] Eurogamer [/ b] - 6/10
I'm in sorrow

D
Darkdeer 14.09.21

The game was bet 8. : think:

D
Deutscher Bar 14.09.21

[quote name = 'DarkDeer' timestamp = '1315405495' post = '2287936'] The
game was bet 8. : think:
[/ quote]
Fans will definitely take it. Waha games are not very often pleasing to our eyes.

R
Rebial 14.09.21

In my humble opinion, it is not possible to evaluate games in numerical terms. Because the same standard of jesters was not brought to the well-known Chamber of Weights and Measures.

M
MrGreen 14.09.21

Does anyone know how to make a Russian test and English voice acting? I did not manage to figure it out myself in the configs I did not find such lines, but Steam - the infection completely changes the version. Damn, it's a shame the pirates already have Russian subs, but I have to go through some things without understanding (especially audio files-diaries). Of course, Russian voice acting is out of the question for heresy.

A
Azzy 14.09.21

links to pirates of this game SIN !!

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Rebial 14.09.21

By the way, Mr. Mikhail has a catch with a box. Till Monday.

[color = # 339933] [i] Added after 46 minutes 41 seconds: [/ i] [/ color]
http://www.youtube.com/watch?v=fDF7Odmzy8U&feature=player_embedded

S
ShaiKhulud 14.09.21

Passed about half.

Fantam Vakhi as the universe:
Spacemarinota epic and in general. Vakhi fans and controversial ones end up with promethium, on the rest the Emperor put Holy Bolt (er). And rightly so. EPIC, PAPHOS, TITANES, INQUISITION WAGGH CHAOS PREVENTION.

Desktop Wahi fantasies:
Generally it's funny to see this kind of adaptation of Apocalypse. Although, in general, I am glad that the captain of Ultra is trolling the code a little, and in aesthetics, all the nuances of the minions are observed and sometimes even the rules. Although, of course, there are many simplifications and the game is more likely to be modeled on the creations of McNeill, where PREVENTION and Abnett, where CONSPIRACY. So for those who expect that there will be verified tactical maneuvers, there will be a fail. Nevertheless, there is even a challenge in the game, which is nice.

Mere mortals:

Not a bad slasher in an unusual universe, diluted with good shooting, with a funny first aid kit system. The art design of the levels is gorgeous, the graphics are average, but it copes, the process is quite diverse, since the developed ones gave the gamer many different ways to destroy opponents. In general, the game is a little higher than the level of the very good Darksiders, and for Relic after the terrible Outfits (or whatever it is) it is a breakthrough.

PS Brian Wood is still a pity:(

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Rebial 14.09.21

Short remark, you can ignore it.
The board itself and its rules, adjusted for the lore of the Universe, are a very conventional joke.

[color = # 339933] [i] Added after 2 minutes 5 seconds: [/ i] [/ color]
And Ultra does not even go to hell without EXCEEDING.

f
fist_exe 14.09.21

[quote name = 'ShaiKhulud' timestamp = '1315642455' post = '2291595'] Overall, the game is slightly above the level of the very good Darksiders [/ quote]
[img] http://www.gravatar.com/avatar/4f59a2b583d94322051e588486cd9c96.jpg [ / img]

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Rebial 14.09.21

Am I missing something, or was Darksiders rapidly morphing into Excellent / Bad game?

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Vario 14.09.21

[b] [member = Rebial] [/ b], by the way, I also missed this point. After its release, everyone said that, they say, everything is fine, but no more. And after the announcement of the second part, everyone somehow began to enthusiastically speak about the original and call it almost a masterpiece.
PS. I'm just talking about the state of affairs. I myself have nothing against the game.

R
RinobayZ 14.09.21

[quote] In general, the game is a little higher than the level of a very good Darksiders, but for Relic, after the terrible Outfits (or whatever it is), it’s a breakthrough. [/ quote]

How is it higher then? .In Darkside, with a similar gameplay, a bunch of all sorts of goodies (secrets, special abilities, secret territories, a good plot), and here one meat-meat-meat-meat. Not a single lousy secret was even made, the passage is linear like a log)
Only the universe saves, although non-fans won't appreciate

L
LeaderGhost007 14.09.21

About half passed ... Everything is quite cheerful and interesting, but of course, in general, SM is largely a copy of Girzov), of course, there are some chips, but still ...

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Vice wolf 14.09.21

Passed through. I'll tell you briefly. Rating: 9 out of 10. For, it is unrealistic to insert! Take it to everyone.

O
Owl 14.09.21

but something did not fit me at all. Linearly, boring. Even the combination is not really. It's boring to kill everyone. As well as to shoot. and as I understand from the weapon there will be only an ax and a hammer. I'll get the ax soon (I played a little over an hour) and the same combos will be everywhere ...

M
MWorld II 14.09.21

I bought it and played it. As long as you like :)
English, voice acting is required, since in Warhammer you need the lowest knowledge of English)

Yes, the grafon is also so pleasant:
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