Knocking doors - why are they? (Grand Theft Auto: San Andreas)
You have found doors that knock many times! So let's figure out what the hell are they for? Perhaps you need a certain version, on a certain day at a certain time can you enter there? What do you think?PS Lay out the location or picture of the doors where they are necessarily!
These are the entrances to the interiors. If you write in .ipl, then a yellow marker will appear there. If you enter it, Karl will open the door and go inside. The entrance can be registered anywhere, but only with such doors will everything look civilized and glamorous.
PS The above door was supposed to lead along the way to one of the secret interiors. Probably a hotel room.
Basically, these are the doors that there is or was the opportunity to enter
If someone has seen the interior of a red restaurant in DYOM, which I have not seen in more than one mission, maybe he is hiding behind this door !?
By the way, at one of the warehouses in Las Vegas, I found another door! Tomorrow morning I will put the screen in!
PS Lay out the location or picture of the doors where they are necessarily
I don't know for sure, but most likely, as Little Jacob [nik gtasa] said, the doors in front of the buildings that you can enter. Try to start a robbery mission, and drive up to this door, then there will probably be an entrance marker in front of it.
androm Dating
restaurant.
Night Light
There is definitely nothing in the original.
how to write interior in .ipl
Open any .ipl and write in the enex section -2270.46
, -155.957, 34.3573, 0, 1, 1.5, 8, -2269.46, -155.957, 34.3573, 270, 0, 4, "GYM2", 0 , 2, 0, 24
is the entrance
774,214, -50.0243, 999,688, 0, 2, 1.6, 8, 774,214, -48.9243, 999,688, 0, 6, 1, "GYM2", 4, 2, 0, 24
It yield
Their you can write in different .ipl (there is a special folder called interior)
The first three digits are the coordinates of the marker itself, then 4 four digits do not touch, then again the coordinates are the places where CJ will be after entering / exiting, its angle Z, interior number (street = 0, see the rest here), marker type, name (limit = 7 characters), these two do not touch, the time (in hours) on and off the interior (i.e. when you can enter).
Back in the beta, there was a cafe to grow donuts, where donuts were sold. In the release, the model of the donut seller and the interior remained. There was also the interior of the sphere. In the release, it is. But you can enter it only with the help of programs.
Interesting subject! I think in general it is necessary to create a theme "Blue Hell", where to describe fun, unusual interiors and search for the secret andromeda in Blue Hell! Recently, this has become relevant to me, I wanted to play to the fullest again!