Pirate version, launch problems (Escape from Tarkov)
I changed my PC, I want to play Tarkov (pirate), I do everything right, as before, but writes that the game is not installed in the system, I tried everything.I reinstalled it several times, I could not solve the problem
Guys, tell me, starting from version 12.12 in the raid, when bots spawn, strong friezes begin and the more bots are loaded, the more FPS sags (from 90+ to 45-50).
When you clear the map - FPS normalizes, there are no friezes. With unloading on a blank card (without bots), everything is also in order. What could be the reason? What to change, rewrite? Where to read?
Without any mods, I don’t climb into the configs. Clean version
The computer is powerful enough. From ssd to hdd the situation does not change
skyfox21
As far as I know, it's the AI ​​itself in Tarkov that eats FPS is not sickly. Note that if you enter raids with the AsOnline setting, then everything is not even bad, but missions to shoot PMCs or Scavs become a problem. To do this, we developed the AI ​​Disable mod, which reduces the vision radius of bots by 100 meters by default. But there is such an unpleasant thing, bots outside the range will spawn in each other, if you put Hord, then 2-3 wild + Bear + Yusek can appear on one spam point, and as soon as you approach them, it will not be sickly to freeze.
deep1tone
I guessed about the spawn radius, when as we moved along the map the friezes continued, but I did not find in the configs where it is spinning. in addition, twisted the value of sleep, as I understand it, this is the activity of bots in a certain radius from gg. this solved the problem a little.
I noticed that yuseks/bears are loaded on the map by 2-3 more than indicated by the map itself (customs 8-12). downgraded to medium. appears exactly as much as necessary, but still, every appearance of the bot (regardless of the transformation into bira / usek) freezes. as unpleasant as possible
again, in versions 12.11, 12.10, 12.9 I didn’t observe such problems at all
. Is there any suitable solution or is the problem not a single one?
skyfox21
Well, as I understand it, only the number of bots decides. For myself personally, for comfort and FPS, this is AsOnline. And for the AI ​​Disable fan, the sleep radius is 5-3 meters, and a safari, + missions such as, soak PMCs with grenades, blind and soak =))
It took a very long time to complete the mission Kill 10 PMCs in the dorm area (Customs), PMCs, as a rule, the retinue of the solvers soaked , or they ran away and the game did not count, but with AI Disable everything turned out =)))
deep1tone
tell me, have you seen such problems with drawdowns on older versions either? or have I already screwed myself up?)
OK. I'll try AI Disabler, roll back to 2.3.1, maybe some specific settings will help a little.
thanks)
ps: maybe stupidity thought, is it an option to run the server on a separate PC, and connect from the main one? in theory, the server takes over the processing of bots and the minimum impact on the game itself
skyfox21 wrote:
I will roll back to 2.3.1 Roll
back from which version? 2.3.1 - current release version of SPT-AKI for game client version .17349.
skyfox21 wrote:
is it an option to run the server on a separate PC, and connect from the main one?
Try it. Only it will be necessary to change the ip-address in the server.json file, by default it is 127.0.0.1, this is localhost. that is it is meant that the server and the client are launched on one computer. Is there the same setting for the AQI client, I can’t say right now, there is no installed game at work :-) Whether it will work like this is not known :-)
skyfox21 wrote:
tell me, have you seen such problems with drawdowns on older versions either? or did I already cheat myself?)
To be honest, there, except for the number of bots and the distance of their spawn, I did not configure anything else in 2.3.1 mod FIAT, the config was taken from ZICOMAN'S CONFIGURATIONS, for the weakest bots and that's it.
But there is a difference between 2.3.1 and 3.0.0.
On 2.3.1 I have wild friezes on ai loading, even though it's a factory, even a lighthouse, etc.
Now in the rink on 3.0.0 (mods are installed, but do not work except for AID, AID with a setting of 200 meters, in my opinion this is BSG by default), and so there was not a single freeze, the raid setting was EASY / HIGH, maybe a little finished BSG.
BlackTigerTK wrote:
Whether this will work is not known :-)
Apparently, this is real, since the launcher also has a URL setting, in general, you need to try =))
BlackTigerTK
c 3.0.0. there is maximum fun with drops, repair kits, loot spawns are pleasant. it seems that even the crew of the PMC differs from previous versions, but this is not exactly
about the server: I'll try to put it on the network ip and connect the launcher through it. The only thing I'm not sure about is the port. in general, until the hands reach .. ideally, throw it on some host and manage it remotely, I thought so, anyway.
deep1tone
hmm. if you make bots lighter, should that help too? I'll try to twist different combinations of quantity / quality
skyfox21
The port can also be set in the settings. The default is now 6969. Accordingly, you need to make sure that the firewall does not block.
I didn’t notice much about the crew of the chvkashnikov. Although here they were, for example, in a wild vest. Somehow it seems not according to the canon :-) And the condition of the weapon is certainly better. It seems that there is more loot in backpacks, the keys are often in pockets / unloadings / backpacks.
skyfox21
Now at customs, AID 500 meters, friezes (not strong but ...) at the beginning of the raid were, on the first wave, as I understood on the second, there were no such obvious friezes, because 2 wild ones spawned behind without friezes.
Again, my guesses
1. better let AID activate bots as far as possible, so when setting HORD they will not be activated at the same time, which means FPS should not fall either (at least to 0 like mine).
2. either not use AID at all and play with the settings for the number of bots already in game modes.
skyfox21 wrote:
hmm. if you make bots lighter, should that help too?
Well, at least they are less annoying, although they can also distribute in the fog and through the bushes =))), and in the FIAT config they are assigned a little more interesting weapons and loot, which is also very useful. But at the same time, PMCs get very suitable fluffs and cartridges, they become more difficult. But in 3.0.0 something is not clear, all bots behave more adequately, or it seemed to me, or the intelligence of the bots was corrected. The situation is this, 2 bots spawned behind my back and could easily overwhelm me, because I don’t hear their spawn, but I heard the clatter, and instead of unwinding me in the back, they started running to the shelter and from there they tried to throw.
BlackTigerTK wrote:
I didn’t notice much about the crew of the chvkashnikov.
I noticed that I came across a yusek, practically with the top AK body kits everything is according to the canons, the only tube of the butt was not MOE, he had a helmet with a visor + a flashlight. The backpack is mostly full of rubbish, but as a bonus Tetriz and Vidyukha, and at the same time 4 keys on the belt: KSH, Customs mark and something else, I don’t remember.
BlackTigerTK
if we are talking about version 3.0.0 - I came across new types of unloadings (I don’t remember the names, two 2 * 2 slots at the top, for example), a new sniper rifle, sandy color and such a crew was enough. they were in vests and with carbines on the PS, yes)
at the Tagilla factory he began to wear both unloadings and masks came across 50/50 ("kill" and a monkey). also noticed the
inertia was not so embarrassing. it doesn’t do anything, but it’s not so sharp that,
in general, 3.0.0 is as good as possible. but there were a couple of crashes (when memory clearing is enabled, I noticed), which was absolutely not observed in any of the versions before this
ps: I did everything according to the rules, through the automatic installer - no changes, in comparison with crooked pirates from the torrent. the appearance of the server window and the launcher are different from those in your screenshots above (the same as the pirated ones, the server is black with white text, the launcher is blue). merged the "clean" version with the purchased
Throw a link to download the game, otherwise I download, install, launch the game through the server, then the launcher writes that the game is not installed. (I still play on 12.12.12)
Please
Victor713
In the next branch of the link are.
https://forums.playground.ru/escape_from_tarkov/chit_dlya_piratki-1005788/#comment-19121220
fassass I'll
add to the questions from deep1tone - did you change the server .json files?
BlackTigerTK wrote: Adding
to the questions from deep1tone - did you change the server .json files?
I will add to the question BlackTigerTK - if so, which editor? =))
As usual. First, they download xs what from xs which site. And then they suffer. There are links in the subject to official resources on the SPT-AKI emulator, so to speak. They are now downloading the game client version 0.12.12.15.18346 and AKI 3.0.0. And everything works great.
skyfox21 wrote:
new sniper rifle, sand color
Probably, we are talking about LOBAEV Arms DVL-10 "Saboteur" 7.62x51:
Spoiler
If so, then it was already with AKI 2.3.1. That is, it was added in one of the previous updates to the game client. You can probably find out for sure from the list of client updates.
On the old version, or rather 0.12.10.2.12893 everything is fine, but on 0.12.12.15.17349 why does it say that escapefromtarkov.exe was not found