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lalilulelo 30.10.21 08:37 pm

Battlefield 3

attach_2_attach_cov_215_l.jpg
Platforms: PC, Xbox 360, PS3
Release Date: Fall 2011
Teaser:
[youtube] [/ youtube]
Battlefield 3 is the full successor to Battlefield 2. In addition to the classic multiplayer game, you will have an individual campaign and the opportunity to play the game together with friends. There will be a return of planes, the possibility of "prona" (lying position) and collective games for up to 64 players (for PC). All this is implemented using the most powerful graphics core Frostbite 2.

 

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124 Comments
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D
Dan4MerC 30.10.21

very impressive course, well, certainly very forward zaoochno luchchshy multiplayer
really missed it when the good old bf2 played in BC 1-2
forward
will have to take on the PC and console

D
Dan4MerC 30.10.21

very impressive course, well, certainly very forward zaoochno luchchshy multiplayer
really missed it when the good old bf2 played in BC 1-2
forward
will have to take on the PC and console

e
estaf 30.10.21

[b] Dan4MerC [/ b], well, for such a igruhi I will take the pc, but I will not take it for boxing and ps3! but it seems to me the consoles are sucking this time, what do you think? : trollface:

e
estaf 30.10.21

[b] Dan4MerC [/ b], well, for such a igruhi I will take the pc, but I will not take it for boxing and ps3! but it seems to me the consoles are sucking this time, what do you think? : trollface:

S
ShadowX1989 30.10.21

[b] estaf [/ b],
If so, then the first one will hang himself in his fanboy bile ACE: trollface:

S
ShadowX1989 30.10.21

[b] estaf [/ b],
If so, then the first one will hang himself in his fanboy bile ACE: trollface:

S
Shen. 30.10.21

[quote name = "ShadowX1989"] [b] estaf [/ b],
If so, then the first one will hang himself in his fanboy bile ACE: trollface: [/ quote]

You can run a single on the console, as well as co-op from the party chat: trollface:
But the true chawaki will go to the pc in 64na64 mp to play: ads:

S
Shen. 30.10.21

[quote name = "ShadowX1989"] [b] estaf [/ b],
If so, then the first one will hang himself in his fanboy bile ACE: trollface: [/ quote]

You can run a single on the console, as well as co-op from the party chat: trollface:
But the true chawaki will go to the pc in 64na64 mp to play: ads:

S
Shen. 30.10.21

[quote name = "ShadowX1989"] [b] estaf [/ b],
If so, then the first one will hang himself in his fanboy bile ACE: trollface: [/ quote]

You can run a single on the console, as well as co-op from the party chat: trollface:
But the true chawaki will go to the pc in 64na64 mp to play: ads:

e
estaf 30.10.21

By the way, Misha is crazy on the forum, so he is peaceful and positive (c)

e
estaf 30.10.21

By the way, Misha is crazy on the forum, so he is peaceful and positive (c)

e
estaf 30.10.21

By the way, Misha is crazy on the forum, so he is peaceful and positive (c)

S
ShadowX1989 30.10.21

[b] Shen. [/ b],
Actually 32 to 32: facepalm:

S
ShadowX1989 30.10.21

[b] Shen. [/ b],
Actually 32 to 32: facepalm:

S
ShadowX1989 30.10.21

[b] Shen. [/ b],
Actually 32 to 32: facepalm:

C
CronuS 30.10.21

[spoil] The single player campaign, as seen in recent DICE projects, is not so much the work of scriptwriters as it is of programmers who focus on realism rather than directing. The demonstration opens up a congressional hearing stage for us, and the music plays out to match the official mood.
"Can you show me on the map?" asks one of the seated military officer speaking in front of the microphone.
"This is next to Sulimaniyah, in Iraq, Kurdistan," the soldier replies.
The voice of the questioner does not calm down, continuing to interrupt: "So this was the first mission where you first managed to face the PLR ​​forces?"
"Our information was limited. We had been told a lot about PLR before, especially about the unstable region of the border with Iran and the possibility of an armed conflict."
"Have you been warned of reconnaissance groups looking for weapons of mass destruction? Let me remind you, Sergeant, that you are still under oath."
"Sorry sir, but what do you want to know from me?"
"Sergeant Black, we want to know what happened that day."
The scene takes us inside a Hammer packed with American Marines. The year is 2014, and the 1st Marine Reconnaissance Battalion is cruising through the province of Sulimaniyah, the cultural and economic center of Kurdistan. As the APC enters town, the soldiers chant Johnny Cash's "God's Gonna Cut You Down". Before the fighters can finish the song, the radio interrupts the singers: "Misfit 1-3 is Misfit. Our situation is flaring up. Wherever you are, we will continue on foot."
"Damn, dude, why the hell are we getting up here?" asks one of the vexed infantrymen "we have the same target twenty squares away!"
The car stops right in the middle of the road, where the traffic jam has accumulated, and while the soldiers step onto the dusty street, the drivers in the traffic jam are honking their horns with all their might and expressing their dissatisfaction with the chaos around them. A team of five Marines moves through the streets to the designated point, furtively glancing at the windows and balconies of neighboring buildings, fearing random opponents.
"Have you ever wondered why this point of the world always ends up in the ass?" one of the partners asks a rhetorical question to the whole group. [/ spoil]

[size = 85] [color = green] Added after 28 seconds: [/ color] [/ size]

[spoil] "Hey Dave,
When they get to the commanding officer, he reports that they have lost contact with the platoon, which was in the area of ​​the alleged location of the chemical weapons. The last time they transmitted their coordinates was from a meat market in a nearby area. Our task is to find a detachment and return it before PLR ​​(People Liberation Resistance) finds it.
Our group dissolves into the neighboring streets, passes by a school, some kind of warehouse, while helicopters are flying over the edge of houses, dogs are barking in neighboring yards, and nerve signals of a traffic jam can be heard from afar. And suddenly a crash is heard, objects begin to fall to the ground and shaking is felt underfoot.
“Someone has to ask the command for these cartridges of cartridges,” one begins.
"It shakes well, guys," continues another.
"We're like 90 squares from the hot zone."
The detachment eventually goes to the cross street, where it immediately finds itself under enemy fire. The fighters find cover and sit, waiting for jeeps to deliver weapons before they engage in a firefight. Music begins to play, which heightens the moment of excitement and the feeling of impending danger.
A few minutes later, the soldiers try to change their position, but immediately they hide back when they hear a shot - a sniper!
The bullet bites into the uniform of one of the fighters, and by turning a small QTE, you save him from death, dragging him to safe cover. Companions at this time shout about the position of enemy shooters. And then you are finally allowed to shoot a little, hiding behind the cars.
"Report the situation!" the officer yells at his four subordinates.
"In the ranks!"
"In the ranks!"
"In the ranks!"
"In the shit ... But in the ranks," the wounded man replies.
The detachment moves forward, but even stronger fire falls on it, somewhere trails from RPG shells are visible. The detachment rushes scatteringly and, having found cover, returns fire. The player at this moment is aiming at the nest of grenade launchers, after a moment he watches from around the corner how the enemy's cover explodes, filling it with fragments. [/ Spoil]

[size = 85] [color = green] Added after 14 seconds: [/ color] [ / size]

[spoil] Fast forward a bit. The squad has already made its way through some building and is coming out onto the roof, but before reaching the open area, the commander warns: "This sniper is still there. Be careful."
Having barely opened the door, a bullet whistles nearby - their position is already known to the enemy. "Dude! He's got a fiftieth caliber in there!" one of the fighters screams angrily.
Leaning to the floor, the commander orders everyone else to crawl from cover to cover until a sniper is found. The scene is reminiscent of The Hurt Locker, where they can't get out of cover, and the cover itself collapses with each sniper shot getting closer and closer.
Finally, someone spots an arrow on the roof of the hotel, fifty yards away. The commander gives the order to cover him while Sergeant Black grabs the RPG and guides it towards the target. Here the slow action is triggered and we see how the projectile hits the enemy, leaving behind only clouds of smoke and raising hundreds of debris into the air, and at the same time throwing a huge neon sign from the roof of the hotel - Frostbite 2.0 in all its glory!
"I confirm the hit" sounds a heart-rending cry "I'm devil take deaf!"
The demo rewinds forward again to the moment Black is alone in the dark basement of the building. Through the interference on the radio comes: "Black, do you understand me? Follow this cable."
The music sets the scene again as the player crawls down the ventilation pipe and shakes again.
"Nothing special, just cut the wire."
Having got out of the pipe, Black hears the squeak of an explosive device and, wandering around the room, finds a bomb. But as soon as he starts demining, someone pounces on him from behind. The QTE series begins and at this time Black struggles with the attacker under the increasing signal of the bomb. Disabling the enemy by hitting his head on a metal fence, Black quickly rushes to the fuse device and in the last seconds turns it off.
The rumble of shots can be heard in the building from the street. Bleck opens the door and sees a massive firefight. Without thinking twice, he joins his comrades and finds a more convenient point of fire. Task? Clear evacuation area. Black grabs an assault rifle and starts shooting the advancing adversaries while a helicopter is circling above him, pouring fire on the area to suppress.
After we are denied evacuation, Black returns to cover with his platoon and begins to fend off the advancing Liberation Movement crowds. Suddenly, the earth shakes again, and this time it is a real earthquake, tearing the street in two and crushing buildings. Now the scene is getting so exciting that you hold your breath. A nearby building first shakes, then begins to crumble, and then completely falls - this is the most realistic destruction ever present in a video game. [/ Spoil]

[size = 85] [color = green] Added after 16 seconds: [/ color] [/ size]

[spoil] A short excerpt from the single player campaign showed the amazing technology of the new Frostbite engine. But nothing has been said about the plot yet, and here DICE is also not going to hit the face in the mud, promising to show us the conflict of the near future. And if you pay attention to the stage in the congress, then a wonderful prospect of various missions and constant changes of scenery opens up. And if the participation of fighters was announced in multiplayer, then there is no guarantee that we will not be allowed to fly as a pilot in a single game.
It is known for sure that the location in the Middle East is only one of a whole series of different ones that we will meet as a combat space. "I will not tell you now which places the player will visit exactly, but I am confident that there will be plenty of different locations," confirms Bach. "We now have the necessary technologies and ideas to go anywhere. We are not going to stop at the Iran-Iraqi border. You will visit many places." [/ Spoil]

C
CronuS 30.10.21

[spoil] The single player campaign, as seen in recent DICE projects, is not so much the work of scriptwriters as it is of programmers who focus on realism rather than directing. The demonstration opens up a congressional hearing stage for us, and the music plays out to match the official mood.
"Can you show me on the map?" asks one of the seated military officer speaking in front of the microphone.
"This is next to Sulimaniyah, in Iraq, Kurdistan," the soldier replies.
The voice of the questioner does not calm down, continuing to interrupt: "So this was the first mission where you first managed to face the PLR ​​forces?"
"Our information was limited. We had been told a lot about PLR before, especially about the unstable region of the border with Iran and the possibility of an armed conflict."
"Have you been warned of reconnaissance groups looking for weapons of mass destruction? Let me remind you, Sergeant, that you are still under oath."
"Sorry sir, but what do you want to know from me?"
"Sergeant Black, we want to know what happened that day."
The scene takes us inside a Hammer packed with American Marines. The year is 2014, and the 1st Marine Reconnaissance Battalion is cruising through the province of Sulimaniyah, the cultural and economic center of Kurdistan. As the APC enters town, the soldiers chant Johnny Cash's "God's Gonna Cut You Down". Before the fighters can finish the song, the radio interrupts the singers: "Misfit 1-3 is Misfit. Our situation is flaring up. Wherever you are, we will continue on foot."
"Damn, dude, why the hell are we getting up here?" asks one of the vexed infantrymen "we have the same target twenty squares away!"
The car stops right in the middle of the road, where the traffic jam has accumulated, and while the soldiers step onto the dusty street, the drivers in the traffic jam are honking their horns with all their might and expressing their dissatisfaction with the chaos around them. A team of five Marines moves through the streets to the designated point, furtively glancing at the windows and balconies of neighboring buildings, fearing random opponents.
"Have you ever wondered why this point of the world always ends up in the ass?" one of the partners asks a rhetorical question to the whole group. [/ spoil]

[size = 85] [color = green] Added after 28 seconds: [/ color] [/ size]

[spoil] "Hey Dave,
When they get to the commanding officer, he reports that they have lost contact with the platoon, which was in the area of ​​the alleged location of the chemical weapons. The last time they transmitted their coordinates was from a meat market in a nearby area. Our task is to find a detachment and return it before PLR ​​(People Liberation Resistance) finds it.
Our group dissolves into the neighboring streets, passes by a school, some kind of warehouse, while helicopters are flying over the edge of houses, dogs are barking in neighboring yards, and nerve signals of a traffic jam can be heard from afar. And suddenly a crash is heard, objects begin to fall to the ground and shaking is felt underfoot.
“Someone has to ask the command for these cartridges of cartridges,” one begins.
"It shakes well, guys," continues another.
"We're like 90 squares from the hot zone."
The detachment eventually goes to the cross street, where it immediately finds itself under enemy fire. The fighters find cover and sit, waiting for jeeps to deliver weapons before they engage in a firefight. Music begins to play, which heightens the moment of excitement and the feeling of impending danger.
A few minutes later, the soldiers try to change their position, but immediately they hide back when they hear a shot - a sniper!
The bullet bites into the uniform of one of the fighters, and by turning a small QTE, you save him from death, dragging him to safe cover. Companions at this time shout about the position of enemy shooters. And then you are finally allowed to shoot a little, hiding behind the cars.
"Report the situation!" the officer yells at his four subordinates.
"In the ranks!"
"In the ranks!"
"In the ranks!"
"In the shit ... But in the ranks," the wounded man replies.
The detachment moves forward, but even stronger fire falls on it, somewhere trails from RPG shells are visible. The detachment rushes scatteringly and, having found cover, returns fire. The player at this moment is aiming at the nest of grenade launchers, after a moment he watches from around the corner how the enemy's cover explodes, filling it with fragments. [/ Spoil]

[size = 85] [color = green] Added after 14 seconds: [/ color] [ / size]

[spoil] Fast forward a bit. The squad has already made its way through some building and is coming out onto the roof, but before reaching the open area, the commander warns: "This sniper is still there. Be careful."
Having barely opened the door, a bullet whistles nearby - their position is already known to the enemy. "Dude! He's got a fiftieth caliber in there!" one of the fighters screams angrily.
Leaning to the floor, the commander orders everyone else to crawl from cover to cover until a sniper is found. The scene is reminiscent of The Hurt Locker, where they can't get out of cover, and the cover itself collapses with each sniper shot getting closer and closer.
Finally, someone spots an arrow on the roof of the hotel, fifty yards away. The commander gives the order to cover him while Sergeant Black grabs the RPG and guides it towards the target. Here the slow action is triggered and we see how the projectile hits the enemy, leaving behind only clouds of smoke and raising hundreds of debris into the air, and at the same time throwing a huge neon sign from the roof of the hotel - Frostbite 2.0 in all its glory!
"I confirm the hit" sounds a heart-rending cry "I'm devil take deaf!"
The demo rewinds forward again to the moment Black is alone in the dark basement of the building. Through the interference on the radio comes: "Black, do you understand me? Follow this cable."
The music sets the scene again as the player crawls down the ventilation pipe and shakes again.
"Nothing special, just cut the wire."
Having got out of the pipe, Black hears the squeak of an explosive device and, wandering around the room, finds a bomb. But as soon as he starts demining, someone pounces on him from behind. The QTE series begins and at this time Black struggles with the attacker under the increasing signal of the bomb. Disabling the enemy by hitting his head on a metal fence, Black quickly rushes to the fuse device and in the last seconds turns it off.
The rumble of shots can be heard in the building from the street. Bleck opens the door and sees a massive firefight. Without thinking twice, he joins his comrades and finds a more convenient point of fire. Task? Clear evacuation area. Black grabs an assault rifle and starts shooting the advancing adversaries while a helicopter is circling above him, pouring fire on the area to suppress.
After we are denied evacuation, Black returns to cover with his platoon and begins to fend off the advancing Liberation Movement crowds. Suddenly, the earth shakes again, and this time it is a real earthquake, tearing the street in two and crushing buildings. Now the scene is getting so exciting that you hold your breath. A nearby building first shakes, then begins to crumble, and then completely falls - this is the most realistic destruction ever present in a video game. [/ Spoil]

[size = 85] [color = green] Added after 16 seconds: [/ color] [/ size]

[spoil] A short excerpt from the single player campaign showed the amazing technology of the new Frostbite engine. But nothing has been said about the plot yet, and here DICE is also not going to hit the face in the mud, promising to show us the conflict of the near future. And if you pay attention to the stage in the congress, then a wonderful prospect of various missions and constant changes of scenery opens up. And if the participation of fighters was announced in multiplayer, then there is no guarantee that we will not be allowed to fly as a pilot in a single game.
It is known for sure that the location in the Middle East is only one of a whole series of different ones that we will meet as a combat space. "I will not tell you now which places the player will visit exactly, but I am confident that there will be plenty of different locations," confirms Bach. "We now have the necessary technologies and ideas to go anywhere. We are not going to stop at the Iran-Iraqi border. You will visit many places." [/ Spoil]

C
CronuS 30.10.21

[spoil] The single player campaign, as seen in recent DICE projects, is not so much the work of scriptwriters as it is of programmers who focus on realism rather than directing. The demonstration opens up a congressional hearing stage for us, and the music plays out to match the official mood.
"Can you show me on the map?" asks one of the seated military officer speaking in front of the microphone.
"This is next to Sulimaniyah, in Iraq, Kurdistan," the soldier replies.
The voice of the questioner does not calm down, continuing to interrupt: "So this was the first mission where you first managed to face the PLR ​​forces?"
"Our information was limited. We had been told a lot about PLR before, especially about the unstable region of the border with Iran and the possibility of an armed conflict."
"Have you been warned of reconnaissance groups looking for weapons of mass destruction? Let me remind you, Sergeant, that you are still under oath."
"Sorry sir, but what do you want to know from me?"
"Sergeant Black, we want to know what happened that day."
The scene takes us inside a Hammer packed with American Marines. The year is 2014, and the 1st Marine Reconnaissance Battalion is cruising through the province of Sulimaniyah, the cultural and economic center of Kurdistan. As the APC enters town, the soldiers chant Johnny Cash's "God's Gonna Cut You Down". Before the fighters can finish the song, the radio interrupts the singers: "Misfit 1-3 is Misfit. Our situation is flaring up. Wherever you are, we will continue on foot."
"Damn, dude, why the hell are we getting up here?" asks one of the vexed infantrymen "we have the same target twenty squares away!"
The car stops right in the middle of the road, where the traffic jam has accumulated, and while the soldiers step onto the dusty street, the drivers in the traffic jam are honking their horns with all their might and expressing their dissatisfaction with the chaos around them. A team of five Marines moves through the streets to the designated point, furtively glancing at the windows and balconies of neighboring buildings, fearing random opponents.
"Have you ever wondered why this point of the world always ends up in the ass?" one of the partners asks a rhetorical question to the whole group. [/ spoil]

[size = 85] [color = green] Added after 28 seconds: [/ color] [/ size]

[spoil] "Hey Dave,
When they get to the commanding officer, he reports that they have lost contact with the platoon, which was in the area of ​​the alleged location of the chemical weapons. The last time they transmitted their coordinates was from a meat market in a nearby area. Our task is to find a detachment and return it before PLR ​​(People Liberation Resistance) finds it.
Our group dissolves into the neighboring streets, passes by a school, some kind of warehouse, while helicopters are flying over the edge of houses, dogs are barking in neighboring yards, and nerve signals of a traffic jam can be heard from afar. And suddenly a crash is heard, objects begin to fall to the ground and shaking is felt underfoot.
“Someone has to ask the command for these cartridges of cartridges,” one begins.
"It shakes well, guys," continues another.
"We're like 90 squares from the hot zone."
The detachment eventually goes to the cross street, where it immediately finds itself under enemy fire. The fighters find cover and sit, waiting for jeeps to deliver weapons before they engage in a firefight. Music begins to play, which heightens the moment of excitement and the feeling of impending danger.
A few minutes later, the soldiers try to change their position, but immediately they hide back when they hear a shot - a sniper!
The bullet bites into the uniform of one of the fighters, and by turning a small QTE, you save him from death, dragging him to safe cover. Companions at this time shout about the position of enemy shooters. And then you are finally allowed to shoot a little, hiding behind the cars.
"Report the situation!" the officer yells at his four subordinates.
"In the ranks!"
"In the ranks!"
"In the ranks!"
"In the shit ... But in the ranks," the wounded man replies.
The detachment moves forward, but even stronger fire falls on it, somewhere trails from RPG shells are visible. The detachment rushes scatteringly and, having found cover, returns fire. The player at this moment is aiming at the nest of grenade launchers, after a moment he watches from around the corner how the enemy's cover explodes, filling it with fragments. [/ Spoil]

[size = 85] [color = green] Added after 14 seconds: [/ color] [ / size]

[spoil] Fast forward a bit. The squad has already made its way through some building and is coming out onto the roof, but before reaching the open area, the commander warns: "This sniper is still there. Be careful."
Having barely opened the door, a bullet whistles nearby - their position is already known to the enemy. "Dude! He's got a fiftieth caliber in there!" one of the fighters screams angrily.
Leaning to the floor, the commander orders everyone else to crawl from cover to cover until a sniper is found. The scene is reminiscent of The Hurt Locker, where they can't get out of cover, and the cover itself collapses with each sniper shot getting closer and closer.
Finally, someone spots an arrow on the roof of the hotel, fifty yards away. The commander gives the order to cover him while Sergeant Black grabs the RPG and guides it towards the target. Here the slow action is triggered and we see how the projectile hits the enemy, leaving behind only clouds of smoke and raising hundreds of debris into the air, and at the same time throwing a huge neon sign from the roof of the hotel - Frostbite 2.0 in all its glory!
"I confirm the hit" sounds a heart-rending cry "I'm devil take deaf!"
The demo rewinds forward again to the moment Black is alone in the dark basement of the building. Through the interference on the radio comes: "Black, do you understand me? Follow this cable."
The music sets the scene again as the player crawls down the ventilation pipe and shakes again.
"Nothing special, just cut the wire."
Having got out of the pipe, Black hears the squeak of an explosive device and, wandering around the room, finds a bomb. But as soon as he starts demining, someone pounces on him from behind. The QTE series begins and at this time Black struggles with the attacker under the increasing signal of the bomb. Disabling the enemy by hitting his head on a metal fence, Black quickly rushes to the fuse device and in the last seconds turns it off.
The rumble of shots can be heard in the building from the street. Bleck opens the door and sees a massive firefight. Without thinking twice, he joins his comrades and finds a more convenient point of fire. Task? Clear evacuation area. Black grabs an assault rifle and starts shooting the advancing adversaries while a helicopter is circling above him, pouring fire on the area to suppress.
After we are denied evacuation, Black returns to cover with his platoon and begins to fend off the advancing Liberation Movement crowds. Suddenly, the earth shakes again, and this time it is a real earthquake, tearing the street in two and crushing buildings. Now the scene is getting so exciting that you hold your breath. A nearby building first shakes, then begins to crumble, and then completely falls - this is the most realistic destruction ever present in a video game. [/ Spoil]

[size = 85] [color = green] Added after 16 seconds: [/ color] [/ size]

[spoil] A short excerpt from the single player campaign showed the amazing technology of the new Frostbite engine. But nothing has been said about the plot yet, and here DICE is also not going to hit the face in the mud, promising to show us the conflict of the near future. And if you pay attention to the stage in the congress, then a wonderful prospect of various missions and constant changes of scenery opens up. And if the participation of fighters was announced in multiplayer, then there is no guarantee that we will not be allowed to fly as a pilot in a single game.
It is known for sure that the location in the Middle East is only one of a whole series of different ones that we will meet as a combat space. "I will not tell you now which places the player will visit exactly, but I am confident that there will be plenty of different locations," confirms Bach. "We now have the necessary technologies and ideas to go anywhere. We are not going to stop at the Iran-Iraqi border. You will visit many places." [/ Spoil]

S
Shen. 30.10.21

[b] ShadowX1989 [/ b], sori, confused with the magician: trollface:

S
Shen. 30.10.21

[b] ShadowX1989 [/ b], sori, confused with the magician: trollface: