Killing Floor 2
Platform: PC
Genre: FPS, CO-OP
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Release date: TBA
Game site: http://www.killingfloor2.com/
Game on Steam: http://store.steampowered.com/app/232090/
Screenshots: UPD [Added newest]
[spoiler] [/ spoiler]
Teaser
http://www.youtube.com/watch?v=ZUJZW9Wqckg
At the current PC Gamer Weekender event, the KF2 developers announced a new mode in which you can play as Zeds.
The update should be out soon.
I drove up again
Highlights
New PVP Gamemode - Versus Survival New Map - Prison with new map achievements New Offperk Weapons - Sharpshooter perk and remaining weapons will follow LAR Crossbow This will allow us to update many game values ​​for game balance without shipping a new client or server build The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match. On HoE difficulty, the GC only throttles up from the baseline, never below Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity. Craft Weapon Skins or Cosmetic Accessories 10 Common Material> 1 Uncommon Item 10 Uncommon Material> 1 Rare Item 10 Rare Material> 1 Exceptional Item 10 Exceptional Material> 1 Master Crafted Item Horzine Supply Crate | Series # 3 Horzine Supply Crate | Series # 4 Horzine Supply Crate | Series # 5 Horzine Supply Crate | Series # 6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB Live Update system Game Conductor System Item Crafting System Over 70 new community workshop items shipped in the following new Supply Crate and USB series 1 Master Crafted Item Horzine Supply Crate | Series # 3 Horzine Supply Crate | Series # 4 Horzine Supply Crate | Series # 5 Horzine Supply Crate | Series # 6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB Live Update system Game Conductor System Item Crafting System Over 70 new community workshop items shipped in the following new Supply Crate and USB series 1 Master Crafted Item Horzine Supply Crate | Series # 3 Horzine Supply Crate | Series # 4 Horzine Supply Crate | Series # 5 Horzine Supply Crate | Series # 6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB Live Update system Game Conductor System Item Crafting System Over 70 new community workshop items shipped in the following new Supply Crate and USB series
VS Survival Additions
General
Balance
Bugs
Known issues
SDK / Mod Workshop
Special note on FLEX:
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Special note on Versus Survival:
Our internal testing focused mostly on human teams around the same level (1's, 12's and 25's)
New Languages ​​Supported Thanks to Steam Translation:
the incentive is given for free to play on the weekend. I tried it, I didn't like it, there are pluses, but in general the dynamics is insufficient, especially the sprint upset, why the heck was it so slow they put it into the game? !!
@Grantovich no words harTkorscheg, krossheer, noob tips, do not spoil the weather on the weekend, be human.
Released on PC and PS4 on November 18, 2016. Modified on August 12, 2016 by voyager
I didn’t pull. If now it is barely holding 50 fps, and this is with one player and a couple of monsters, then what will happen when all 6 players are on the screen and they play at a murderous difficulty level and above. Where there are darkness of monsters, and anarchy of special effects and guts is happening on the screen.
It would be better if instead of under 4k and high settings, they would aim at FullHD with a stable 60 fps, at ultra settings.
Modified on October 21, 2016 by YTKAIf in such shooters as Battlefield on the gamepad is still good, then honestly, I can not imagine how it will be possible to survive on the pad on the difficulties above the norm. There, on the mouse with sane complexity, well, just an ASS. Unless, of course, they only simplify the game separately for PS4.
It would be better if instead of under 4k and high settings, they would aim at FullHD with a stable 60 fps, at ultra settings.
I don’t understand who these pseudo-4Ks surrendered to. It would be better if the main task of PS4Pro were stable 60 fps in native 1920x1080, then the desire to change your PS4 would appear. And so it is absolutely mediocre and useless.
Modified October 21, 2016 by YamahaOn October 21, 2016 at 10:25 am, YTKA said:
It would be better if instead of under 4k and high settings, they would aim at FullHD with a stable 60 fps, at ultra settings.
How would it work at ultra settings at 1080/60, if you want
47 minutes ago, Beren said:
How would it work at ultra settings at 1080/60, if you want
It seems there is no information about what will happen with the mode from 1080/60 c ultra.
1 minute ago, YTKA said:
It seems there is no information about what will happen with the mode from 1080/60 c ultra.
Yes, I was mistaken, there will be Ultra textures and increased fps.
http://www.gamepur.com/news/24637-killing-floor-2-ps4-pro-enhancements-runs-1800p-increased-fps-hdtv-ultra.html
The campaign on ps4 did not take off. For about 20 minutes I'm already sitting looking for a lobby in the beta.
23 hours ago, Limenox said:
The campaign on ps4 did not take off. For about 20 minutes I'm already sitting looking for a lobby in the beta.
I periodically wrote that the server is overloaded.
played a couple / three rounds, the game looks very cheerful, that's how I would like to see a zombimod code.
Modified on November 5, 2016 by sqar5 hours ago, musicant said:
The MOST significant difference in the video is the version label on top.
The most significant difference is the lack of a system of fluids and entrails based on physics on the consoles, which makes the game at times bloody and spectacular.
And so the difference is this type of PC - ultra, Pro - ultra / high, PS4 - high / medium (textures, something did not pull, which is strange).
Modified on November 19, 2016 by YTKA