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Hideo Kojima 31.10.21 10:57 am

Killing Floor 2

fc7b0ed755212cab0d59e1745836ebe6.png
 
Platform: PC
Genre: FPS, CO-OP
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Release date: TBA
Game site: http://www.killingfloor2.com/

Game on Steam: http://store.steampowered.com/app/232090/
 
Screenshots: UPD [Added newest]
[spoiler] 6287f1d929851e013a7347fd2be36f71.jpg07bb72c95194c63675346933362076a0.jpgab850959ad5db21fe8673eedff96ab22.jpg4639880386c756720e000a2fd1f40195.jpgGHUYb3AODsQ.jpgMcrHw8bGBtY.jpg4wj-148drDA.jpgaCSekYrDg7Y.jpgeKj5ZVyKvrc.jpgDp9lo2_ORXE.jpg0Y9xbBGdeNo.jpgYo4YRZKRlCU.jpgYpVEIX5Wh-g.jpgj4JzSLDrDsc.jpg[/ spoiler]

Teaser
http://www.youtube.com/watch?v=ZUJZW9Wqckg

Modified May 9, 2014 by Galfimbul
96 Comments
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v
voyager 31.10.21

And the changing sound of 9mm pistol shots ... which is just PPC terrible.

v
voyager 31.10.21

At the current PC Gamer Weekender event, the KF2 developers announced a new mode in which you can play as Zeds.

The update should be out soon.

d
dozensnake 31.10.21

like l4d?

v
voyager 31.10.21

Yes.

d
dozensnake 31.10.21

I drove up again

 

Highlights 

New PVP Gamemode - Versus Survival New Map - Prison with new map achievements New Offperk Weapons - Sharpshooter perk and remaining weapons will follow LAR Crossbow This will allow us to update many game values ​​for game balance without shipping a new client or server build The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match. On HoE difficulty, the GC only throttles up from the baseline, never below Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity. Craft Weapon Skins or Cosmetic Accessories 10 Common Material> 1 Uncommon Item 10 Uncommon Material> 1 Rare Item 10 Rare Material> 1 Exceptional Item 10 Exceptional Material> 1 Master Crafted Item Horzine Supply Crate | Series # 3 Horzine Supply Crate | Series # 4 Horzine Supply Crate | Series # 5 Horzine Supply Crate | Series # 6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB Live Update system Game Conductor System Item Crafting System Over 70 new community workshop items shipped in the following new Supply Crate and USB series 1 Master Crafted Item Horzine Supply Crate | Series # 3 Horzine Supply Crate | Series # 4 Horzine Supply Crate | Series # 5 Horzine Supply Crate | Series # 6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB Live Update system Game Conductor System Item Crafting System Over 70 new community workshop items shipped in the following new Supply Crate and USB series 1 Master Crafted Item Horzine Supply Crate | Series # 3 Horzine Supply Crate | Series # 4 Horzine Supply Crate | Series # 5 Horzine Supply Crate | Series # 6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB Live Update system Game Conductor System Item Crafting System Over 70 new community workshop items shipped in the following new Supply Crate and USB series 


VS Survival Additions 

Added the ability to play as Zeds (Part of Vs Survival) Alpha Clot Slasher Clot Gorefast Bloat Husk Crawler Stalker Siren Scrake Fleshpound Patriarch Alpha Clot abilities Slashing Attack Grab Commanding Shout (Roar) Slashing Attack Heavy Attack Roll Leap Light Attack Heavy Attack Area of ​​Effect Attack Slashing Attack Puke Lay Mines Cannon Flamethrower Melee Attack Suicide Light Attack Heavy Attack Suicide Leap Attack Light Attack Heavy Attack Dodge Siren abilities Scream Vacuum Bite Light Attack Heavy Attack Whirlwind Light Attack Heavy Attack Rage Mode Melee Attack Chain Gun Tentacle Grab Missile Strike Heal Slasher Clot abilities Gorefast abilities Bloat abilities Husk abilities Crawler abilities Stalker abilities Scrake abilities Fleshpound abilities Patriarch abilities 


General 

see gameplay options) Players will now drop their best weapon on death if the weapon they have out cannot be dropped Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios Flashlight brightness has been tuned Items purchased from the ZedConomy Store are now tradeable, but not marketable. Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably General optimization pass, some users may notice performance gains


Balance 

Increased speed of AA12 elite reloads Decreased cost of AA12 (1700> 1500) Increased speed of equip and putaway for welder Increased speed of equip and putaway for healer by 2x Speed ​​of healing others and yourself has been increased Increased speed of equip and putaway of all weapons by 60% Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds


Bugs 

Possible fix for “Phantom Projectiles” issue with projectile weapons Fixed some issues with the Husk sprinting animations Fixed some spectating UI issues Fixed rubberbanding / jittering when grabbed by Zeds & Patriarch tentacle Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go Fixed Berserker attack speed UI display Possible fix for trader not filling ammo when you only need a few bullets Fixed an issue where you could stand on top of dosh bling Fixed some issues with FLEX on KF-VolterManor Fixed some pathing issues in the Birthday room of KF-Bioticslab Fixed some issues with rarity and conditions of weapon skins Fixed an issue where Rack Em 'Up UI would persist after death or perk swap Fixed an issue where you couldn't break zed limbs in real time



Known issues 

You cannot parry player controlled zeds in Versus May be some clipping issues with some of the new cosmetics May be some pathing issues with KF-Prison


SDK / Mod Workshop 

Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)


Special note on FLEX: 
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. 

Special note on Versus Survival: 
Our internal testing focused mostly on human teams around the same level (1's, 12's and 25's) 

New Languages ​​Supported Thanks to Steam Translation: 

Czech Danish Hungarian Portuguese Turkish Ukrainian

G
Grantovich 31.10.21

the incentive is given for free to play on the weekend. I tried it, I didn't like it, there are pluses, but in general the dynamics is insufficient, especially the sprint upset, why the heck was it so slow they put it into the game? !!
 

p
prafesianal 31.10.21

@Grantovich no words harTkorscheg, krossheer, noob tips, do not spoil the weather on the weekend, be human.

d
dozensnake 31.10.21

what did you do with the game? why does it turn on now for 15 minutes

v
voyager 31.10.21

Released on PC and PS4 on November 18, 2016. Modified on August 12, 2016 by voyager

Y
YTKA 31.10.21

I didn’t pull. If now it is barely holding 50 fps, and this is with one player and a couple of monsters, then what will happen when all 6 players are on the screen and they play at a murderous difficulty level and above. Where there are darkness of monsters, and anarchy of special effects and guts is happening on the screen.

It would be better if instead of under 4k and high settings, they would aim at FullHD with a stable 60 fps, at ultra settings. 

Modified on October 21, 2016 by YTKA

Y
Yamaha 31.10.21

If in such shooters as Battlefield on the gamepad is still good, then honestly, I can not imagine how it will be possible to survive on the pad on the difficulties above the norm. There, on the mouse with sane complexity, well, just an ASS. Unless, of course, they only simplify the game separately for PS4. 

 

It would be better if instead of under 4k and high settings, they would aim at FullHD with a stable 60 fps, at ultra settings. 

I don’t understand who these pseudo-4Ks surrendered to. It would be better if the main task of PS4Pro were stable 60 fps in native 1920x1080, then the desire to change your PS4 would appear. And so it is absolutely mediocre and useless. 

Modified October 21, 2016 by Yamaha

B
Beren 31.10.21

On October 21, 2016 at 10:25 am, YTKA said:

It would be better if instead of under 4k and high settings, they would aim at FullHD with a stable 60 fps, at ultra settings. 

 

How would it work at ultra settings at 1080/60, if you want 

Y
YTKA 31.10.21

47 minutes ago, Beren said:

 

How would it work at ultra settings at 1080/60, if you want 

It seems there is no information about what will happen with the mode from 1080/60 c ultra. 

B
Beren 31.10.21

1 minute ago, YTKA said:

It seems there is no information about what will happen with the mode from 1080/60 c ultra. 

Yes, I was mistaken, there will be Ultra textures and increased fps.

 

http://www.gamepur.com/news/24637-killing-floor-2-ps4-pro-enhancements-runs-1800p-increased-fps-hdtv-ultra.html

L
LimeNox 31.10.21

The campaign on ps4 did not take off. For about 20 minutes I'm already sitting looking for a lobby in the beta.

s
sqar 31.10.21

23 hours ago, Limenox said:

The campaign on ps4 did not take off. For about 20 minutes I'm already sitting looking for a lobby in the beta.

I periodically wrote that the server is overloaded.

played a couple / three rounds, the game looks very cheerful, that's how I would like to see a zombimod code.

Modified on November 5, 2016 by sqar

d
dozensnake 31.10.21

Released

 

Y
YTKA 31.10.21

 

m
musicant 31.10.21

The MOST significant difference in the video is the version label on top.

: icon_mrgreen:

Y
YTKA 31.10.21

5 hours ago, musicant said:

The MOST significant difference in the video is the version label on top.

: icon_mrgreen:

The most significant difference is the lack of a system of fluids and entrails based on physics on the consoles, which makes the game at times bloody and spectacular. 

And so the difference is this type of PC - ultra, Pro - ultra / high, PS4 - high / medium (textures, something did not pull, which is strange). 

Modified on November 19, 2016 by YTKA