Killing Floor 2
Platform: PC
Genre: FPS, CO-OP
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Release date: TBA
Game site: http://www.killingfloor2.com/
Game on Steam: http://store.steampowered.com/app/232090/
Screenshots: UPD [Added newest]
[spoiler] [/ spoiler]
Teaser
http://www.youtube.com/watch?v=ZUJZW9Wqckg
1 hour ago, YTKA said:
The most significant difference is the lack of a system of fluids and entrails based on physics on the consoles, which makes the game at times bloody and spectacular.
And so the difference is this type of PC - ultra, Pro - ultra / high, PS4 - high / medium (textures, something did not pull, which is strange).
cool, but no more. Physics always cut down on the PC, he usually eats unreasonably much.
27 minutes ago, the musicant said:
cool, but no more. always physicists cut down when leaving, he usually takes an unreasonable amount of
And on the contrary, I always cut in. I love such gadgets, I really want to be used more and more. Hair, fabric, liquids, particles begin to be at least a little closer to real ones. Physics in games, unfortunately, is developing in very small steps.
Just now, YTKA said:
And on the contrary, I always cut in. I love such gadgets, I really want to be used more and more. Hair, fabric, liquids, particles begin to be at least a little closer to real ones. Physics in games, unfortunately, is developing in very small steps.
Well, these are the effects on which after a while you hammer, and even considering how much FPS he usually eats and demands, then this is unjustified. IMHO
3 minutes ago, the musicant said:
Well, these are the effects on which after a while you hammer, and even considering how much FPS he usually eats and demands, then this is unjustified. IMHO
KF2 where the whole point is in the juicy destruction of monsters, without this chip nowhere - it's how to remove dismemberment and damage. There will be boring shooting of dummies.
And here it is not very voracious, it flew perfectly at 970, rarely when it fell below 60fps.
5 minutes ago, YTKA said:
KF2 where the whole point is in the juicy destruction of monsters, without this chip nowhere - it's how to remove dismemberment and damage. There will be boring shooting of dummies.
And here it is not very voracious, it flew perfectly at 970, rarely when it fell below 60fps.
In kf1 there was no flex and it was still cool to shoot mutants.
For me personally, flex is not necessary, I have enough cool gunporn, cool music and exploding monsters.
26 minutes ago, voyager said:
In kf1 there was no flex and it was still cool to shoot mutants.
For me personally, flex is not necessary, I have enough cool gunporn, cool music and exploding monsters.
I tried to play it a couple of times (even then there was no second part) did not come to me.
Modified on November 19, 2016 by YTKAWe were chopped up until 4 in the morning, I am delighted.
The only reason the first part was popular for so long is custom maps and mods.
If this does not happen on consoles (and this most likely will not happen), the game will quickly die.
So I get high while there is an opportunity))
I ordered it on ps4. Who will tell you - is there a pumping in the game? Is it long?
28 minutes ago, DooMay said:
I ordered it on ps4. Who will tell you - is there a pumping in the game? Is it long?
Yes, long. All pumping 200 hours will go away
36 minutes ago, DooMay said:
I ordered it on ps4. Who will tell you - is there a pumping in the game? Is it long?
There is. Up to level 25, but each class is pumped separately. There are 10 classes in total, so it can be said to be very long. For +60 hours, I only pumped 5 classes above level 15.
Council, on the 3rd and higher levels of difficulty, do not climb until the minimum is 15th level.
22 hours ago, Brontozyvr said:
Are there any secrets on the cards?
Official tokens need to be shot off for achievement.
On one unofficial one they found a secret, you had to press the buttons on the map and a secret room with weapons was opened.
Modified June 16, 2017 by Yamaha The game has a very well-developed shooter mechanics and everything related to weapons and shooting from them, but the art rejects the game on all fronts: the design of the locations is unsympathetic, the naked-faced monsters are DOOM and are not suitable for a candle.