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Hideo Kojima 31.10.21 10:57 am

Killing Floor 2

fc7b0ed755212cab0d59e1745836ebe6.png
 
Platform: PC
Genre: FPS, CO-OP
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Release date: TBA
Game site: http://www.killingfloor2.com/

Game on Steam: http://store.steampowered.com/app/232090/
 
Screenshots: UPD [Added newest]
[spoiler] 6287f1d929851e013a7347fd2be36f71.jpg07bb72c95194c63675346933362076a0.jpgab850959ad5db21fe8673eedff96ab22.jpg4639880386c756720e000a2fd1f40195.jpgGHUYb3AODsQ.jpgMcrHw8bGBtY.jpg4wj-148drDA.jpgaCSekYrDg7Y.jpgeKj5ZVyKvrc.jpgDp9lo2_ORXE.jpg0Y9xbBGdeNo.jpgYo4YRZKRlCU.jpgYpVEIX5Wh-g.jpgj4JzSLDrDsc.jpg[/ spoiler]

Teaser
http://www.youtube.com/watch?v=ZUJZW9Wqckg

Modified May 9, 2014 by Galfimbul
96 Comments
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musicant 31.10.21

1 hour ago, YTKA said:

The most significant difference is the lack of a system of fluids and entrails based on physics on the consoles, which makes the game at times bloody and spectacular. 

And so the difference is this type of PC - ultra, Pro - ultra / high, PS4 - high / medium (textures, something did not pull, which is strange). 

cool, but no more. Physics always cut down on the PC, he usually eats unreasonably much.

Y
YTKA 31.10.21

27 minutes ago, the musicant said:

cool, but no more. always physicists cut down when leaving, he usually takes an unreasonable amount of

And on the contrary, I always cut in. I love such gadgets, I really want to be used more and more. Hair, fabric, liquids, particles begin to be at least a little closer to real ones. Physics in games, unfortunately, is developing in very small steps.

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musicant 31.10.21

Just now, YTKA said:

And on the contrary, I always cut in. I love such gadgets, I really want to be used more and more. Hair, fabric, liquids, particles begin to be at least a little closer to real ones. Physics in games, unfortunately, is developing in very small steps.

Well, these are the effects on which after a while you hammer, and even considering how much FPS he usually eats and demands, then this is unjustified. IMHO

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YTKA 31.10.21

3 minutes ago, the musicant said:

Well, these are the effects on which after a while you hammer, and even considering how much FPS he usually eats and demands, then this is unjustified. IMHO

KF2 where the whole point is in the juicy destruction of monsters, without this chip nowhere - it's how to remove dismemberment and damage. There will be boring shooting of dummies. 

And here it is not very voracious, it flew perfectly at 970, rarely when it fell below 60fps.

v
voyager 31.10.21

5 minutes ago, YTKA said:

KF2 where the whole point is in the juicy destruction of monsters, without this chip nowhere - it's how to remove dismemberment and damage. There will be boring shooting of dummies. 

And here it is not very voracious, it flew perfectly at 970, rarely when it fell below 60fps.

In kf1 there was no flex and it was still cool to shoot mutants. 

For me personally, flex is not necessary, I have enough cool gunporn, cool music and exploding monsters. 

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YTKA 31.10.21

26 minutes ago, voyager said:

In kf1 there was no flex and it was still cool to shoot mutants. 

For me personally, flex is not necessary, I have enough cool gunporn, cool music and exploding monsters. 

I tried to play it a couple of times (even then there was no second part) did not come to me.

Modified on November 19, 2016 by YTKA

D
Deshi 31.10.21

We were chopped up until 4 in the morning, I am delighted. 

The only reason the first part was popular for so long is custom maps and mods. 

If this does not happen on consoles (and this most likely will not happen), the game will quickly die. 

So I get high while there is an opportunity))

D
DooMay 31.10.21

I ordered it on ps4. Who will tell you - is there a pumping in the game? Is it long?

D
Deshi 31.10.21

28 minutes ago, DooMay said:

I ordered it on ps4. Who will tell you - is there a pumping in the game? Is it long?

Yes, long. All pumping 200 hours will go away

Y
YTKA 31.10.21

36 minutes ago, DooMay said:

I ordered it on ps4. Who will tell you - is there a pumping in the game? Is it long?

There is. Up to level 25, but each class is pumped separately. There are 10 classes in total, so it can be said to be very long. For +60 hours, I only pumped 5 classes above level 15. 


Council, on the 3rd and higher levels of difficulty, do not climb until the minimum is 15th level. 

Modified on November 19, 2016 by YTKA

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YTKA 31.10.21

The summer season has begun! 

 

 

mediatripw_1378178_26516860.jpg

Modified on June 13, 2017 by YTKA

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Yamaha 31.10.21

Mmm, circus from the first part. 

B
Brontozyvr 31.10.21

Are there any secrets on the cards?

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Yamaha 31.10.21

22 hours ago, Brontozyvr said:

Are there any secrets on the cards?

Official tokens need to be shot off for achievement.

On one unofficial one they found a secret, you had to press the buttons on the map and a secret room with weapons was opened. 

Modified June 16, 2017 by Yamaha

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YTKA 31.10.21

 

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YTKA 31.10.21

 

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YTKA 31.10.21

 

 

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Caseyjons 31.10.21

 

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Grantovich 31.10.21

The game has a very well-developed shooter mechanics and everything related to weapons and shooting from them, but the art rejects the game on all fronts: the design of the locations is unsympathetic, the naked-faced monsters are DOOM and are not suitable for a candle. 
 

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Caseyjons 31.10.21

 

Modified June 12, 2018 by CaseyJons