Unreal Tournament [UE4]
Genre - Online FPS
Developer - Epic Games and Players
Publisher - no and never will
Engine - UE4
Platform - Windows, Mac
The game will be free
Development Lead - Steve Polge (UT, UT2003, U2, UT2004, UC2, UT3, Gears 2, Gears 3)
Lead Map Designer - David Spalinski (UT3, Gears 3)
Programmer - Joe Wilcox (U, UT, UT2003, U2, UT2004, UC, UC2, UT3, Gears, Gears 2, Gears 3, BS)
Art Director - Chris Perna (UT2003, UT2004, UC, UC2, UT3, Gears, Gears 2, Gears 3, Shadow Complex, BS)
Designer - Nick Donaldson (UT2003, UT2004, Gears 3)
The game is being developed with the community in mind, which can propose ideas and, together with the developers, make a new game. You can also add and change the game as you like using mods. Players can create not only cards but also weapons and distribute or sell them on the marketplace. The game is not even in alpha yet.
While the developers are working on the main mode - Deadmatch. the rest will be added during development
Stream to watch there - http://www.twitch.tv/unrealengine
Of the game forum - https://forums.unrealengine.com/forumdisplay.php?34-Unreal-Tournament
The game will simply be called Unreal Tournament
[member = 'Shagohod'], why do you need UT on consoles?
Then the same as the halo with the once quack.
[member = 'Charmander'], i.e. that was? Halo is a console shooter, UT no.
To earn money.
[member = 'Charmander'],
The game will be free, and the content sold could bring money to the PC as well.
The game will sell not just a certain "content", but entire mods. Mods and consoles are incompatible things; Bethesda tried to push mod support into the console versions of Skyrim, but even with big sales and brand weight, it didn't work. What can we say about the arena shooter in the series abandoned for seven years, which failed on consoles the last time.
[member = 'Shagohod'], why do you need UT on consoles?
do you have a problem with connecting a mouse to the usb port? (starting from ps3 it is not a problem to implement it, see Dust 514)
[member = 'OffensiveBias'], in fact, ut3 failed on PC (until the incentive gave it a sale) - at least in America
http://planetunreal.gamespy.com/fullstory.php?id=146384
And on consoles it was normally bought, although epics then promoted normally only gear of var.
http://www.vgchartz.com/gamedb/?name=unreal+tournament+III&publisher=&platform=&genre=&minSales=0&results=200
http://techreport.com/news/13806/sales-of-crysis-unreal-tournament-3-are-low
http://arstechnica.com/gaming/2009/03/ut3-steam-sale-extended-due-to-2000-play-increase/
although of course sales are ridiculous compared to hailo and call of duti
[member = 'Shagohod'], why do you need UT on consoles?
do you have a problem with connecting a mouse to the usb port? (starting from ps3 it is not a problem to implement it, see Dust 514)
Have you tried this on ps3? soap soap, everything is like in oil and support for-well, but what?
[member = 'ACE'], there was a general downturn in the PC gaming market at that time, so no surprise: http://web.archive.org/web/20110527014141/http://ve3d.ign.com/articles / news / 35885 / Bleak-Weekly-PC-Sales-Chart /
For a multi-platform shooter with a well-known name, ~ 1 million copies is quite a failure.
[member = 'OffensiveBias'], in the same month on pc the call of duti made more than 600,000
such a general decline.
33,000 copies per pc per month of release - that's a failure))))
in the same month on pc the count of duti made more than 600,000
He actually made 172,747 copies there: http://www.vgchartz.com/game/7608/call-of-duty-4-modern-warfare/Global/
10th November 20071
75,630
N / A
75,630
17th November 2007
2
56,368
-25.5%
131,998
24th November 2007
3
40,749
-27.7%
172,747
Crysis was released that same month, but it flopped, making 86,633 copies. The failure of two AAA games and not the best sales of CoD on PC (debut at No. 19 on the global chart) in one month is very similar to the general downturn in the PC games market.
Modified May 11, 2014 by OffensiveBias[b] [member = 'OffensiveBias'] [/ b], I saw other numbers, but oh well. In any case, sales on consoles were many times higher, so your that post was wrong
[member = 'ACE'], no matter how much you compare console sales with PCs, one million on two consoles for a shooter with a big name is a failure.
[member = 'OffensiveBias'],
the whole series was sold in a circulation of about 8 lamas, including anryl 1 and 2 (that is, 13 titles). so these are good numbers for Anril. apparently all anril is a failure according to your logic (((