Unreal Tournament [UE4]
Genre - Online FPS
Developer - Epic Games and Players
Publisher - no and never will
Engine - UE4
Platform - Windows, Mac
The game will be free
Development Lead - Steve Polge (UT, UT2003, U2, UT2004, UC2, UT3, Gears 2, Gears 3)
Lead Map Designer - David Spalinski (UT3, Gears 3)
Programmer - Joe Wilcox (U, UT, UT2003, U2, UT2004, UC, UC2, UT3, Gears, Gears 2, Gears 3, BS)
Art Director - Chris Perna (UT2003, UT2004, UC, UC2, UT3, Gears, Gears 2, Gears 3, Shadow Complex, BS)
Designer - Nick Donaldson (UT2003, UT2004, Gears 3)
The game is being developed with the community in mind, which can propose ideas and, together with the developers, make a new game. You can also add and change the game as you like using mods. Players can create not only cards but also weapons and distribute or sell them on the marketplace. The game is not even in alpha yet.
While the developers are working on the main mode - Deadmatch. the rest will be added during development
Stream to watch there - http://www.twitch.tv/unrealengine
Of the game forum - https://forums.unrealengine.com/forumdisplay.php?34-Unreal-Tournament
The game will simply be called Unreal Tournament
[member = '- dD-'], the most annoying thing is that two of our players entered the playoffs at once, but both are leaving to rest, their place was taken by Falcon and astz
F51 our -
http://www.youtube.com/watch?feature=player_embedded&v=mnJajuEybOo
http://www.youtube.com/watch?feature=player_embedded&v=gGQY53vq4FU
official build from EPIC games themselves http://unrealtournament.s3-website-us-east-1.amazonaws.com/UnrealTournament-Win64.zip
Modified on August 20, 2014 by ED007What graphics card do I need to play with stable 60fps? At least approximately :) I can play at minimum salaries.
The current conference is as follows:
Core i3-4330
4Gb Ram
Palit Nvidia GT 430 1Gb
At the moment, 60 fps can be squeezed out only at 640x480, and this is despite the fact that the cards are still empty. :(