Reflex
Platform: PC
Genre: Arena FPS
Publisher: indie
Developer: Turbo Pixel
Release Date: TBA
Game Modes: Duel, FFA, Team Deathmatch, Freeze Tag, Capture The Flag, Race ...
Description: online shooter in the style of good old Quake, with an original approach and a cool map editor. Speed, air control, fast rockets, modern interface with ladders, game rating, etc.
Kickstarter page: https://www.kickstarter.com/projects/191095869/reflex
Steam Greenlight Page: http://steamcommunity.com/sharedfiles/filedetails/?id=317361451&searchtext=reflex
Video:
[media] http://www.youtube.com/watch?v=XQaN3h-S4Wo [/ media]
Modified on September 27, 2014 by -dD-[member = 'Gefus'], went here to see what's going on in Reflex. Indeed, a lot has already been done and yet something is still missing.
[member = 'Gefus'] I don’t know, I would play with someone. Now everything is wonderfully played, the mechanics are purely old-school, it is almost difficult to wish for something more, 5 minutes ago I played QL and about the same sensations, and the gameplay is very close. They would like to work on the visual part more, the game is not developing as fast as we would like it to be. Clean gameplay. Is it worth 120 rubles? Well, I bought it for about twice as much. The network code is already great and you can play like hello. The rest is at discretion - it's Quake.
[member = -dD-], is it worth taking?
No more than ~ 30 people enter the game per day. For me, this is the only problem that prevents me from playing normally.
Now, although there is a discount, there are about 100 players, but in a week everyone will scatter again. In general, as in the case of Toxikk, I'm waiting for these games to come out of Early Access, then I'll play.
But I bought both games when they just came out early access of which and I advise you to do it because it will stimulate the developers.