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A
ACE 06.11.21 05:47 pm

Enemy Territory: Quake Wars

He looked and was horrified. I don't understand why we need 8 zhifors ... the
graphics are not beautiful. Half Life 2 (not even E1) looks much better.
Launch Trailer HD
[url = http: //www.gametrailers.com/gamepage.php? Id = 1981] http://www.gametrailers.com/gamepage.php?id=1981 [/ url]

Which games are already officially supported 8 gifors?
PS link to video of QW work on GeForce 8800 :?
75 Comments
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A
ACE 06.11.21

[quote name = "Kefka"] http://gamemag.ru/?act=showart&id=13274 [/ quote]
can you read? it says what they think about it. the console version has not yet been announced

P
PCgamer! 06.11.21

for the norms of the game 8800 is not needed, it was just an advertisement for a new vidyuhi,
for example, I watched videos of the crisis, too, from the presentation of 8800, this is the most common PR campaign paid for by nvidia :) for a crisis in direct x 9 mode, 7800 is needed ... in 10th 8600 ... behind the eyes Enough 8) dviglo dum3 perfectly sharpened for nvidia
products all projects on this dom3 dom3 quake4 prey perfectly went to 6600-6800 and in ET just an improved duma engine 3

A
ACE 06.11.21

Well, everyone knows that the game is now for the XBOX360?

And here are screenshots [b] from the PC version [/ b]
[url = http: //images.xboxyde.com/gallery/public/5158/1234_0001.jpg] http://images.xboxyde.com/gallery/publi ... 4_0001.jpg [/ url]
[url = http: //images.xboxyde.com/gallery/public/5158/1234_0002.jpg] http://images.xboxyde.com/gallery/publi ... 4_0002 .jpg [/ url]
[url = http: //images.xboxyde.com/gallery/public/5158/1234_0003.jpg] http://images.xboxyde.com/gallery/publi ... 4_0003.jpg [/ url]
[url = http: //images.xboxyde.com/gallery/public/5158/1234_0004.jpg] http://images.xboxyde.com/gallery/publi ... 4_0004.jpg [/ url]
[url = http: //images.xboxyde.com/gallery/public/5158/1234_0005.jpg] http://images.xboxyde.com/gallery/publi ... 4_0005.jpg [/ url]
[url = http: //images.xboxyde.com/gallery/public/5158/1234_0006.jpg] http://images.xboxyde.com/gallery/publi ... 4_0006.jpg [/ url]

A
Aziphov 06.11.21

the guys only had to wolf: et to retouch and everything would be ok. and so the garbage will definitely be.

D
Dan4MerC 06.11.21

[url = http: //www.worthplaying.com/article.php? sid = 42220 & mode = thread & order = 0] http://www.worthplaying.com/article.php ... ad & order = 0 [/ url]
4 new screen

A
ACE 06.11.21

and this is at 8800? : shock:
[url = http: //www.ag.ru/screenshots/enemy_territory_quake_wars/201470] http://www.ag.ru/screenshots/enemy_terr ... ars / 201470 [/ url]

D
Dan4MerC 06.11.21

[url = http: //community.enemyterritory.com/images/content/screen_070504_01.jpg] http://community.enemyterritory.com/ima ... 504_01.jpg [/ url]
[url = http: // community .enemyterritory.com / images / content / screen_070504_02.jpg] http://community.enemyterritory.com/ima ... 504_02.jpg [/ url]

A
ACE 06.11.21

terrible. here's the vaunted megatexture and zhifors8800 :?

g
gamer23 06.11.21

Some 8800 is not needed for the game. The game uses the megatexture technology, which allows the system requirements to practically not differ from those in the old DOOM 3, because all landscape processing requires no more than 8 MB of video memory.

The game's requirements are purely symbolic. Unless, of course, the developers artificially increase the load on the system for the sake of the desire of companies to sell top-end hardware.

[b] ACE [/ b], most likely just bad screens, the game looks very decent in my opinion.

D
Dan4MerC 06.11.21

I will still play despite the graphics

q
qdash 06.11.21

Wash id carried to the wrong steppe ...:?

S
SoulGrabber 06.11.21

[b] [dD] [/ b], Everything is there. Frequent multiplayer is provided. Not even on a powerful computer. Even with strict rules ... My one of the most anticipated games.

A
ACE 06.11.21

for reference, they showed a video demonstration at 8800 - it slowed down and looked miserable, including the gameplay itself, very messy and boring

D
Dan4MerC 06.11.21

[quote name = "ACE"] for reference, they showed a video demonstration at 8800 - it slowed down and looked miserable, including the gameplay itself, very messy and boring [/ quote]
So the game will still appear only next year, two months ago they said that they were transferring

q
qdash 06.11.21

Does anyone know an approximate list of weapons that will be in ET: QW?

D
Dan4MerC 06.11.21

[quote name = "[dD]": e3ok3iov] Does anyone know an approximate list of weapons that will be in ET: QW? [/ quote]
[url = http: //community.enemyterritory.com] http: // community. enemyterritory.com [/ url]
Here rummage

D
Dan4MerC 06.11.21

[url = http: //www.worthplaying.com/article.php? sid = 43035 & mode = thread & order = 0] http://www.worthplaying.com/article.php ... ad & order = 0 [/ url]
5 new screenshots

q
qdash 06.11.21

Taken from quakeplanet.ru:

Officially announced: open beta test will start very soon.

It is not clear, of course, why the previously called extended beta test is now called open, but the following is officially said:

Quote:
Now I can only confirm that the ETQW open beta test is definitely coming. I can't give you a specific date now, but the current situation with the work on the game is such that there is no reason to delay the beta test.

------------------

Firm "1C" announces the signing of an agreement with Activision on the publication in Russia and the CIS countries of a localized version of the game Enemy Territory: Quake Wars.

Enemy Territory: Quake Wars is being localized in parallel with the game's development process. The localized version of the game will go on sale simultaneously with its release in foreign countries.

E
ED007 06.11.21

Great )

q
qdash 06.11.21

Here's some more infa:

[quote] So, after confirming the extended beta test (which is called open but is not), the developers publish the first details of this beta test. In order:

1. The closed beta test gave great results and the developers intend to expand it to 60,000 people.
2. The developers are unable to provide 60,000 customers with the beta version, so they turned to FilePlanet for help.
3. In exchange, first of all, the keys to the beta version will be received by paid subscribers, and secondly - by free registered users of FilePlanet.
4. Beta version will consist of one card - Sewer.
5. Minimum system requirements: P4 3.2 Ghz, 1 Gb RAM, 128 video memory, a video chip of at least GeForce 6600 and broadband Internet access for downloading the beta version itself and possible patches to it.

Additional information will appear in the near future. [/ Quote]

By the way, id is doing everything so that players can play without departing from the original concept and ideas:

[quote] A user with a sonorous nickname figvam who is personally familiar with at least one bettester has summed up the information over the past weeks. So, what has become known to us in recent days from official sources:

1. There will be no native support for 64-bit systems, but it will be possible to play under them.
2. Developers wanted to sneeze on Vista and EAX - there will be OpenAL (not to be confused with OpenGL).
3. The game will not work under Win 2000.
4. You will not be able to get far from the battlefield - after a warning you will be killed.
5. Non-floating vehicles will take damage from water and explode in it.
6. The flying bot for the designer's repair is an unlock - at first there is only a manual one.
7. It will not work to complete missions with a flying bot.
8. Turrets have a long range and 100% accuracy, but also have a field of view and a significant drop in damage at a distance.
9. The mines will have two modes: a mine with a delayed explosion, and a laser trap - an instant explosion when crossing the laser.
10. It will not work to repair the transport from the inside.
11. After spawn there is still half a second to respawn. [/

Quote ] quakeplanet.ru.