First-person shooters AAA
Lately, the developers seem to be paying too much attention to anything but the plot. I am an advocate, what would others do not strained, slowly and fill up the sting right people ..Previously, gave a couple of guns and walk yourself ..
And all schya Claudia zadeystvona, sometimes some of the features have to be recorded on bumazhechki ..
Graphics Kick, a feeling, try stuff a lot of all sorts of crap such as garbage, dust, midges (devouring resources) .. justifying the use of the engine ..
What do I want .. I want a normal jester, damn it without zombies and robots ....
oreol457
And all the claudia is involved
Only if in tactical shooters, in ordinary shooters, everything is standard: run, shoot, pick up cartridges, have time to press this key, run further and shoot, plus now there is also help in aiming in almost every shooter.
I still do not understand where does the plot, functions on a piece of paper, use of the engine and a normal shooter have to do with it.
oreol457 wrote:
sometimes some functions have to be written down on a piece of paper ..
Well, that's how they make a movie for you, where you have to press one button and you don't have to delve into anything and figure out what does not suit you is incomprehensible.
eroppo wrote:
whining, whining, whining and normal whining - what's incomprehensible here
Whining, when, for example, in different car simulators they whine that you understand Physics Neta - that's whining .. If about games in general.
oreol457
What is Neta - I will not ask, apparently you and your classmates have a secret designation of some regular chip, where the developers, such bastards, force nafig to use an unnecessary brain instead of a cannon in a paw and a kick under w * ny "Go stupidly in a straight forward yes, keep the left button of the pressed bullet from the cannon themselves where they need to fly, if only you, poor thing, God forbid, did not have to think about something at least once in your life "
eroppo, I'm glad that you are happy with the new games. But the "Shoutbox" section is what you need to express your opinion, and if you hurt you, for God's sake, forgive me ..
It's a pity that you don't express your opinion, but only find fault with the spelling ..
oreol457
And I expressed my opinion about your far-fetched claims that developers are increasingly abandoning primitiveness, stupidity and wretchedness
And what's wrong, I would also play a funny shooter without rollers, ku-te-Eshek and other garbage, just dynamic shots, you and your friend a minigun. Look like Sam or the second Kwaki, you don't need to think, you don't need to understand. A bunch of videos and mary choices are not complexity and intelligence, if cho. This is an artificial retention of the player in the project, so that he inadvertently does not notice that the games themselves are three and a half corridor levels and mobs on triggers, as in zero. Less work on catching bugs, less need for qualified programmers, because there is nothing to boggle in the hallway, these are not BOD levels, for example. And fill the rest with kinets and that's it, you can still push the pumping. Then they declare that 10 or more hours to complete ... of which games are three hours at most. Over 60 green, yes.
I still don't understand what you want, author? Do you want a game with a good storyline? Or a game without a lot of functions and grafon? Or a game with no robots and zombies? I can't catch your thought ...
... after all, there is nothing to bail in the corridor, these are not BOD levels, for example.
pitch delusion. in narrow and winding spaces, there is just something to bury. let it catch on a chair or stuff it into a closed door ... just
there ai was guided from special walls and paths. The simplest thing is like in Sirius Seme or Pyinkiller. there is a room, the enemy sees it, it strikes it, it makes trajectories.