Race (favorite) - in the mood.
Shooting (on a Job-Freedom) - in the mood:
- Saints Row the Third - free row.
- Far Cry 4 - custom maps (Addons)
- Call of Duty Modern Warfare 2 - special operations
- Tom Clancy's Rainbow Six Vegas 2 hunting terrorists (like the RAID)
GRiDOX
Skyrim, Oblivion, Fallout - it's not an endless game.
When fully come, what will you do ?
Saints Row - almost bored.
Skurov is to wander the world endlessly.
Sims - no comment :D
Sacred fallen angel
Any tired of the game
we are not primates to eat the same thing on a regular basis
Sooner or later every game gets boring)
When I first saw GTA Vice City thought forever going to play it, but after plenty of she's tired...
And so with all games sooner or later everyone gets bored...
That's how people)
There are comrades with years of playing mount and blade - there is a free mode, without a purpose at all. Hosh - a bandit, Hosh - the right hand of a king be, and then arrange the betrayal and fight with other kings. You can arrange the Crusades!
If we consider the game on the presence of end. And so any to annoy can.
vftor wrote:
Skyrim, Oblivion, Fallout - it's not an endless game.
When fully come, what will you do ?
The argument level of a kindergarten, her God. He is writing your example about the RAID (Modern Warfare 2) vs. TERS. Same here, only in RPG more replay value than in any shooter.
When was Fallout 4, set fashion, and play with mods or play another character. It is an RPG, a lot of variants.
STALKER_LEON wrote:
And so with all games sooner or later everyone gets bored...
Yes, but after a year going through the old game
A. Soldier of Light
What the hell replay value, if you need to run the same quests in the same sequence. The game is infinite, and that to opredelennogo the limit when you build your plot. So I was playing Skyrim, Fallout 3, Fallout New Vegas, breaking story quests using cheats, and did everything I wanted of his. Used fashion and played also on the. Now installed Skyrim+Sexrim, and in it I did not become Dovalina, to avoid problems with the dragons.
And the RAID in Call of Duty Modern Warfare 2 and similar games, good to keep in shape.
vftor wrote:
the same quests in the same sequence
Not always. When talking about the main campaign, for example, in Oblivion, Yes. In addition to basic tasks, is secondary. In RPGs this is full. Don't see a subject for dispute, deal to start, what is RPG and play listed in this thread (RPG).
Regarding infinity. Personally I understand it as: when you can play something continuously, sometimes with breaks, but again and again returning to the game. Again going through the same thing or not is not important. If this criterion is fulfilled, the game is infinite )
vftor wrote:
RAID Call of Duty Modern Warfare 2 and similar games, good to keep in shape.
The transition to another topic, in fact. To the topic of eSports or the difference between shooters and RPGs =] In this way, and I can say that Quake 3 is alive and will live forever...
A. Soldier of Light
I have long and well know what an RPG, and do not of themselves pose of a connoisseur. And periplocoideae games (with fun) - it's called replayability, not infinity. Endless game is when you play is always new, using the same game world, and this is only possible with absolute freedom from the story, quests, and depends only on your imagination. Games with these features is extremely small.
vftor wrote:
Endless game is when you play always on a new
That's the difference between us, though it is small. You have it in a new way, and I see infinity of the game in another way: while you're interested in principle in play, no matter how (the nuances), it is infinite )
For me, the infinite game is one that is constantly changing. For example, you can take MMO. Developed constantly roll out to them any supplements, updates or something else. Anyway, they bring into play something new that supports your interest.
Rocnar-Wave
LDS is another problem: players are dependent on the authors, as the servers keep *them*, not you or other gamers (like Quake 3). Once they shut up shop, and all the millions of accounts will disappear, the game will stop. I do not like that when you depend on the developers. But the idea is clear, and I agree with you: as long as the game support, server, active players are, it is eternal.
A. Soldier of Light
Well. Let it be so. Apparently it's the properties of the characters. But if we proceed from the properties of the human psyche, which is the main law that she responds to emotionally significant novelty, that for you the main thing is the emotional significance, i.e. replaying the game every time you're experiencing the same feelings and emotions, and so live in the past, which leads to stagnation, but for me the repetition already interested and I look forward to future development. Probably both important.
vftor wrote:
so live in the past, which leads to stagnation, but for me the repetition already interested and I look forward to future development. Probably both important.
You seem to carry the meaning of video games in real life. They say that the stagnation in the games will move to the stagnation in real life. Maybe someone so, don't know )) but that's not necessary for everyone to speak.