Questions from the noob. (Diablo 2)
I have been playing here not so long ago and not so much, so far I have scored only 92 lvl meteorb sorkoy. I would like to ask a few questions to the diablo fathers:1. How is the diablo clone induced on PG? 75-125 sojas per 1 IP? How many IPs are there per PG? And what program to determine on which IP your game is?
2. Is the Grief runword collected (if in pb) exclusively in superior + 15% ED? What's the chance to knock out [superior 15 ED 5 soc] without sockets? Or a regular non-superior pig will do?
3. What is the cheapest pvp char that will not receive a hat from everyone in a row? I read the rabies guide, but what will he do against, for example, the Charger, Foher and Magpie? Bite and run ... he won't run away. By the way, who will be the Charger's anti-class?
4. Can someone clarify the algorithm for dropping mules on hella? That the 7th mule is dropped instantly, I immediately understood myself. Fuck it, but ... when I ran a 6x7 wig on hella a week ago, I had someone flying out of 6 mules all the time. And not at regular intervals, but randomly, sometimes 3 in a row. Enrages unreal ... I had to recreate the game - in the first 5 minutes of the game, the probability of a drop seems to be less (according to observations), respectively, on the first run we bring down Andy and Duriel, and on the second run - advice and mefa.
5. My magpie is now running in the TR set - what is the best way to change him on hbr? Still, +6 skills per set is not enough, although -20% enemy fire res is very tasty. If you play at 8 ppl with a konvotank, then these -20% res are not needed at all, but + skills and + fire dmg would be much more useful
The list may be supplemented.
Thanks more for the answers :)
ixdon
Dude, I will soon become your fan!;) You want to become a slave d2 on a campaign, only complete mazahists are dragging wigs now !!!
Rivnyanyn, no, there I was not looking for xD
kibor_g, yeah! and if you also drive wigs with a hummer instead of a magpie ... it’s gone
, I imagine it something like this: I’m lvl 49, I lead the wig to hella (the only problem she has is not a pumped-up teleport, she has to carry whole tanks of mana in the chest), and then I do it like this:
The first act goes like this:
Spoiler1. One of the mules creates a game, the rest of the mules and the magpie enters, the party spreads out.
2. Sorka flies to the 4th level of the catacombs, clears the dressing room and puts the TP.
3. The foreman enters the TP and also opens the TP.
4. Sorka leaves the game (so that the mules do not fly out), instead of her comes a hummer.
5. Hammer enters the TP and kills Andi.
That is, first we go through the first act of the 6x6 wig in order to create holes in the second act without any problems.
Holes are created like this (here you have to pant, but once for a 6x6 wig):
Spoiler1. One of the foremen ("head foreman" xD) creates a game, a sorceress and a hummer enter there; the rest of the foremen have not yet entered.
2. Sorka flies to the third level of the Maggot's lair, opens a TP near the larva and exits abruptly (cuts -50).
3. Hammer enters the TP and cleans the room with the maggot.
4. The Chief Brigadier enters, takes his staff and goes out into the city.
5. Sorka leaves the game, the rest of the foremen enter.
6. Hammer rushes (charge + vigor) into the valley of snakes and not very hurriedly goes not the second level of the temple of snakes (if possible, running past the mobs, if they clamp down - twist). And again, if possible, he runs to the altar and from there gives the TP. If it doesn't work, we twist it.
7. The chief foreman enters the TP, kicks the altar, takes the amulet and goes out into the city, after which he cooks the staff.
8. Hammer runs to the summoner ... (everything is like a magpie there, only slower).
9. And so in the tomb, again, a little slower.
Then, in Act 2, the sorceress will clean up the "landing pad" and launch the hummer; in act 3, the hammer will be one to bring down the advice.
ixdon
It would be very strange To
carry it to the xts more time-consuming, moreover, you can lose the magpie itself and you will have to download / dress a new one, and there are also fewer people here, therefore it is quite possible that if they did not cut it as much as on the software. Moreover, he said that he did not feel the difference.
Hammer enters the TP and kills Andi.
Sora, which Andy can't screw up? o_O And it is necessary to generate 1 pp, if that.
Holes are created You
need one hole. : D Use the option with guides / altar men (mules whose altar is broken / summoner killed). And this is done once for 36-49 wigs. The rest is heresy.
to drive wigs according to the norm of a nightmar with a magpie, and already on a helle - a hummer?
ixdon, this is clearly a bad idea. :-) Believe me, litter is capable of keeling everyone on the helle, and in terms of speed, the rest of the cell and nearby did not lie around.
read the guids about the locomotive forty - it's not very difficult there. Yes, there are some items that make the litter thicker, but they are not required for wigs. the main thing is to start doing - you need to generate 1 pp, if that. © the second is to take into account that the consuls have a very slow health regen, and the third is to use a static, dude! ;-)
Consuls have very slow health regen.
They don't have it at all. But they can heal each other.
I have litter so far only 51 lvl. Yes, she has a shard, magfist and a shield with 3 PD, but against cold immunes she does not pull at all :(
against cold-immunes, she does not pull at all
. Carry a sledgehammer with you on a cold-immune. ©: D Or swing a little wall and a new one. There will be enough for THOSE immunes.
But they can heal each other.
passed, Tamara and I are orderlies, are orderlies Tamara and I? : D
ixdon, make a mess like mine ;-) for imunov forget, ara! =)
PS in cold craftsmen enough ~ 15.
Someone took and minified all my posts in this thread. HM.
Obsessed, it won't work anymore, I threw 20 into the cold master. And one skill point in a new one, so how can you do it anymore :(
A few more questions, if the forum users are not tired of answering them yet :)
- When is it better to convert enchantments from classics in LOD? After completing the second act or after the third, so that all that remains is to smash?
- Is it realistic to blame Duriel on a helle without a BO-beaver? And then I'm too lazy to swing it
- If you download the BO-beaver, in which act to look for +3 Warcries fluff from merchants? On the LOD I was looking for the malakhs in the 5th act on the helle, but here, ahem, there is no - as well as the 5th act xD
- What is the "expert rating"? Almost all members of the forum have it equal to 7, and only 6 people have it 8+.
When is the best time to convert enchantments from classic to LOD? After completing the second act or after the third, so that all that remains is to smash?
How convenient. If you do it quickly and safely, convert to A4. There is a bender in the lod - in a3. In these conditions, the time difference is minimal.
Is it realistic to blame Duriel on a helle without a BO-beaver? And then I am too lazy to rock it
Completely. And not only a fool. But with more rarely, you need to eat cans, at least. Yes, and xn, as it were, is not superfluous. ;)
If you download the BO-beaver, in which act to look for +3 Warcries fluff from merchants?
There are no such on cl. Only 1-2 barbs. Torment at nm.
What is an "expert rating"? Almost all members of the forum have it equal to 7, and only 6 people have it 8+.
Do not mind it. This is the flood rating. : D
And another question has ripened. How to clean a patch near a staff on a helle? I ran there for about 20 minutes, the skeletons could still be taken out, and the mummies are immune to the cold. I beat the skeletons - the mummies raise them. Miraculously, he froze and killed the skeletons, while the mummies continued to shoot. Mules are constantly flying out, sometimes three in a row, the mummies are driven into the stanlock (almost fell, got off with 2 fullks), you push them with telekinesis, the mummies run back, the mules fly out ... but after another 5 minutes my torment was over. Disconnect with throwing out all 7 windows.
Did you need to generate them at 1 ppl?
and mummies are immune to cold.
ixdon, or drag 5 mules and, if necessary, start a boor, but this is henya. or pump litter with a powerful Firewall (like mine; D) and carry out immunes through the screen so that they don't run. telekinesis is better to grab the cans, and not push them - the chance of repulsion is not high, and you can shovel. :-)
Was it necessary to generate them at 1 ppl?
necessarily. in general, it is better to think over or slamzit (for me, xs) the maintenance scheme.
I did the 2-3 act of hella like this: the game is created by Hole-bo_barb, looks at the symbol of the tomb, sorych enters, party, Hole shouts out at her and leaves. sorych keels 1) advice (except for 1 fire-cold immun), 2) flies to Met, one screen before him gets lost in the city, 3) flies to Dura, keels her and puts TP in front of the angel (without touching him!). everything at 1 ppl.
in general, you can "press" from both sides - improving the scheme so that the litter is lighter and making the litter fatter.
ixdon Pump the magpie before it's
too late. Very good and necessary weight for FW wigs.
I seemed to have 15 cold mastery, Fo max, Fw max, and Tp max so as not to carry a lot of mana. You generate 1ppl and there are no problems with cold imuns. The wig was kept up to Hf for 40 minutes without straining !-)