Legendary - is there anyone? (XCOM 2)
Sorry for the idiotic question, but are there those who passed on the Legend ??I just bought the game today, and since I almost always do it now I set the highest difficulty. And at the very first mission, he thoroughly arrived. IT'S GENERALLY POSSIBLE TO GO HARD and without the load of hundreds of saves "What if you get lucky like this?"?!?!?!?!
bloodraine
I have already passed the legend of the terminator twice and all with due attention to pass. Now I started for the third time and already at the stage of magnetic weapons and everything is also being killed. It's hard, sometimes with nerves. Just recently, in a mission where you need to steal a bottle, I killed 18 aliens without a single wound and almost lost a detachment on one MEK, they were able to kill him from the third round in 5 wings. Yes, it is unnerving. But believe me, the game will become much sadder if you put the mod on + 25% accuracy. And by the way, each new playthrough is better than the previous one. Red Mist is a second wave setting in the first part, which reduced accuracy when injured, although before the long war mod it only worked on xcom soldiers. I don't really use the smoke ones, but the noise and noise ones have repeatedly saved my life.
In general, he always and everywhere makes everything nervous, he will never be fair😊 such is the god of the rent, evil devil
Ahh, I got it! The game is made for masochists! Allowing to burn the quest.
Okay, I resigned myself to not being without losses. But, damn it, when the quest is obviously IMPOSSIBLE to pass ... this is something new. You are in a hurry so that the enemies do not blow up the Transmitter and break through - and of course you get from the transmitter 6 pieces of mobs led by Sectopod (or whatever his robot is huge of them) AND WITH THIS THEY STILL TRY TO SHOOT HIM !!! I'm in the creative field. I already gave them my slaves to be devoured - on a drum! For any, another mob remains, which, with a mockery, fires the transmitter. What a dedication to the beach.
I spent three hours on the quest. Naturally with saves. Hmm, the game is clearly not for perfectionists.
A question to Sergey: for some reason I can't believe that with 24+ corpses on hard it is possible to pass. Where does the buzz for newbies come from, huh? So that is not always enough for everyone, plus what kind of newcomers to kill the elite? If there were no hours, it would be possible to catch a little bit by packs, but this is not possible here.
bloodraine
According to the legend, the cost of new fighters / engineers / scientists is the same as on the veteran, and the material / intelligence comes out by an order of magnitude, because the game is longer and you develop longer, which allows you to buy almost all of them almost every month what kind of materials, what kind intelligence.
The evil and merciless Rand in xcom can be hit with an accuracy of 12%, or you can miss with a 98% chance. But it works both against the player and against the computer. How many times the spearmen ran at close range and missed, how many times they flanked me and did not hit. The same Andromedon in close combat generally hits at best 1 out of 3 times. All missions are completed, and if they are not, then something was done wrong either in this mission, or earlier, or on the global map. XCOM every mistake you make affects the further game. Received 2 days of damage due to stupidity, the soldier went to the hospital for 20 days, you take a recruit on the trail of the mission, as a result of which you get injured there, for example, you could not have received a soldier from the last mission in the ranks, etc. I pass the legend on the terminator 3 times already and I do not believe that it is impassable. Although sometimes you have to refuse to fly at all on a mission or evacuate. It is even more balanced than in the first part of the game, where the first two months oh ... eat, then you seem to strain a little, and then generally facerol on the keyboard. It's a little easier to start here, but you can't play face roll at the end either. XCOM has to be played on the Terminator, not necessarily the Legend. It's more interesting to play a professional terminator than a legend with save loads.
I'm sorry for the Persians. I turned the first Persian who survived into a wife - well, how can I get her killed :-) True, she seems to have been killed only once, or even never, I don't remember. And hold on to my Jack. True, I have it Sniper - I thought I would make a Psi lab and convert it into psionics, but, it turns out, only with beginners you can :-(
And I see you also have failed missions (6pcs). So I say - the game is not for perfectionists
bloodraine
The game is not for everyone, much less a legend. But what I'm talking about is that the game is not designed, that everyone will be alive and everything will be done. It's just that every injury, death, failed task will then come back to haunt you with a new splinter under your fingernail. Sometimes tasks had to be ignored altogether, because All were wounded, and the newcomers could not trample on the archons and other heresy. For this, the game has invented easier difficulties so that more people can play it. To each his own. For me, turn-based strategies are like a drug, I adore them to the core, but for example, I have already played 1800 hours in the incentive for the same Dota and about 1000 more, I think in the first Dota, but as I played at the rating of 3000, I still play (for those who do not understand 1000-2000 flawed wright, 2000-4000 is something in between, 4000-6000 is high and 8600 is an absolute top) and at the same time I do not run and shout at the forum that Valve is shit.
On the terminator legend there is only one rule for victory not to die on missions, it is clear that on the terminator this cannot be avoided at all, but you need to strive. Sooner or later, you will still develop everything that is needed and not needed at the base, but if you die, then you will not see victory. You need to focus specifically on tactical battles and not on the global map. According to the legend, clinging to another pack almost always leads to the loss of fighters, we go very carefully with literally short dashes of 5 fighters in an overwatch, the sixth moves further and so on until the enemy is detected. It is highly advisable not to stumble upon the pack ourselves, but so that the enemy patrol itself would come out on you. This gives you an overwatch trigger and plus the move is transferred to you, believe me, this is a huge advantage in the legend, of course all this applies only to the terminator mode. And the main mistake that everyone should know is that after reviewing many records on xsom2, quite a few make it. The whole squad goes by spending both action points and the last one, say 6, the fighter clings to the pack. Then something terrible happens. The detected enemies first scatter, taking comfortable shelters and believe in the legend they are not sickly so they understand them, without meeting an interception from your side, since you spent all your points on movement and did not turn on the overwatch and already start a full-fledged attack. As a rule, such a mistake can cost the lives of the fighters. without meeting an interception from your side, since you spent all your points on movement and did not turn on the overwatch and already start a full-fledged attack. As a rule, such a mistake can cost the lives of the fighters. without meeting an interception from your side, since you spent all your points on movement and did not turn on the overwatch and already start a full-fledged attack. As a rule, such a mistake can cost the lives of the fighters.
Who knew all this is a fellow and has Valhalla on the legend. Who did not know, I will be glad if I helped with something. The god of randomness in HSOM2 is just a cruel creature.
And yes, the most important thing is to survive the first attack on the rebels, how many times he started a new game on it. By the way, who did not notice with the last patch this mission was rebalanced, the faceless now run at a shorter distance and do not attack immediately after being reborn.
At first I played on a veteran with saves, interest disappeared in the middle of the game, and what interest can there be if you can always beat any jamb, I finished it off stupidly out of interest in what was there at the end. Now only a terminator and only a legend. But it burns well, sometimes you take out missions on snot. I still remember the evacuation of a VIP out of 5, 3 soldiers survived, 2 of whom with a unit of life and there are 2 more packs ahead and there is no way to escape from the map, I thought I’ll put everyone there, but no three, but in fact I took out 2 packs with one. This is where you have to think and weigh every step and pray for every shot. This is a completely different game.
Yuri Tuboltsev
Yes, many people cannot appreciate the game at its true worth, because the thrill is the terminator legend, that's where the hands are frightened. And with a save game, and even on other difficulties, the arcade turns out to be some kind, not a tactical strategy☺
Yuri Tuboltsev wrote:
At first I played on a veteran with saves, interest disappeared in the middle of the game, and what interest can there be if you can always beat any jamb? Now only a terminator and only a legend.
As if someone prevented you from simply not using the saves, kill, start the mission again, what an excuse for your lack of skill.
saa0891
Nobody interfered. But there is no such feeling. There will always be "well, I'll boot once," oh, my favorite sniper was killed, well, I'll boot one more time, and so on. And where does the inability?
Sergei Buvaka wrote:
"Well, I'll boot once," oh, they killed my favorite sniper, well, I'll boot one more time, and so on. And where does the inability?
This is the inability, if you can’t play without saves, and at the same time you write that the saves are not interesting.
saa0891
And here is the inability, I'm just playing the terminator legend and have already passed 4 times. Tell me I can't! But at the same time I cannot play with saves. Why then play with saves if you are not going to load? In order to boot in an emergency or what?
Sergei Buvaka The
man wrote that saves are not interesting, so it prevented him from simply not saving, what is the problem at all, he wrote in the place that saves spoil the gameplay, this is just bragging.
Sergey Buvaka wrote:
In order to boot in an emergency or what?
So first you need to decide how you want to play and what you really need, that is, in critical cases it turns out interesting with saves, I'm not against it, it's just that such posts sometimes really surprise.
saa0891
I tried to explain to you. That feeling of fear disappears, there is always an opportunity to boot. I completely agree with him. But if you don’t understand, forget it. You know how you promise yourself to quit smoking and when there are no cigarettes and there is no opportunity to buy, then you do not smoke, and when the pack is in your pocket there is always a temptation. Here is about the same
Sergei Buvaka wrote:
You know how you promise yourself to quit smoking
I completely agree with this, ultimately depends on a particular person and his will.
saa0891
This is about the essence, only here you get pleasure, and do not fight with some sore