Which unit do you like best? (Stronghold Crusader)
Which unit do you like best? And whyAs for flamethrowers, I will say - I respect people who know how to use them competently during an assault (not in defense, but in an assault)))) because if everything is simple and clear in defense with them, then when assault with flamethrowers you need to be more careful. They are simply indispensable for the detection and disposal of oil pits)))
Assassins (assassins), Pickmen (pikemen), Infantry with leather armor and maces, and of course Arbolechniki!
Horse archers, 300 to make and there is no fortress))) also Crossbowmen who somehow do not answer correctly when you select them ("Jump !!!!") sounds cool if they are on the tower)))
Yes) Horse Lukers are power. In general, there are few units ... as in the first Stronghold, despite the mercenaries.
During a siege: catapults, trebuchets and ramming.
On defense: Horse archers, archers, infantrymen, swordsmen.
- Feel our power!
At an early stage, at the start of a mission, I always hire monks, very strong and not expensive, only 10 pounds, so you can stick 45-50 pieces to protect against enemy raids and sieges. (And the cathedral increases the satisfaction of the population)
-------- The
infantry is very maneuverable, but poorly protected, and works wonders in large numbers) Pikemen are excellent for siege and defense of the castle. Also Crossbowmen and Archers, and of course Horse Archers.
Horse archers, slaves (excellent saboteurs), just archers, well, crossbowmen are also a good option if resources allow. I usually focus on the economy, I slowly develop and bribe the horsemen, and when there are already a couple of hundred of them, I hire a couple of swordsmen and zerg ...
Damn, I wanted to play something, I need to swing it))
In defense, I use crossbows and eastern archers, the former against armor - the latter against enemy shooters and non-scolded units. I don’t do infantry in defense, I don’t get it)
In the attack I use horse archers + arsonists + assassins. While the fortress is burning, the cavalry cleans the towers, and then the assassins go straight to the lord.
"Well, in general, the most unique troops are horse archers. Therefore, when we play with friends against each other, sometimes we agree on a limit of up to 100 horsemen. Otherwise, zh0pa starts))) because no tactics work against them, except for burning oil, stakes and such the same detachment of horsemen)))
And so, I use all types of troops, except for jamshuts-slingers and dibil-spearmen))) "
Don't tell me, my friend and I played like that 5 years ago, I created 500 horsemen, he also crossbows) My cavalry did not live a minute. Crossbowmen are the most versatile destroyer kl. In general, there are always moves)
Infantry - pickkiners and assassins, ranged attack - crossbowmen, siege - trebuchet.
By far the best assault variation: A couple of hundred horse archers and a couple of dozen assassins
Carry out everything in the trash
Checked *