The full solution of the problem under downloads textures (Fallout 4)
1)need ENBost the latest version in the file enblocal prescription[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=8192(not reacomend to put more the game is not able to use a greater number of CMV memory)
and throws everything in the game directory where the executable file
2)next we need dxgi(on request it is here on the site called new antifreeze)throw the
3)in the file Fallout4.ini Which is C:\Users\*user name*\Documents\My Games\Fallout4
[General]
uInterior Cell Buffer=12 number memory used in the premises
uExterior Cell Buffer=144 number of memory used in open space
bUseThreadedBlood=1 to use the multi-core processor when processing blood
bUseThreadedMorpher=1 to use the multi-core processor when processing materials
bUseThreadedTempEffects=1 use multi-core CPU processing effects
bUseThreadedParticleSystem=1 to use the multi-core processor when processing scripts
bUseThreadedAI=1 use multi-core CPU processing, artificial intelligence
bUseMultiThreadedFaceGen=1 use multi-core CPU processing when generating entities
bUseMultiThreadedTrees=1 use multi-core CPU processing vegetation
iNumHWThreads=8 number of compute threads
iPreloadSizeLimit=262144000 before loading into memory(can increase boot time)
bUseHardDriveCache=0 do not store cesl on the hard disk
[BackgroundLoad]
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
Improves performance with powerful CPU...too lazy to paint
[Papyrus]:
iMaxAllocatedMemoryBytes=5000000000
Then change the value marked ******* the value corresponding to the amount of your RAM in the system, by consulting the tab below:
if you have 4 GB of RAM -> iMaxAllocatedMemoryBytes = 2000000000
if you have 6 GB of RAM -> iMaxAllocatedMemoryBytes = 3000000000
if you have 8 GB of RAM -> iMaxAllocatedMemoryBytes = 4000000000
to add in section [General](Actually the hero of the occasion))I Want to note that this is not a range and the number.So when you first start the textures loaded a little longer.
iTextureUpgradeDistance1=9600 (default 1200)
iTextureUpgradeDistance0=4800 (default 600)
iTextureDegradeDistance1=12000 (by default 1500)
iTextureDegradeDistance0=4400 (default 800)
You can visit different options to increase two times from the default fps in General or sits down and the situation improves(not much) don't forget to change VideoMemorySizeMb=8192 for VideoMemorySizeMb=4096(since these values are strongly connected and depend on your system)the larger the value, the texture will be longer loaded but they are loaded more and Vice versa.
The system needs a powerful!!!(but on average will go with lags)as a result, any under downloads and soap textures!all clear and beautiful.
And warns the download locations may be increased and the game eats up to 12GB of RAM(in my case, as gives under 6GB video memory)
Tested on 3600Hz i7 16GB RAM GTX770 2GB memory(fairly average PC everything on ultra + this config gives 40фпс playable)
maksfighter
iTexMipMap...can't Remember but it was in the beginning responsible for the displacement of the normals makes the texture a little more relief(Ultra = 0)
maksfighter
everything else works too will feel as if the computer is old.And Yes the little things)
maksfighter
Not for that), all put can be artifacts especially on multi-layered textures)
iTexMipMap=0 is defol on ultrate seems like from the loading of textures it doesn't save
possibly save full unpacking of archives with textures
and the method described above with the increase in pozarowski
naturally the graphics card should have about 4 gigovas a memory kit and a good kit of memory peck
in the case of non-compliance of these requirements, the problem should be solved at the hardware level, extreme overclocking memory and the chip card and the system as a whole including the internal bus, memory and Express controller with the North bridge if it is on the Board.
I'm so in assassin unity did here at no dropsy or Prince
MunchkiN 616
Decompression for sure would help.But there is a new format for the Nada extractor normal to wait
david11
look at PG files are utilities out there that unpacker in the beginning somewhere
after unpacking it will be necessary to erase in ini all of the following archives
and to me this is laziness to be engaged in
david11
if it sees and pulls out all the files then no
and I doubt that this will effect. it can help me maybe I have started nedogruz of entire locations and sometimes find some thing. and the engine its taking forever to download from that, the game just stops on the floor-5-7 seconds. but this rarely happens.
MunchkiN 616
Not lazy and unpacked, it only became worse. The first loading increased 3-4 times, the textures during the game began to be loaded longer. I do not advise.
iNumHWThreads=8 number of compute threads
This option is apparently only for the owners of i7.
Play now with the new patch with these settings. The game has become unstable. When you scroll the camera constantly brake to happen, and download longer steel.
david11
Hey will man and if you unpack archives with textures and put the textures from mods Texture Optimization Project to replace the file and zip it back ,as it is already checked when the installation of TOP as described in the normal instructions you receive more Zapadni in load was verified empirically
david11
Finally a complete solution trouble textures!
http://forums.playground.ru/fallout_4/tech/nakonets_polnoe_reshenie_trablov_tekstur-906421/