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AT_Sagor 11.11.21 11:45 pm

Impressions from the Enhanced Edition (Divinity: Original Sin)

I think that since the game has changed, then a new theme is needed and in general it is strange that no one has yet written their impressions of the Enhanced Edition version.
We walked through all aspects of the game - the already wonderful product has become much better: new things, skills / spells, skills, feats / perks, dialogues, statuses, graphics, enemies and god of everything else that I haven’t noticed yet. The battles have become much more difficult, at least for the tactical difficulty mode of the game (hardcore did not choose - battles without deaths and loads are clearly beyond my modest strategic capabilities), new enemies appear in unexpected places, old ones have new abilities, which makes the battles even more difficult, but many times more pleasant. I was very pleased with the appearance of grenades, with them you can really throw out a couple of cunning tactical chips. The appearance of wands in the game brings more freedom for the magician at the beginning of the game, and as a ranged weapon they are not bad at all, especially since they can be taken in both hands (yes, and now there is such a skill as well). It's nice to hear that many dialogues have been voiced (I won't talk about 100% voice acting, since I haven't played so much yet), and the heroes now more often say something during the battle. By the way, I noticed some changes in the old tasks, which could not fail to please. The appearance of a book with recipes makes needlework and blacksmithing a little easier, which is also not bad in itself, since from time to time it happened that you forget this or that recipe. The interface has become much more pleasant, which is a very big plus, there are many display icons for certain statuses, values ​​or actions. The appearance of a book with recipes makes needlework and blacksmithing a little easier, which is also not bad in itself, since from time to time it happened that you forget this or that recipe. The interface has become much more pleasant, which is a very big plus, there are many display icons for certain statuses, values ​​or actions. The appearance of a book with recipes makes needlework and blacksmithing a little easier, which is also not bad in itself, since from time to time it happened that you forget this or that recipe. The interface has become much more pleasant, which is a very big plus, there are many display icons for certain statuses, values ​​or actions.
Of the minuses - this is that all the same bugs remained, at least that haunted me personally; resolving disputes through a mini-game as they were so-so, and remained.
PS Fuh, it seems like a pack of everything that I could remember from what I saw and felt.
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AT_Sagor 11.11.21

Ogyr4ig
Correctly understood - now it is a permanent value.

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Ogyr4ig 11.11.21

at_sagor
Sadness ... So it's time to start a new game and download the heavy two-handed. And then the damage from the thief is now 0 ...

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-Dismal- 11.11.21

Ogyr4ig is
very controversial ... 2 daggers each with 2 sf with a 20% chance of something, then if not dd then the debuffer is fierce ... besides, you will have to open the syn branch anyway, because in the enhanced edition without "Sandals" no matter how ... here's an example for you there is a bug with a medallion of the Royal Guardsman - that frequent case when a puzzle is bugged (!) will be saved only by "sandals".

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Ogyr4ig 11.11.21

-Dismal- The
last time I played in divinity 1.0, where the warrior could raise the resists above 100%, and the pair of thief + magician with invisibility was imba.
Now everything has somehow changed a lot. We need to look for a new imbo combination :)

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AT_Sagor 11.11.21

Ogyr4ig
Resistance can still be raised over 100%, but only with the help of magic or potions. The objects themselves, together with skills over 80%, cannot give - such is the limitation. I often use fire resistances of over 100% in order to calmly walk along the hot lava, but "Floating Sandals", as it was written -Dismal, is quite a worthy thing - with it it is much easier to overcome surfaces, and already at the very early stages of the game.

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Ogyr4ig 11.11.21

at_sagor
Another would like to know what kind of "floating sandals")

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AT_Sagor 11.11.21

Ogyr4ig
This is an ability of a thief (beginner level), which allows you not to touch the surface for n-th time. It saves a lot in battles and in those cases when you need to run through a field of lava or poison.

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Ogyr4ig 11.11.21

at_sagor
Thanks, pumped it over :)