DS: Ice Wind (Dungeon Siege)
I bought myself DS Icy Wind, but I look at the forum about it not a word. Tell me where this thing came from. Small heroes are pumped up to a maximum of level 30. But Nitsche was so happy to chop.In fact, you can try, I personally did this: you throw only cards from Alvarios and everything will work. This will fix the bug in the swamps.
Ice Wind on the Hard level can be passed through the so-called. "micro". When you see a cool monster, you find a stone or a fallen tree nearby, put archers or magicians you want to pump on a monster nearby. You send a "terpily" - a unit that does not need to be pumped, closer to the monster and call it on yourself. You run to the stone and run in a circle. Optimally, before giving commands to the patient to pause (that is, at turns, when he needs to change the direction of movement, press the spacebar, give a command and start the gameplay again. The option when the patient runs around the rest of the team members did not satisfy: the monster runs directly and manages to get a tepee on turns.The maximum achievement is four melee fighters for one tepee.
With archers and magicians, it is a little more complicated - at first you have to run around them - the monsters do not go far from their locations. Then, when I pumped on melee fighters, I calmly returned and took down the remaining archers and magicians (with one or two volleys - a corpse). They just didn’t dare to post someone.
Failure:
Well, applying a pause is still a kind of "scam", since the technique is not within the framework of the
game itself :-) Besides, the method you described is only for pumping firing units. You yourself write about it. And this number will not work in the open field either. And there is also a risk, in the event of an unsuccessful turn of the "patience", that the melee-monster will turn out to be not quite a complete fool and will rush at "comrades who have fun shooting at a moving target." In addition, the monsters-shooters will not run after the "terpila" especially, and in the early stages of I-Wind, in 2-3 shots they will kill him on the spot.
So I think the method (volley - ran off, volley - ran off, etc.), which I described here a few slots above, is more universal. And you can vary - leave one of the units stronger in the melee-mode, so that before leaving he has time to hit the monster that has run up. But you have to play skillfully, to feel the rhythm.
It does not work very well only with arrow monsters, which can fill you to death with 1 shot. And even then, it was possible to cope with Skelos like that, since he does not always shoot and not immediately.
But it is best to have 2-3 fighters, at least if you go through everything (secret places), then in principle they are able to withstand a lot.
It's fun to play IceWind online.
People, somebody light this thing up through a donkey. Many will be grateful to you for this noble deed.
2 Raccoon
This book fell out of some kind of ice / snow magician (spell ice mag)
Each shooting monster in the DS (except those using a bow, crossbow and some cannons) has its own magic. These magic are locked to players. Using these magic is cheating (but maybe you need a mod). Most likely this is a translation bug (otherwise it would fail more than once).
I go on a hard, one, swing a warrior-battle mage. Passed three chapters, I enter the chapter Faleran. About difficult opponents: Archers (and other powerful arrows) - extinguish with magic (for example, a shot of a soul spear, a step forward, moving away from an arrow, again a soul spear - a step forward); Knights with axes - I call the "dark", the knight chases after me, I stop, he swings, I take two steps forward, sometimes after that I release the "soul spear", and at this time the "dark" wets him on the sly (also for Lord Geisner ), for other knights I and the summoned "mucose" are enough (also for dragons and purple crystals).
Since I walk alone, I act by luring strong monsters one by one (sometimes two), more often I lure out with a shot of "explosive", which I simply throw with the right button in the direction of the monster. In principle, I think it's realistic to go through with one magician, but I don't want to repeat myself.
I like weapons with a freezing effect more (especially my son :-)
Does anyone know where you can get the same spells that Gom uses (the most important boss) in the original version of ds
(single, the very first map of Kindom of Ehb, at the end of the last, ninth chapter). Very effective spells there.
Maybe you can download them or something else. Help, please.
PS Nastolgiya tortured me.
My installer from 7wolf does not start, writes memory written memory loading not done: Error.
Should I put it on top of the original Dungeon Siege, or what?
Help.!!!!!!!!!!!!!
Is there a map, or some mod, to quickly and easily get all the sets (those that are highlighted in green), or a map on which only these sets are scattered among the enemies, please help. And then I'm tired, I've been gagging for the second week, and all some kind of nonsense flies out or what is already there. Chicken level does not offer and unpacking resources with the subsequent study of it too. And also, maybe someone knows the site, or something like that, where you can see what sets there are in this world.
http://www.siegenetwork.com -> MODS
section "Mods". Just press CTRL + F and write "Mods". He will quickly find what he needs.