Blade fury assasin (Diablo 2)
So far, a draft of the assassin's guide using the blade fury skill.Introduction
From the very beginning it is worth deciding on one important point. Our character initially loses to almost all other characters in the game, in terms of damage, survivability, ease of play, and so on. He will not kill anyone in pvp, he will not be able to clean up locks alone for 8 players, he will not be able to easily pass uber. ... The minimum gear for no matter how convenient the game cannot be called cheap. Well, okay, the main thing we need is new builds for the old Diablo2 game in the new 2015.
So, here's the main thing we need to know about the blade fury skill of the killer:
Blade fury is such a skill for the killer, it is very similar to the inferno of the sorceress, the same preparation animation, and then the continuous release of shurikenchiks, instead of a thin stream of fire. However, the inferno of the sorceress, because of the cut damage, is even more wretched than the blade fury, but this is by the way. Unfortunately, the blade fury has a physical basis and the attack rating is important for him to hit, plus this attack can be blocked by the shield. Moreover, the creators of the game did not bother to give this skill at least some kind of bonus to the attack rating, from which we will suffer for the rest of our time playing for this character. And, probably, this is the only skill with physical damage and a miss chance that does not have a bonus to ar. (although even the super-useless poisonous dagger of the necromancer has it)
And now a little pleasant thing in this barrel of poop, the speed of releasing knives from hands is NOT affected by fcr and is NOT affected by bonuses to ias and the base speed of the weapon. It always emits an asterisk every 6 frames. So you can forget about thresholds / breaks for attack speed.
The main influence on the damage from the blade fury's shuriken is the damage of the weapon in the right hand (3/4 of this damage for one-handed weapons and 3/8 for two-handed)
Plus the skill level affects this damage. But don't look that there is such a miserable increase of 101-103 damage at level 20. Let the monstrous formulas used by blizzard to calculate the damage of the blade fury remain a mystery to us. But in fact, pumping a 20+ level blade furik will give us 1000 damage from a shuriken and more. For a hike, this bonus goes to the basic attack of the weapon, which is then amplified by the force and ed, perhaps even of the weapon itself, but in any case I won't tell you the exact formula, because I don't know it myself (funny smiley)
Yes, let me remind you that the blade fury skill is not some kind of fire or forest magic, it deals physical damage and is affected by most of the modifier and properties of your weapons and equipment. Namely on it works:
Mortal Strike
Crushing Blow (he is cut as from a ranged attack)
Open Wounds
Knockback
Prevent Monster Heal
Ignoring enemy defense and - target def%
Life and Mana Leech
Chance to cast on Striking
Hit Freezes Target
Hit Blinds Target
Hit Slows Target
Hit Causes Monster to Flee
As you can see that almost everything affects him, except for the following properties:
Chance to cast on Attacking
Pierce Target
Skills:
Balde fury - 20. That would at least somehow raise the damage from the blade furik.
Death Sentry - 20 (our skill of mass destruction, in our case the explosion radius of about 16 yards turned out)
Burst of Speed ​​10+ or ​​Fade 10+. Depending on how much resistance we have and how much we love fast driving.
Fire Blast - 10+ (synergy for Death Sentry, so that the trap has more charges)
Lightning trap - 0+ (to increase the lightning damage of Death Sentry, after all, we will constantly use it)
Claws mastery - 0-20 If you use rare ethereal claws with good damage as the main weapon.
In general, that's all. You can also pump venom or shadow, of course. In the case of poison, it will also receive a 3/4 or 3/8 penalty depending on the weapon.
Equipment:
Weapon - Death in the ethereal berserker ax
Alternative: Ethereal Rare Claws with a bonus to ar, a chance to curse, and holes. but finding them is unrealistic, so let's stop death.
Shield: Storyshield with um rune or 40ed charm
Armor: Fortick. Without options
Gloves: with lava gout / fights / souldrainer
Helmet: gulyama face with rune um or jewel + 40% ed
Belt: vigor (against souls) / thong
bots: goreriders
amulet: angelic wing
ring: angelic ring
Ring: equal / second angel ring. Although the speed of throwing shurikens is not affected by freezing, it is rather unpleasant when the speed of movement decreases and traps are slowly thrown.
Swap - CTA with spirit or big polerm with a good runeword who casts 20 ench with a 50% chance if they kill anyone.
Inventory: Skillers for traps - 5-6 pieces, with or without health. And also small charms for plugging holes in resistances.
torch, anikh
Mercenary:
We take either a measure with a might aura or an aura of precision. Equipment depending on your wealth
1. Merck with infinity, fort, aderiel hanging. If we want to play comfortably and easily hit enemies even with a tatim flawed ar.
2. Merck with reapers toll, some kind of useful armor and a useful hat. Plus, the curse will further increase our physical damage and slow down especially sharp enemies.
As a result:
Health will be 1400+
Damage 5-7k from one star.
Attack rating about 3k +, with obi enchi about 10k.
75% block. many ds, many cb, little def
Comparison with other characters:
Amazon archer - play dry on ar. We win in survivability, we win in damage to one target.
Paladin Zealot - seriously lose in vitality if we wear fights, we lose dramatically in vitality if we don't wear fights. We have comparable physical damage, but due to low ar we lose in damage. We win in massive damage thanks to the death trap.
Links:
Many thanks to the dude who did blade fury tests with different weapons: http://diablo.incgamers.com/forums/threads/blade-fury-analysis.732539/
Old topic on blade fury asasyans: http: //www.rubattle .net / forums / diablo_2 / lod / para_voprosov_pro_alternativnih_asek-813106 /
Pupiu: W
Yes, we would raise the damage, remove the 3/4 cut on the weapon, add a bonus to ar. But blizzards know better.
This is precisely why Gaied's original version was written in such a pessimistic manner. Perhaps divinely rare cursed ethereal claws would improve the situation a bit. But the appearance of such on this server is incredible.
RescueCat
I got a brilliant idea to use Lawbringer instead of Death BA.
Pushes souls, gives decors, great.
a esli poprobivat bez blocka? s kakim nibud dvuru4nim drinom tipa eth obi / infi / death? sm i mb budet norm tolpu kontrolit
RescueCat
There is also eth Shadow Killer (33% Chance To Cast Level 8 Frost Nova On Striking)
"The minimum gear for no matter how convenient it can not be called cheap."
Come on, I dug up Natalya's set on mules, it is quite possible to run "pho fan" in it alone, even with this build (mind me).
Yes, she has no profit at all to run, - this skill current as an auxiliary one can be shaken by ICQ, and she can shoot the traps with chaos so as not to get bored, while the HP blows everyone and everything; D
Would develop this skill
bliz ... imAhead, ^ the essence of all current topics on the game.
But blizzards know better.
RescueCat, they do)
But the appearance of such on this server is incredible.
life in this country ends in death! ; D
SergeyS1988
"a esli poprobivat bez blocka? S kakim nibud dvuru4nim drinom tipa eth obi / infi / death? Sm i mb budet norm tolpu kontrolit"
For a two-handed weapon 3/8 penalty for damage. With a two-hander, you definitely will not work. If you can, of course, shoot a toll from the reapers, but it is better to let the same decra from a one-handed lovebringer (by the way, it is also not very good, the damage is too weak) You
can also try with two claws. The first ethereal chaos +3 blade fury, the second rarka +5 blade fury. But the classic block is still more reliable, although if the merk tanks it should be good, plus there is ds cb on death, there are no such tangible bonuses on chaos.
daimond108
There is also eth Shadow Killer (33% Chance To Cast Level 8 Frost Nova On Striking)
Shadow Killer is not the best in terms of damage. Far from the best. 200 damage against, 150-500 for death, and there are no useful properties:
"The minimum gear for no matter how convenient it can not be called cheap."
Come on, I dug up Natalya's set on mules, it is quite possible to run "pho fan" in it alone, even with this build (mind me).
It is possible without Natasha. I abandoned the single for her to pass, after the angelic combo just drew myself. It became too easy, although the weapon was generally some kind of krapulka (passed by 1 pp)
Obsessed
Life in this country does not end only with death, the worst is yet to come!
Apnu an old topic instead of creating a new one. Well, did anyone play such an ace? Is it realistic for her to go solo in a Hell? Speaking of perfect equipment ("dreaming and not deny yourself anything"): what is the option like eth Rune Master with 5 juvels 15 max dmg 40% ED?
ixdon
eth Rune Master with 5 juvels 15 max dmg 40% ED?
As for me, 100 crash is better (50 death, 35 gulik, 15 gore).
ixdon
15 max dmg most likely does not add, the runmaster does not have DS and CB.
I downloaded a test drive here and ran the single for a bit, you can do the same.
To dream and not deny yourself anything is like this:
There will be no problems with the passage of hella in solo even without gear, you can still kick the bosses.
Well, if on the way somewhere you drop angels and at least a bartuk, then it is possible. As a last resort: lalbringer + kick + ds - there should be no immunes at all.
Well, did anyone play such an ace?
Yes. And now there is a furisinka.
Is it realistic for her to go solo in a Hell?
One pretzel with a random (!) Pumping almost without rerans brought in hell, mainly due to BF. So yes.
and what kind of option
you will assemble, you will find out. ;)
And yes, 100 crash is better.
15 max dmg most likely does not increase
.