Blade fury assasin (Diablo 2)
So far, a draft of the assassin's guide using the blade fury skill.Introduction
From the very beginning it is worth deciding on one important point. Our character initially loses to almost all other characters in the game, in terms of damage, survivability, ease of play, and so on. He will not kill anyone in pvp, he will not be able to clean up locks alone for 8 players, he will not be able to easily pass uber. ... The minimum gear for no matter how convenient the game cannot be called cheap. Well, okay, the main thing we need is new builds for the old Diablo2 game in the new 2015.
So, here's the main thing we need to know about the blade fury skill of the killer:
Blade fury is such a skill for the killer, it is very similar to the inferno of the sorceress, the same preparation animation, and then the continuous release of shurikenchiks, instead of a thin stream of fire. However, the inferno of the sorceress, because of the cut damage, is even more wretched than the blade fury, but this is by the way. Unfortunately, the blade fury has a physical basis and the attack rating is important for him to hit, plus this attack can be blocked by the shield. Moreover, the creators of the game did not bother to give this skill at least some kind of bonus to the attack rating, from which we will suffer for the rest of our time playing for this character. And, probably, this is the only skill with physical damage and a miss chance that does not have a bonus to ar. (although even the super-useless poisonous dagger of the necromancer has it)
And now a little pleasant thing in this barrel of poop, the speed of releasing knives from hands is NOT affected by fcr and is NOT affected by bonuses to ias and the base speed of the weapon. It always emits an asterisk every 6 frames. So you can forget about thresholds / breaks for attack speed.
The main influence on the damage from the blade fury's shuriken is the damage of the weapon in the right hand (3/4 of this damage for one-handed weapons and 3/8 for two-handed)
Plus the skill level affects this damage. But don't look that there is such a miserable increase of 101-103 damage at level 20. Let the monstrous formulas used by blizzard to calculate the damage of the blade fury remain a mystery to us. But in fact, pumping a 20+ level blade furik will give us 1000 damage from a shuriken and more. For a hike, this bonus goes to the basic attack of the weapon, which is then amplified by the force and ed, perhaps even of the weapon itself, but in any case I won't tell you the exact formula, because I don't know it myself (funny smiley)
Yes, let me remind you that the blade fury skill is not some kind of fire or forest magic, it deals physical damage and is affected by most of the modifier and properties of your weapons and equipment. Namely on it works:
Mortal Strike
Crushing Blow (he is cut as from a ranged attack)
Open Wounds
Knockback
Prevent Monster Heal
Ignoring enemy defense and - target def%
Life and Mana Leech
Chance to cast on Striking
Hit Freezes Target
Hit Blinds Target
Hit Slows Target
Hit Causes Monster to Flee
As you can see that almost everything affects him, except for the following properties:
Chance to cast on Attacking
Pierce Target
Skills:
Balde fury - 20. That would at least somehow raise the damage from the blade furik.
Death Sentry - 20 (our skill of mass destruction, in our case the explosion radius of about 16 yards turned out)
Burst of Speed ​​10+ or ​​Fade 10+. Depending on how much resistance we have and how much we love fast driving.
Fire Blast - 10+ (synergy for Death Sentry, so that the trap has more charges)
Lightning trap - 0+ (to increase the lightning damage of Death Sentry, after all, we will constantly use it)
Claws mastery - 0-20 If you use rare ethereal claws with good damage as the main weapon.
In general, that's all. You can also pump venom or shadow, of course. In the case of poison, it will also receive a 3/4 or 3/8 penalty depending on the weapon.
Equipment:
Weapon - Death in the ethereal berserker ax
Alternative: Ethereal Rare Claws with a bonus to ar, a chance to curse, and holes. but finding them is unrealistic, so let's stop death.
Shield: Storyshield with um rune or 40ed charm
Armor: Fortick. Without options
Gloves: with lava gout / fights / souldrainer
Helmet: gulyama face with rune um or jewel + 40% ed
Belt: vigor (against souls) / thong
bots: goreriders
amulet: angelic wing
ring: angelic ring
Ring: equal / second angel ring. Although the speed of throwing shurikens is not affected by freezing, it is rather unpleasant when the speed of movement decreases and traps are slowly thrown.
Swap - CTA with spirit or big polerm with a good runeword who casts 20 ench with a 50% chance if they kill anyone.
Inventory: Skillers for traps - 5-6 pieces, with or without health. And also small charms for plugging holes in resistances.
torch, anikh
Mercenary:
We take either a measure with a might aura or an aura of precision. Equipment depending on your wealth
1. Merck with infinity, fort, aderiel hanging. If we want to play comfortably and easily hit enemies even with a tatim flawed ar.
2. Merck with reapers toll, some kind of useful armor and a useful hat. Plus, the curse will further increase our physical damage and slow down especially sharp enemies.
As a result:
Health will be 1400+
Damage 5-7k from one star.
Attack rating about 3k +, with obi enchi about 10k.
75% block. many ds, many cb, little def
Comparison with other characters:
Amazon archer - play dry on ar. We win in survivability, we win in damage to one target.
Paladin Zealot - seriously lose in vitality if we wear fights, we lose dramatically in vitality if we don't wear fights. We have comparable physical damage, but due to low ar we lose in damage. We win in massive damage thanks to the death trap.
Links:
Many thanks to the dude who did blade fury tests with different weapons: http://diablo.incgamers.com/forums/threads/blade-fury-analysis.732539/
Old topic on blade fury asasyans: http: //www.rubattle .net / forums / diablo_2 / lod / para_voprosov_pro_alternativnih_asek-813106 /
Obsessed
This is when you run into a random number generator to stream to the audience.
ixdon
executor_ns on GG look. There were waters (if not yet departed: D). Yes, and others probably went with BF from scratch (I have not had a solo running with a naked one for a long time - to the question about the ench, and then) =)
I don’t understand the joke to deliberately look for hemorrhoids. You need to pump in a magpie, say, in the classics. Obviously, with 63fcr, block and cuts, it will be much more fun for her to go through nm / hell. But it is possible to offc and on hardcore: without reran, without pumping statics and trehsthyku.
passed
I doubt very much about + max dmg. Neck - definitely not added. Then it makes sense to score sc inventory by + 3max xx xx. And in an ideal 5-frame gear, the star can be overclocked to 15k damage and 100% ds.
I doubt very much about + max dmg.
Nevertheless.
Neck - definitely not added.
It's true.
PS Fucked up the topic. : D
when you run into a random number generator on the stream for the audience.
passed, hmm, my version is even more nraits to me: D
I doubt very much
Dosmotr, but what are the doubts based on? :-)
>> Then it makes sense to score sc inventory by + 3max xx xx.
Traps sc give more damage.
RescueCat
Blue Claws if Dual Clav is an option. The first claw is 'chaos' eth suvayah + 3bf. If you use Death - then AToD (JMoD for Anihimassons). 20 hard points and active fade - there is no special profit from 35% other SS, and there is only one socket.
Crashing is fun for 1pl, but getting 100% ds would be nice. Guliama rules more in this regard. To the same Smither in ut there will be no difference between 100% crushing and 30%. Although guliam is naturally a very good option.
Here is a list of damage drins (copy-paste from a bourgeois article):
Godly Rare Claw Ethereal 1226 155/105
Death Ettin Ax Ethereal 1137 155/105
Lacerator (after Amp) Ethereal 1137 155/115
Last Wish Berserker Ax Ethereal 1132 155/105
Choas Suwayyah Ethereal 1115 165/105
Stonecrusher Ethereal 1089 185/105
Fury Suwayyah Ethereal 1088 155/105
Beast Ettin Ax Ethereal 1050 195/105
Fleshripper Ethereal 1019 155/105
Since it works on striking with an asterisk, the Lacerator should be taken on a swap, and not used as the main weapon. I’ll give you some money and say that AD also works well with Death Sentry.
To pass the normal, you can take Amn Tir in the etheric claw.
zs And now about the available weapons for pg)) The only thing left is to find eth Ettin Ax 5soc 10 + ed and weld Death close to the damage damage in it. And this is the reason why I consider my dagger to be the best at the moment drin on pg for bf-ICQ, especially if it is spotted with the LO rune))
there is no special profit from 35% dr SS.
My flying furisinka, dropping a ripper measure and a shadow into a pack, is there. =)
Yes, exactly if dual claws, how could I forget for the state build. But with a shield, sinka lives longer. I don't remember much already, but it blocks with two claws it is slower than with a shield, and while the claws are blocking the line of the blade fury is interrupted.
"Krashing -. It is fun for 1pll, but earn 100% ds would be nice,"
Hmm, I think just the opposite for 8 players from krashinga more benefit than from ds. Although this and that is needed as much as possible.