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Zuhel 20.11.21 01:35 am

CLEO script (Grand Theft Auto: San Andreas)

Is there such a (ready-made, in * .cs format) cleo-script so that swatvan and fbitruck are chased after you, at the desired wanted level, in addition to the original wheelbarrows? If anyone knows, can you give a link?
113 Comments
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D
DruGun 20.11.21

Let me change. What button do you need?

Z
Zuhel 20.11.21

= on
- off
Simple, not Num. I'll be very thankful!

D
DruGun 20.11.21

OK, wait.

Here:

// This file was decompiled using sascm.ini published by Seemann (sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$ VERSION 3.1.0027}
{$ CLEO .cs}

// ----- -------- MAIN ---------------
thread 'NONAME_14'

: NONAME_14_19
wait 10
015D: set_gamespeed 1.0
if and
Player.Defined ($ PLAYER_CHAR)
not Actor.Driving ( $ PLAYER_ACTOR)
82D8: not actor $ PLAYER_ACTOR current_weapon == 34
else_jump @ NONAME_14_19
wait 10
if
0AB0: key_pressed 187
else_jump @ NONAME_14_19
015D: set_gamespeed 0.35

: NONAME_14_86
wait 10
if and
Player.Defined ($)
not Actor.Driving ($ PLAYER_ACTOR)
82D8: not actor $ PLAYER_ACTOR current_weapon == 34
else_jump @ NONAME_14_86
wait 10
if
0AB0: key_pressed 189
else_jump @ NONAME_14_86
015D: set_gamespeed 1.0
wait 25
jump @ NONAME tested_14_19


In the game.

Z
Zuhel 20.11.21

Thank you very much! Hold +!

A
Alex4rever 20.11.21

GIVE A LINK TO THE LATEST VERSION of Street Love I had a striptease chick there before, she danced in her mouth, she took kissing at the house, he came in, and of course, you could just go, put it.

U
Untitled__ 20.11.21

Alex4rever
is not Street Love, but a script version of Hot Coffee. search on LibertyCity.

D
DENIS 20.11.21

The Crazy Grunge Girl no, it's Street Love v 2.0 or 2.2, but it's definitely Street Love

U
Untitled__ 20.11.21

DENIS
so maybe this is the script Hot Coffee?

D
DruGun 20.11.21

No, that's different.

A
Alex4rever 20.11.21

not this Street Love You meet a chick on the street, you can take it to your home there, you can fuck on the street

U
Untitled__ 20.11.21

there you can fuck on the street,
the same can be done in a regular Street Love. I have not yet met the new version ...

Z
Zuhel 20.11.21

DruGun
Can you change it to Backspace here? Please! I won't get it anymore.

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$ VERSION 3.1.0027}
{$ CLEO .cs}

// --- ---------- MAIN ---------------
wait 0
thread 'VIKIN'

: VIKIN_15
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ VIKIN_15
if
$ ONMISSION == 0
jf @ VIKIN_15
if and
80E1: not player 0 pressed_key 6
not Actor.Driving ($ PLAYER_ACTOR)
jf @ VIKIN_15
if
00E1: player 0 pressed_key 8
jf @ VIKIN_15
if
82D8: not actor $ PLAYER_ACTOR current_weapon == 0
jf @ VIKIN_15
04C4: store_coords_to $ 12453 $ 12454 $ 12455 from_actor $ PLAYER_ACTOR with_offset 0.0 2.0 0.0
0470: $ AMMU_SELECTED_WEAPON = actor is $ PLAYER_ACTOR current_weapon
041A: $ 12456 = actor $ PLAYER_ACTOR weapon $ AMMU_SELECTED_WEAPON ammo
0781: get_weapon_with_ID $ AMMU_SELECTED_WEAPON model_to $ AMMU_SELECTED_WEAPON_MODEL
0555: $ remove_weapon AMMU_SELECTED_WEAPON from_actor PLAYER_ACTOR $
032B: $ 12457 = create_weapon_pickup $ AMMU_SELECTED_WEAPON_MODEL group 3 ammo AT $ 12456 $ 12453 $ 12454 $ 12455
wait 650
jump @ VIKIN_15

Z
Zuhel 20.11.21

Why is the topic not displayed?

U
Untitled__ 20.11.21

Zuhel
because it was moved to the Modding and Scripting subforum.

E
Egor_Pskov 20.11.21

Zuhel, didn't you know what? It has been done like this a long time ago.

D
DruGun 20.11.21

Zuhel
Hold:

{$ VERSION 3.1.0027}
{$ CLEO .cs}

// ------------- MAIN ---------------
wait 0
thread 'VIKIN'

: VIKIN_15
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jf @ VIKIN_15
if
$ ONMISSION == 0
jf @ VIKIN_15
if and
80E1: not player 0 pressed_key 6
not Actor.Driving ($ PLAYER_ACTOR)
jf @ VIKIN_15
if
0AB0: key_pressed 8
jf @ VIKIN_15
if
82D8: not actor $ PLAYER_ACTOR current_weapon == 0
jf @ VIKIN_15
04C4: store_coords_to $ 12453 $ 12454 $ 12455 from_actor $ PLAYER_ACTOR with_offset 0.0 2.0 0.0
0470: $ AMMU_SELECTED_WEAPON = actor is $ PLAYER_ACTOR current_weapon
041A: $ 12456 = actor $ PLAYER_ACTOR weapon $ AMMU_SELECTED_WEAPON ammo
0781: get_weapon_with_ID $ AMMU_SELECTED_WEAPON model_to $ AMMU_SELECTED_WEAPON_MODEL
0555: remove_weapon $ AMMU_SELECTED_WEAPON from_actor $ PLAYER_ACTOR
032B: $ 12457 = create_weapon_pickup $ AMMU_SELECTED_WEAPON_MODEL group 3 ammo $ 12456 AT $ 12453 $ 12454 $ 12455
wait 650
jump @ VIKIN_15

E
Egor_Pskov 20.11.21

Apparently, he no longer needs it, DruGun!

Z
Zuhel 20.11.21

Need, Need! Thank you very much! And the last request: in this script, activating ctrl + v, deactivating v. Can you change it to ctrl + c and c? PLEASE!


// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$ VERSION 3.1.0027}
{$ CLEO .cs}

// --- ---------- MAIN ---------------
thread 'CAM'
$ CAM = 0
$ SIDE = 0
0000: NOP
$ MX = 0.0
$ MY = 0.0
$ MZ = 0.0

: CAM_57
wait 0
$ OX = 0.0
$ OY = -0.1
$ OZ = 0.69
if
Actor.Driving ($ PLAYER_ACTOR)
else_jump @ CAM_396
if
$ CAM == 1
else_jump @ CAM_132
jump @ CAM_268

: CAM_132
if and
00E1: player 0 pressed_key 13
0AB0: key_pressed 17
Actor.Driving ($ PLAYER_ACTOR)
else_jump @ CAM_57
jump @ CAM_165

: CAM_165
$ CAM = 1
0059: $ OX + = $ MX // (float)
0059 : $ OY + = $ MY // (float)
0059: $ OZ + = $ MZ // (float)
067C: put_camera_on_actor $ PLAYER_ACTOR with_offset $ OX $ OY $ OZ rotation 0.0 90.0 0.0 0.0 2
$ SIDE = 0
if
00E1: player 0 pressed_key 13
else_jump @ CAM_57
wait 500
jump @ CAM_57

: CAM_268
if and
80E1: not player 0 pressed_key 5
80E1: not player 0 pressed_key 7
else_jump @ CAM_323
the if
$ 1 == view villas SIDE
else_jump @ CAM_436
$ SIDE = 0
jump @ CAM_165

: CAM_323
the if
84C8: actor is not $ PLAYER_ACTOR driving_flying_vehicle
else_jump @ CAM_57
Camera.Restore
09AD: set_vehicle_camera_mode 0
$ SIDE = 1
jump @ CAM_57

: CAM_359
the if
00E1: player 0 pressed_key 13
else_jump @ CAM_57
Camera.Restore_WithJumpCut
09AD: set_vehicle_camera_mode 2
$ CAM = 0
jump @ CAM_57

: CAM_396
the if
$ 1 == the CAM
else_jump @ CAM_57
Camera.Restore
09AD: set_vehicle_camera_mode 2
Camera.SetBehindPlayer
$ CAM = 0
@ CAM_57 jump

: CAM_436
wait 0
jump @ CAM_447

: CAM_447
if and
0AB0: key_pressed 18
0AB0: key_pressed 38
Actor.Driving ($ PLAYER_ACTOR)
else_jump CAM_488 @
$ + MZ = 0.1
jump @ CAM_165

: CAM_488
if and
0AB0: key_pressed 18
0AB0: key_pressed 40
Actor.Driving ($ PLAYER_ACTOR)
else_jump CAM_529 @
$ MZ - = 0.1
jump @ CAM_165

: CAM_529
if and
0AB0: key_pressed 17
0AB0: key_pressed 38
Actor.Driving ($ PLAYER_ACTOR)
else_jump CAM_570 @
$ + MY = 0.1
jump @ CAM_165

: CAM_570
if and
0AB0: key_pressed 17
0AB0: key_pressed 40
Actor.Driving ($ PLAYER_ACTOR)
else_jump CAM_611 @
$ MY - = 0.1
jump @ CAM_165

: CAM_611
if and
0AB0: key_pressed 17
0AB0: key_pressed 37
Actor.Driving ($ PLAYER_ACTOR)
else_jump CAM_652 @
$ MX - = 0.1
jump @ CAM_165

: CAM_652
if and
0AB0: key_pressed 17
0AB0: key_pressed 39
Actor.Driving ($ PLAYER_ACTOR)
else_jump @ CAM_359
$ MX + = 0.1
jump @ CAM_165
end_thread

E
Egor_Pskov 20.11.21

Zuhel, I thought you wouldn't come here again. I went in all the same!

Z
Zuhel 20.11.21

I just left for 2 weeks.
Well, so how about some help?