Impressions of the game (The Evil Within 2)
Well,finally the game was released,share in this thread their experiences,the first part I really liked,and the second part I was looking forward to.Spoiler
Really liked the game, compared to the first part there is progress. In the game, though there is a small open space, but it really worked out in detail. How many homes were searched and each was an interesting situation and other amenities. In General, I advise everyone to study the world
ALEX7436
It took me 17 hours on survival has collected most of the kollektsionok, but the skills are all pumped, I will be preparing for the classics that's where a lot of time is necessary.
Haokin
That is, you're going to undergo, then the game is not bad, you can go round more than once? ATP
The game was good, not as ugly as the first part( i.e. not scary) special difficulty in the game arose, the first dead space scared anymore , and took passage the same time without running around the map, in principle, all happy.
all the old, run hide, the enemies can't one hit kill( critical damage almost), well♥♥♥♥♥♥ it.
UPD/honestly the game is not very, the first part for worse-most likely series suffer the fate of dead space
the game is better than the first part and the graphics are better and the plot less interesting
I liked the first part)was a breeze)About the scary moments I will not write they me first and not as scared)And just do not one
the game doesn't frighten)a normal subject)in the style of Japs)
ALEX7436
Well, first different buns open when you pass the game, they become available on NG+ , and the classic mode is like Akuma from the first only hardcore on this NG+ is not valid it is a personal test of skill Yes additional adrenaline.
Finished the game and now I will unsubscribe here) Experience I have been a bit blurry. On the one hand immediately catches the eye is prettier graphics and videos done on the engine (with the faces of the characters to watch is a pleasure).Also really like the atmosphere of the play and the study of the environment. And the story is more straightforward than in the first part, which is also a plus. But the rest confused me. The game is called The Evil Within 2 and I was expecting to see surreal worlds with unexpected design finds. Unfortunately, the originality of the surroundings in the game I liked less than in the first part (this is most likely due to the fact that the post of the head takes this time John Johanas, not Shinji Mikami). The idea of a small town was not the best, because now the game is more monotonous and does not create intense game situations, as in the original. (Backtracking 2 parts make me tired). And in General the game feels more casual or what (which is the ability to slow down time when shooting at SEB for 75к gel and green coffee improve health each shelter). In the first part of each Chapter felt like a Chapter (a totally different location with its objectives and bosses). Here everything is much smoother and well, just after 3 very long chapters (because of the great location for research), the rest just fly by unnoticed. Anyway in the game there is a copy from Resident evil (Kidman like Eva and Sebastian, thump as Chris and Leon respectively). And generally it is the main purpose with the daughter well then too jaded, can't you save my son, for example? The enemies in the game, too, as if stupefied, do not know all because of my excessive bleeding, but when you see zombie, you ran for the nearest corner and he'll lose sight of you from the corner of his knife kill, well, it kind of funny). And the final Chapter with drama around Sebastian and the Worlds look a little ridiculous because I do in fact not familiar with the Mira during the game and can't empathize with her (but the game tries to squeeze out tears, sad music and close-UPS of individuals).
Know what the story turned out crooked and crumpled,but with the game I came up with also. It seems to be all over the place, but most did not have enough of this sick Gaga in the game (about a rip-off with the bosses from part 1 you want to remain silent - the creators of creative impotence?). And another problem of the game is that few were told about the main characters (the majority of information was known from part 1). In the end, we play as a character who just runs around everyone screaming Where's Lily?! and does Bang-Bang of guns. And it is a pity that did not deliver the plot, no plot twists-it's all too predictable and understandable (still in play, we can do something more than just a copy of cinema).
With all this, I don't want to put the game below 8 points because yesterday I played it 12 hours straight, and this rarely happens to me. Yes and thank you id tech 5 engine which allowed to play without noticeable brakes (whether the game is on unreal engine 4 I would be spitting venom).
The game has a hint of a sequel, so we wait and hope and believe that part 3 will be more confusing and crepaway than this more than the vanilla version)
P. S. after these games are incredibly painful to go back to some Middle-Earth Shadow of War, which is just copy-paste everywhere and no raisins....
Snite_Poerti
How much time was spent on the passage, all researched, all of the jobs done extra? By the way, there are interesting, or so, for jackdaws? SPS.
Snite_Poerti
Thanks for the impression passed the game. The first was a pleasure. Thought to play or not in the second, but after a: In the end we play as a character who just runs around everyone screaming Where's Lily?! and does Bang-Bang of guns. All the doubts have disappeared, I will play definitely.
ALEX7436
Spent 18 hours on medium difficulty, will definitely replay on a more difficult, and missed only 3 of the document, but they are in fact not so informative) Palocci in the game is impossible to miss and they are very quickly and easily performed, they are quite a bit) Three for all daws tipo come-kill, report me and get a treat.
WOR4UN
Well, actually, I'm exaggerating of course, because he not only goes and makes Bang-Bang but still a half game blames himself for all the mistakes in the world than a little confusing)
passed 12 chapters,playing on medium,and I will say this,nothing added side quests,and a semi open world game,The Evil Within, 2 should be only the main corridor and the job story must be,first part was the corridor,the storyline and no side quests for me is a plus,bosses,not bad,but the first part I bought and the bosses were better,I don't know who but I do not like pumping The Evil Within 2,in the first part of the game the Evil Within for me was a lot more interesting to look for clues,collect green gel,to open every closet,drawer,scared me more in the game when he said that it will be open world and side quests,it upset me when I started playing and encountered my first side job and a trip to the city,well, it all generally not bad,addictive,but not as much as the original The Evil Within
FAT SPOILERS IN THE IMPRESSION OF THE GAME, DO NOT GIVE IN TO TEMPTATION - AND THEN GO READ!!!
Passed the game, overall it was interesting, sometimes scary, but overall the handwriting Shinji Mikami visible - see monster - kill, don't try to get around the detours for the sake and saving of ammunition, to cut the enemy with a knife. And so goes the whole game - go, solve the riddles of this time psychedelic, and not as in resident evil, kill stuff, enjoy the plot twists, music. BUT the project has semicoerulea 1 - where everything was developed, and the characters know they're in the matrix only as the game progresses, starting in the middle, and had the feeling that your hero is not alone - somewhere in this hell roam the trainee Kidman, but somewhere else from time to time flashes friend and partner, Joseph, whom you save and they'll insure there is some kind of inexorable hysterical the idea that we need to get out. In this game kopirnul matrix world of which you know initially which you go wet, knowing what's waiting for you, but nonetheless, but heroes has no limits, and he said about 5 of the operatives sent to this world, in fact it is possible to meet only 2 in the story (third as the additional task, so it can be left out of the picture, even because in the end his fate is unknown, as it turned out), and that - they share the ideology of the main character nothing to do, not because he was their friend, partner, mentor, lover or something in this spirit, they do it because that's what the writer wrote and all bullet point in this issue from the writers. Touched on the theme of family, fanaticisim and weakest manner, giving strange heroes and villains (religious themes are touched upon superficially, that is to say thank you, because in the same OutLast 2 it did not work, although the game was turned on it entirely), is that where you were trying to unsubscribe, the script in the line Kidman, right to withdraw from the hangover Sebastian, who responded to all too replaying the role of a caring father. Overall, the outcome was good as the main story, but a game that's such an open world with 3 extra missions and lucanian endlessly looming dead operatives on the map, not needed.On the whole, the style of a quiet American town in the spirit of the Truman show or tranquility lane well, somehow not drawn to the city for everyone where everything would be great, and then BAM - all gone (unintelligible style tied behind the ears, to the girl who loves and pities all, that first part was like this: the madhouse psycho as the kernel - that it fits perfectly in terms of style and validity of psychedelics on the screen). + to all the weapons in the game - that's why so many shotguns and pistols? if they are all pumped as one, then why do I need 3 or more pistol (and 2 of 3 of the same characteristics), to salt them for the winter or what? The music and ambient are no questions, all right, except that the unnecessary silence in the streets, when all killed - are both in the recording Studio at the weekend - utter silence.
And a separate line about a Ghost that returns the hero to the loony bin in his visions - a fun way to get the gun in the game for 3 such missions, but no more, though still worth noting that this is the ONLY enemy in the game that can't even be hurt, for the sake of diversity is good.
3 parts by far to be - the story is not over, because the movie in the ending hints at it, well, conversation about the fate of Joseph with Kidman as they to him and never returned, though Sebastian and threatened to do so (hungover stupor most likely, but nonetheless). Still can affect the topic of friendship, not family, she's all tired (especially after RE7).
The nurse still pleased, when fully pumped - party hat, whistle, even the confetti is a nice touch.
Passed the game. The experience is very similar to physiotherapist friend Snite_Poerti. However, interest in the passage has declined markedly in the second half, when the game ceased to show something new and not started to deploy weak and deep secondary plot. The ending the authors openly merged, and some side line for some reason just cut off without any explanation. All the characters are extremely dull and inexpressive, with the exception, perhaps, only Stefano, the type of which was lapped up with the maniacs from the TV series Hannibal. The variety of enemies is also not Shine - soak in 90 percent of cases need the same zombies in sometimes changing the packaging. In General, it began for health, and finished for the repose. Finish the game already on will power. Overall the game is visually nice, and keeps the tension.
wow then painted.
In short, it went for show. Here the first one was interesting, and that that.