The flaws in the game (Watch_Dogs)
Not seen, even once, to someone from the citizens rode a motorcycle.Will not put on the scales the life of a child and an adult, but the picture is this:
1 sacrifice HS = half a dozen people + fifty guards/mercenaries.
As it is implied that the opponents (the few of which is obligatory) you can remove the improvised means: to take off the flap side, to knock down the pressure from the broken pipe and whack with a cudgel, to adjust the accident...
The rest you can work around! To bother and to bypass or to crush the rifle is at the discretion of the player.
From personal experience: play on a realistic (someone wrote somewhere that cars behave believable - included once, because I didn't know the difference). Transport is NOT stealing nor stops, nor lopatenko on the road (even when PPC itch or need for the mission): if you can use the app to call the car, by the way - ride on one and the same: the branch sport, model Zusume (like the behavior on the road). Don't have a car - chase on the subway. Outside of the mission too on the subway really is faster to get than to cut through the city (the good - fast travel stations enough).
From the weapon using only the barrel with a silencer, available in the beginning, and a club. While firearms only applies in the case of online intrusion and crime when the culprit jumps in the car (then the mode concentration and... here).
Twice used SVD against the convoy. The first time I got out on a hill in the suburbs, where there is a ctOS tower, and shot the target, the second - at an angle with the railroad tracks, through the side window. Both times cut down from a distance, that the whole tale of the convoy I was not even found! SVD one shot - one kill, just like Sasha Macedonian!
Other watchdogs, the type of protection, disposable Mobil distract from Kraft, network congestion, etc. In the end each mission with a guard - stealth-puzzle game, but not Rambo.
The only disappointment - mission in the prison...
In short, this to this opus: I'm not campaigning work out the role, inhabiting the character drischa-hacker, trying to solve all issues at the maximum safe distance and, if possible, not with their hands. But if that's not your style and the game offers an alternative - a Fig does not mean that stealth is not at all! You just don't know how to cook it.
The word hack in one button. Somewhere on the forum wrote that hacks are not realistic and do - in DE HR was better. I will say this: there is a game about a hacker Uplink (not the type with the coat, but only hack, with upgade iron, software, search engines, proxies and cowavan) Khayal which because it's Ah-pishniki implausible (what does it matter what I-picnic and why starts with 994.xxx...). Khaki there's a very interesting and advanced the missions more complicated and require fast execution. Enter this in WD to hack traffic lights - no one even did not occur to them to switch!
There was a TRU Kulchitskaya (Hydra maybe?) game C - stupid command line, which Ssali boiling water all kulkhatskery and which Ssali those who uses linux for neutered bash emulation with five teams! It's hard to play not because of bash, but because even the familiar ls, and grep did not deliver! And who's supposed to be a simulator of simulator?
In WD the same situation: the hack in one button provides a nice chip, used in the second and harmoniously fit into the game. This is not a hacking simulator, not simulator driving and shooting. Sandbox is with her, IMHO the original approach.
Another thing I found - the rescue mission of Jackson can be stealth, even for reinforcements, but the plot will still be considered all that stupid shot.
PS please answer, whether to spend money on buying in shops, and free.
I am in the game found feil pers cannot sit, even Edis in the subway he can get is of course full p
Take the side quest - it is necessary to destroy a convoy of bandits when nachinaesh to blame they vyzivayut reinforcement - but that is complete nonsense when nachinaesh from the fire in the centre of town - the cops are not pieraut - it's full scribe - if it's not a bug - the game is really miserable
real is the second side quest that kind of took center of the city begins, hard mess but the cops present. The more you play the more to come to understand that they are in the game in General that does not normally implemented.
asdodsa
I have in the story missions used to call the cops-civilians, if I fired and fired. But ,if you hide, cops switched from bandits. Although a couple I still look for tried, while the others were exchanging fire.
not the plot, and gangster dens in the city.
and the side quests vyzyvali cops? and as you say if the cops priehali churned only hero it's even better so you can
A couple of times I quietly let a civilian call the cops to safely escape from persecution. Everything is alright, the cops arrive (though not always civil to call if reputation is high), the bandits have a fight, you can take the opportunity to slip away.
Of the minuses far only noticed slight damage of the car, look further down the passage.