Tester0001
So don't you think that I didn't think to write a script? I even wrote the River.bik splash screen into a script. It was just that the function in the trigger didn't work. Now I figured it out myself for a long time.
Another question for the editor
In the game, when I walk in the open air, there is one musical theme. When I enter the building, another one. How to do this in the editor?
To muses. themes switched when entering the building and exiting, otherwise I already seemed to look at everything - it did not work
One question in two topics
traigen
1) Where is the main script of this VisArea?
2) How to create your own object and what is needed for this (Area)
trigen
1) I mean the main script, written in the lua language functions for this zone. It's somewhere in the game folder, but I don't know exactly where. Would you answer?
2) I want to create my own type of area (object) in the Area tab. How to do it?
Yes, I almost forgot. I started my old card at maximum speed and ran into a problem:
How to fix it? Generate Surface Texture doesn't help.
Traigen
Hello, I would like to ask about the editor in the far cry game, I have a lot of questions accumulated over 2 years, I have been working for two years already, I have questions about the scripts on the far cry game itself, and therefore you can ask your skype as there will be many better questions if if not, then you can talk here just via skype it will be better here is my skype bymer256
Hello again, well, first of all, the first question is how to work with a layer painter, I can’t draw on the ground how to do it 2 question how to create a correct and simple script with the appearance of points on the radar 3 question how to save in the game 4 question how to make the transition of the mission let's say made the first the mission reached the end of the mission and so that the next mother would immediately switch without entering the console, that is, that the next level would immediately be 5 question I made a map here, I write it in the console, he loads it in the game and then knocks it out of the game And so I I collect cards perfectly well, but this is all I can not
1) In order for the texture layers to become available, go to the Textures parameter (the Terrain tab, in my opinion) and create layers, choosing textures to your liking. To make them available in the Layer Painter, make a mask for them yourself by turning off the Auto Generating Mask parameter
2) Create a tag point somewhere on the map. Call it, say Point 1.
In your Lua script, write the following.
function Mission: Event_Name of the mission (in English)
Hud: SetRadarObjective ("Point1");
end
Create a trigger and in the Mission Handler tab select the Mission name
3) Find the Game Event object among the Enity objects. Place it somewhere on the map. Create a Proximity or Area Trigger and add this object to the trigger with the Save parameter.
4) In the lua script write the following:
function Mission: Event_MissionFinished ()
System: SetScreenFx ("ScreenFade", 1);
System: SetScreenFxParamFloat ("ScreenFade", "ScreenPreFadeTime", 10);
System: SetScreenFxParamFloat ("ScreenFade", "ScreenFadeTime", -10);
_localplayer.cnt: SavePlayerElements ();
Game: SendMessage ('StartLevel Name of the next level);
end
Create an Area Trigger and select Mission Finished in the Mission Handler tab
5) In what sense does it "knock out"?
I read it well, there’s nothing like that to me, just here Jack Carver explained it so I don’t understand what the text is, I need to show it like all the questions that I asked it turned out to be with Lyre Pait
Jack Carver.
and where to download your map? (screenshots interested)
Traigen
eh .. I would love to work with the editor if not for one mistake.