3 New Notifications

New Badge Earned
Get 1K upvotes on your post
Life choices of my cat
Earned 210

Drag Images here or Browse from your computer.

Trending Posts
Sorted by Newest First
j
jleivcli 25.12.21 10:38 pm

Questions about the SandBox editor (Far Cry)

 
98 Comments
Sort by:
G
Gauguin 25.12.21

denk28
Yes, here is
Nightlake
Map for a single, something like Damba. There are shoals, there are many scripts, but this is my first map, so do not judge strictly.

G
Gauguin 25.12.21

Is Trigen
Sightrange lighting?

G
Gauguin 25.12.21

Why so many relocates? )
Well, so that the battle begins according to the script, otherwise they will start without me yet.

G
Gauguin 25.12.21

How to open the map in the editor if there is no cry file, there is only level.pak and levelm.pak?

[
[TEMP] 25.12.21

No way, the editor only understands .cry files. You can only change the ready-made .xml'ki in the level.pak archive.
Was it really impossible to understand after so many years of working with him?

G
Gauguin 25.12.21

[TEMP]
I have always worked only with idlers (cry)

[
[TEMP] 25.12.21

What cards are you trying to open? Maybe I have the sources.
Have you looked at your "corrected" map?

G
Gauguin 25.12.21

[TEMP]
What cards are you trying to open?
Training map from BloodRange mod

[
[TEMP] 25.12.21

No, there is no such.

K
Kut123 25.12.21

Hello! Please tell me if anyone is here) I can't add new events to the script. Open Mission Properties, create a new Script file. I click on the Edit button to edit, and then what? Where, in which window to edit?

G
Gauguin 25.12.21

Traigen I took
all the weather and some grass from the Steam map, increased the maximum visibility distance for everyone, corrected the anchors for AI in some places, placed suitable and really working ones for this situation. Added forbidden zones here and there so that the measurements do not climb where they are not asked, but for good they (zones) need to be superimposed according to normal so that you do not have to dock with each other. I turned on the shadows of the trees. All that can be re-generated. He didn’t understand the mess with "redeployment", it was too thick. For fun, I started a car for a drive to knock down mutants. I put a horizontal barrier on the water so that the mutants would not see there (for some reason, it stopped working). I don't know why all of a sudden, but the map in the game now loads in a matter of seconds.
I have already tested it on two powerful cards (780 and 970) and it produces 20-30 fps, when, like in the original game, 120+. How so?

G
Gauguin 25.12.21

Traigen
Maybe the same shadows from the trees
But in the original they are also there.

G
Gauguin 25.12.21

In the original game, yardsticks speak of mission-specific topics. (AIANCHOR_MISSION_TALK). Mission dialogs are available in the game folders, but where is the script for linking them to the missions themselves?

G
Gauguin 25.12.21

Traigen
Thank you, dear friend. I should have paid attention to the title.

2) Merck does not want to fire from a static machine gun, although the corresponding anchor is installed.

G
Gauguin 25.12.21

Traigen
I know, but nonetheless.

PS By the way
Maybe the same shadows from trees or something else.
It’s in the shadows that matters. Have you added any "special" shadows?

G
Gauguin 25.12.21

Traigen
I don’t remember. (
Do you remember) ...

G
Gauguin 25.12.21

1) Where is the script responsible for the mercenary replica sets? And is it possible to create another set of replicas for a specific NPC?
1.1.) Or at least - what needs to be done to get the NPC to say something "special" (with lip animation as expected) at the trigger level?
2)

Dark hole or "black hole". Here's a good example. In the editor, you can set the dynamic lighting "to your liking", but I need zonal light absorption, how can I get it? The trick is to create the illusion of an abyss, depth, although I'm not going to "dig" too deep a hole.
VisArea is not suitable, it absorbs sound and light inside the zone itself, not outside.

A
Andrey14231234 25.12.21

Traigen, the map is large enough, for example, look, let's take the Dam mission from the original headlights, when you appear on the respawn, then people and mutant big guys do not fight at the end of the mission until you cross the fence and cross the bridge, but as soon as I appear, by all the map all start to fight and as a result, when I get to the end of the mission, there are already all the corpses and the main picture of the battle I never saw, is it possible to simply surround some territory with a zone and until I enter mulberry? everything will be off there, all living beings and ??

A
Andrey14231234 25.12.21

Traigen
in this case, put everything in different groups of IDs and they will stand still until they see me?

A
Andrey14231234 25.12.21

Traigen
okay thanks for this idea