Game Questions (Cities XL 2011)
Here ask and answer questions about the game.Hello, tell me how to deal with unemployment, I build quarters of unskilled workers and for them I build quarters of Heavy industry, but I still have unemployment, plus I have quarters of heavy industry being built up very slowly
Unskilled people need small heavy industry if you have big heavy industry. industry, then both qualifications and admins are already working there
The fact that I do not have a small industry right now to clarify the situation
I have:
-Pishevaya industry
-Heavy industry
-Zavodskoe production
-High technology
-Office
as writing descriptions of the production demand of unskilled workers in heavy industry and in the food industry ...
But when I choose a map with missing fertile zones I build heavy industry, but as a result, I have unemployment among the unskilled
It all depends on the planning of the road system; it is better to build blocks in a quadrade (3x2, 4x2) from narrow roads or ordinary ones. But for the main transport arteries to and from workplaces, more space is needed to build wider and more spacious roads. Sometimes you have to build two roads next to each other, then to make them single-lane. Also, to solve transport problems, you can build a metro and plan public transport, it is not a lot of dreary, and you should not build a depot immediately after the opening of this building.
I do not recommend building a metro. Metro lines are very expensive and little in demand, while buses are cheap and residents are happy to ride them :)
Apparently, this is a game bug: townspeople prefer buses.
The best option:
- to build a large bus depot (for 12 routes) in the prospective city center
- to cover residential areas with several routes
- to lay routes to working areas.
Basically, as I understand it, the depot works as a transfer station: residents take buses in the neighborhood, drive to the depot, and change to the route to work places.
Attempts to direct routes from the block to workplaces have been unsuccessful. The fact is that each enterprise requires workers of a different status, respectively, from each block of industry it is necessary to pull routes to all quarters, which is unprofitable, since it is expensive.
It is impossible to build the entire industry in one place - if you build offices next to factories, all office plankton will scatter from bad ecology =))
Rombik1
One type of industry will not be able to grow without limit .
When you have built a couple of dozen heavy industry, you will have a surplus. If there is a surplus, heavy industry starts to work poorly: "heavy industry products are not in demand."
If there are surpluses - sell them: there is a button in the upper left corner ... tap it - a list will drop out. In the list, the 2nd button is the trade menu. In the menu on the right in the list, select the Omni Correction and move the slider with excess.
Having got rid of surplus products, your enterprises will begin to build faster, and unemployed city dwellers, accordingly, will take up vacancies :)
There are many questions about the collapse of the economy. I will try to answer, because I myself have suffered with this for a long time.
The point is that the game is not suited for single player play. Once it was created for multi-user and the economy was built on the principle of constant exchange. However, in a single-player game, it is impossible to change 1 to 1 - the corporation fights at exorbitant prices, respectively, with the minimum growth of the city, it turns out that we produce three times less than is required for balance.
Before you start building your dream city, do the following: Build several satellite towns with a specialization.
For example, one with oil, the second with farms, the third can be designated for landfills.
It is important that these townships should make a profit.
Next, create your main city. As you need oil (fuel), food and vacation in the trade menu, simply move the sliders of the required resources from your satellite cities to your city. :)
Now I have 8 of these towns: 4 produce fuel, 2 produce food and 2 more - dump cities =))))
Thus, my city is provided with all the necessary raw materials, which allows you to calmly build enterprises and maintain a balance of production =)
It is logical, especially since all this builds a fragile economic balance, a point in favor of realism.
I subscribe to the question. And then he decided to build a Tokyo tower, but it did not appear in the project menu, and it was impossible to demolish it. Does anyone know how to fix this bug? Well, or as a last resort, demolish this tower to hell? Other projects build and work fine ...
How do I build a port?
In which menu should I choose it?
I have already climbed all the menu, I can not find the port anywhere.
Help!
Please tell me how to make a big pribul. And then I have a small one. But I still made 650 thousand in the city.