Walkthrough Questions v2 (Mirror's Edge)
everything is good in those problems helped, oh wow curves nosed, I really rocked otsih gf.wiretarget.com/mirrors_edge.htmguys how to pass garbage when you jump on a train, dodge all sorts of crap, that's when it slows down, what should you do ????
You turn right, press W, then, without releasing W, press the space bar. Voila! The jump is done!
To do, of course, when the train appears on the right.
Jump to the next track as soon as it gets too close. Well, then dodge any obstacles. When you reach the arch, just step back and then jump off the train and run, she should run to the door (only faster), but then according to the scenario.
Training
Quest: Learn Basic Skills
So, welcome to Mirror's Edge! The first level, as expected, is training. It is necessary to repeat all the actions for another "runner" - Celeste. Together with my friend, we will learn the basic skills of local parkour - jumping, climbing walls, rolling and other vital "running" things. Difficulties may arise except with the implementation of somersaults before the jump. To do this, you need to press shift right before the fall.
Next up is hand-to-hand combat. Again - everything is explained on the fingers. Did you manage? Alright, get ready for some real adventure!
Introduction
Quest: deliver the backpack to Celeste
We are in the financial district - the economic heart of the city. The path is obvious - we run forward, jumping over a few obstacles, until we get to the rope. From there - upstairs, to the next building on the left. See the house with the orange visors? - us there. Demonstrate your mastered balance skills. Next is a difficult jump through a solid size abyss. Our task is to grab the left pipe.
The rumble of a helicopter is heard, which, however, will not react at all to us. But you should not relax - very soon there will be a sortie into the enemy center. It is impossible to get confused - there is only one way. Soon we will overtake the coveted suitcase. However, things are bad - the heroine has already been spotted by police squads, but you still have to give the valuable cargo to Celeste.
We jump into the pipe. And here is the first meeting with the cops, it would be necessary to run away. Trying to fight is pointless, it is better to take flight. We head back, climb the stairs, and go out into the fresh air. We continue to run without looking forward through the buildings until the face of a policeman looms ahead. While he did not have time to recover, we knock him down or disarm him and pick up a gun. In the distance, another policeman looms - this is where the selected pistol comes in handy. For the future, it is better to cut down a simple truth - to take away weapons from enemies at the first opportunity. Soon we will meet Celeste, and with her the next reinforcement of the cops.
Mission: get off the roof
We roll over the fence and find ... that there is nowhere else to run. Although, no, wait - a helicopter! Yes, yes, there is no other way. We jump towards the abyss and cling to the suspension of the helicopter. Well, then our heroine will do everything herself.
Chapter 1
Task: get to the skyscraper and find my sister there
Well, here are the first plot passions. Kidnapped sister Faith, and who, if not the main character, deal with all this. Our road lies to the building opposite on the right. On the way there will be partitions with high voltage, which should be jumped over. Although if you are touched by electricity, do not be afraid - for the time being, touches are not fatal.
We follow to Pope's office, where they should keep the little sister. The advance continues through the area fenced with barbed wire. To get there, we use the service of a horizontal bar from above or stairs. Finding the way forward is quite difficult. We jump onto a small building and look around for a red door. Spotted? Now accelerate harder and jump. And don't forget to flip before you fall.
Task: get to Centurion Plaza
And here is the sister, and with her - problems in the form of special forces. There is no point in joining fights and thinking for a long time. Without a fight, we run away from the scene, armed with the alt button. On one of the segments, you will have to knock out a small opening in the wall.
The street will meet with frantic dynamics: hitherto unprecedented shelling, plus a helicopter. Trouble can deliver the latter. Try to avoid open spaces. When we make our way into the building again, special forces armed to the teeth will block the road. We go around them as follows: there is a fence on the left, we jump through it, and then we run to the door. The result - the warriors will get confused in three pines, and we are already inside the elevator.
When leaving the elevator, we can watch the news release on the monitors. However, time does not wait - it's time to go back on the road. There is a difficult breakthrough ahead - you need to get to the door on the opposite side of the building, and there is also the police here. It doesn't matter - just accelerate better and slide along the wall. The security forces are getting more assertive, now there is also a helicopter. We grab the pipe and continue to run, then we go down to the hard surface and dive into the passage. It is useless to move straight - it is locked there. We run to the left and go down. There is just a little bit left - soon an assistant will meet us and the frantic chase will end. And ahead - the last spurt against superior enemy forces. Quickly, without stopping for a second, we head to the left and fall under the closing grate. Cops... "Beat them one at a time," the voice advises us, but it's not worth getting into a fight. Sooner or later, reinforcements will be connected and will not leave a wet place from our girl. That is, not paying attention to anyone, we run to the stairs. From there we jump up. It is difficult to go further - the path is blocked by wire, and the helicopter has swooped down for a number of times already. We turn 180 degrees and grab the rope. A couple of jumps and hello, assistant. Mission completed.
Chapter 2
Quest: Get to the training ground and find Jaiknut
We warn you right away - this mission is utterly protracted and, to a greater extent, monotonous. Sharp actions await us only under the veil. We move along the horizontal bars until we jump down to meet the unsettled police. Having reached the drain, we turn left - on the right is a helicopter, which at first, however, will not cause harm, only the pilots will shout out timid speeches. We continue down the line. Yeah, now the aircraft began a full-fledged pursuit with the attached shelling. We try to maneuver and take cover behind the columns, otherwise we risk getting hit by bullets. The police will also interfere on the sides. Sooner or later we'll run for cover. Gas will block the road, it doesn’t matter - there is a valve not far from the leak, so there will be no problems with further progress. We move up the pipes to the ventilation.
On the street we are suddenly surrounded. At first glance, there is only one way out - to jump into the pit, but the height of the fall will inevitably lead to death. Think, Faith, think... Maybe put the laws of physics to good use? For such experiments, you will need wooden boards in the middle of the abyss. We jump on the garages, from them - on the boards, and voila - the lift we created with our own hands will take us to our destination.
Task: find a way out of the sewer
We go down the "funnel". You need to get to the switch that opens the huge door in the middle. After completing the necessary, we will run across the wall to the next platform (jumping will not help here) and through the boxes we will climb up to the space that has come off. In the "green hall" you need to get to the stairs that open the way up. To do this, let's perform a tricky trick: push off from the opposite wall (space-q-space) and grab onto the ledge. Further - already on the horizontal bar and to the next button.
Ahead - snipers. We don’t “buy†on the platform from above - it will only slow down our movement and turn us into an excellent target for shooters - but immediately jump forward, trying to hide from the eyes of snipers. A couple of boring and easy jumps, and we are already at the top, eye to eye with a sniper. It is better to slow down the time - this way it is much easier to deal with the enemy. To take a rifle from a fallen man or not is up to you. On the one hand, we can have some fun and shoot the campers that tormented us so much, on the other hand, we can not waste time on this and move on. But then you have to dodge bullets for some more time. We climb the columns through the pipes. There are many rows, but we are interested in the middle one at the very end. There is a rope that transports the main character further. Lanterns are visible below, which means that uninvited guests have arrived. We open the entrance to the door with the button and go down to the right or left, no difference, and from there - to the drain. We do not immediately jump, we perform a slide before moving - so we will not fall ingloriously into the pit. Then again boring platform jumps until we see a crane.
We pick it up and jump on the load. Welcome back to the air to the cops! This is one of the hardest moments in the game. The pointer advises the direction directly into the paws of the police, but it is worth doing differently. We quickly move straight, climb onto the garages, trying to cause a crowd of police near the garage, and then abruptly change the direction of our movement towards the wired door. Jump + grouping of the body, and we are already inside.
Mission: Capture Jaiknuff and interrogate him
In a few moments we will meet the person we need. But in order to carry out a dialogue, we still need to catch up with him. There is no hurry, the mission will not end in failure if we do not keep up with the quickie. Deftly jumping, the guy will make a mess for us and break the horizontal bar with his own body. It doesn't matter - there is a workaround on the left. Finally, having jumped on the horizontal bars and pipes, we overtake the “runner†who is pretty shabby on the nerves.
Mission: escape from the office
A short cutscene, and Faith is already in the heart of the building. There is a pistol on the left, we pick it up, because very soon it will come in handy ... no, not in a battle with the police, but for personal purposes. It makes no sense to run into the elevator - it still does not work. We climb onto the yellow locker in the middle of the room, and through it - onto the horizontal bar. We jump to the ledge lined with tiles. Three tiers, enclosed by glass, will open before your eyes. There is no time to think - we shoot at the partition of the middle one and jump there with lightning speed, the police are already firing with might and main from below.
They won’t let you run away in a relaxed state - the police have already made their way to the upper floors. It is better not to get involved in the battle, on the left near the picture you can find a ledge that will take you to the third tier. We, of course, go there. Soon, the coveted red door will loom in front of your nose, and the persecution will continue on the street.
The procrastination of death is like - the special forces appear right under the nose, breaking down the doors and conducting aimed fire in the back. Soon an old familiar helicopter will appear. And as luck would have it, we need to make our way upstairs directly towards the smashing fire. First of all, you should get to the rope - it will take us through a considerable gap between the buildings. From there you will have a great view of the final goal of the mission - two huge cranes looming on the horizon. Us in that direction.
Task: get to the crane
We try not to linger in place for a long time - the shelling of the helicopter does not subside, and if you stop for a long time, we risk replaying a piece of the mission again. Soon we will meet three special forces. The fight cannot be avoided. One of the martinet will get stuck between two floors - we run there, slow down time and take away his machine gun from the kat. The real action begins. In the hands of an automatic weapon and in front of us - two "cops". Here it is - a chance to teach negligent policemen a lesson.
The further path lies through the pipes, then - inside the building. The cranes are already very close, but the helicopter does not give rest. We need to find cover. Most of all, construction suspensions will come off, which are best reached through pipes. The shelling doesn't stop. Having moved to another house with the help of the “balance boardâ€, we move up and find ourselves on the other side (for this, we will run along the wall and jump at the same time). A policeman with a shotgun will jump out ahead, it is better to push him off the roof.
We make our way upstairs. We are almost at the cranes, and the police are climbing and climbing on the roofs. Again, a sawn-off policeman. We act according to the following algorithm: we select the weapon, but do not throw it away. Literally in a second, another guard appears, and it is to him that we will dedicate a dose of lead. Now to the first faucet. We climb onto the boom and from there we jump onto the cargo of the next crane. Congratulations, your adventure is over for today!
Chapter 4
Mission: find out who Ropeburn is dating
The first task is to penetrate the territory surrounded by electricity. We jump to the building opposite, from there to the pipe. There we are waiting for the magic button-switch.
We'll be in the building soon. Near the luminous pit, we do not pay attention to the board thrown over it, but run along the wall and jump. Following the same example, we pull ourselves up on the horizontal bar. Moving up the stairs will slow down the gas leak. We return to the room between the staircase and doorways and jump upstairs. There the desired valve awaits us.
Get ready, there's a boss ahead. The main thing here is to act quickly. As soon as the boxer breaks through the wall, click on the slowdown button, and as soon as it happens, do not hesitate to grab the stick from his hands.
Mission: get on the subway
Unfortunately, the dialogue did not take place - the thug is shot by an unknown person, and we need to get away from the cops - at the exit Faith is waiting for their next "portion". Slow down, we select weapons and shoot down the law enforcement officers along with the reinforcements that came to the rescue. Then into the elevator, and take a breath - there is an unforgettable running from the trains ahead.
Task: get on the platform
However, before that you have to endure a sickly firefight. We go down to the subway and quickly disarm the policeman. Ahead - special forces. In a battle with them, we try to get a machine gun as quickly as possible. It is better not to mess with the second reinforcement at all - there are too many of them. Let's wait until the next train rushes by, and dive into the pipe.
In the first branch of the metro, we keep to the right track, running back to the shelter in time at the sight of approaching trains. We ignore the cops that pop up in the middle of the path - they will only slow down the movement and increase the risk of being killed by a passing train. Having reached the stairs, we jump on the horizontal bar. Only here there are two conditions necessary for a successful jump: there should not be a train below, and you need to start from the stairs, and not from the lower platform. Otherwise, we will be thrown directly onto the rails, and not to the horizontal bar. You have to jump from here.
Our path lies to the spare branch. To get there, you need to turn off the power to the fans. To do this, we rise to the very top of the hall, from there through the horizontal bar and, after running along the wall, to the button.
And here is the spare platform. Jumping down is like death. The most risky way out remains - to move to the roof of another steam locomotive on the move. In no case should you do this until the trains are close - Faith is simply not able to jump over such a distance even while moving. And beware of signs and iron partitions in the subway - they will easily push you onto the tracks.
Soon the trains will stop, and we need to jump off the roof as soon as possible and run back to the door. Another train is coming soon, and if we slow down, we'll be crushed with relish.
Chapter 5
Mission: Get to New Eden
Once at the bottom, we make our way to the flyover through the pipes. In no case do we fall down - in this case it is not possible in principle to fight against the cops. On the subway platform, we keep to the middle - trains from both sides travel simultaneously and it will not work to run from track to track, as in the previous mission.
It is also useless to arrange a showdown in the building - the guards of the law categorically refuse to die, so there is no way out except to run into the elevator at the very end of the corridor. On the roof, we do not pay attention to the helicopter and try to climb higher. When we get to the rope, we boldly jump towards the abyss - Faith will definitely grab the rope, despite the impressive, at first glance, distance.
Task: follow the rooftops to the gallery
The path along the roofs is simple and does not present any difficulties. Soon we will be inside the building.
The building is already swarming with police. Having met the killers, we hide in the elevator on the left, running ahead - suicide. We do not enter into battle with the police, we run away from them through pipes, climbing as high as possible - the exit is there. In one of the sections, a fan will block the road - you can stop it, as before, by pressing the switch nearby.
You still have to face the police in a fair fight - near the glass ceiling. However, no special difficulties are foreseen - we snatch the pistol from the hands of the first and finish off the comrade who ran up to help with a shot. Then there is a difficult somersault - under machine-gun fire, you need to run along the side wall and from there jump into the pipe. The main thing here is to do everything extremely quickly and without stopping. And here is the way out...
Chapter 6
Task: get to the factory
The primary task is to go down to the streets. You can do this either by jumping onto a neighboring building, or onto a rope, but the latter option is more difficult - it requires running along the walls and a successful long jump. Further, the path leads us to a building with orange visors - for this, we jump from the stairs to the horizontal bar located at the right time.
Behind the shield on the roof, a sniper is waiting for us, only in close combat with us he does not have a single chance. We select the rifle and shoot down the policemen located below, first of all - the sniper from the bottom to the right. We do not jump onto the rope until we are convinced that all the hunters for our soul are dead. Fuel barrels will help you finish off the cops faster.
Below, we don’t cling to the visors and don’t jump on the cars - the path goes through the door in the left corner of the parking lot. Once inside the next workshop, we jump onto the suspension, and under the load of Faith's body, she will go down. Now open the locked door with the button on the left.
Mission: get past the guards
Another skirmish... And this time it was impressive. As soon as the door starts to rise, we fall under it and immediately to the right behind the boxes. At colossal power, the shelling is not distracted - we head to the stairs and slow down time. Here, a commando with a machine gun is already waiting for his death. We have a few seconds to take the weapon from him. Next, you have to deal with the remaining four guards. It is quite difficult to do this, since the area is shot through from all sides. We try to take cover behind any possible fence and not stick out - let the enemies themselves come to us, and we will provide them with a shower of lead. On the way there is a gas leak. We are not looking for a valve, the flow of gases stops every 10-15 seconds, so we swing on the horizontal bar and jump when it becomes free.
Mission: escape from the special forces
Having activated the conveyor in order to penetrate deep into the workshop (to do this, we climb onto the roof of the service compartment through the boxes), we will reach the complex. Here you will have to clash with real professionals, and not the weak police. The guys opposing you are unusually strong and agile, so do not hesitate to run away from them. We do not enter the battle (even if we wish, we will defeat, at best, one or two opponents). It is necessary to climb through the concrete boxes to the door. Inside there is an elevator that will take us upstairs to the already familiar rooftops.
The pursuit will not end, but it remains for us to move towards the goal without being distracted by restless hunters. As soon as we see the subway ahead, we stop. You can only jump on (but not under) a passing train - otherwise we will crash.
Chapter 7
Task: penetrate the ship
To penetrate the ship, we climb into the back of the truck.
Task: get to the car deck
On the ship we are waiting for a warm welcome - special forces. A grandiose shootout is planned, therefore, if we want to survive, we first of all eliminate the machine gunner and take away his weapon. With a machine gun in hand, no opponents are scary anymore.
Task: get to the upper deck
The road to the upper deck will be through numerous pipes and service rooms. Difficulty can only arise during one jump.
Mission: Defeat the killer
On deck, a ninja killer is waiting for us. The battle with her is not so difficult: it is enough to run fast, dodge blows and hit her in a jump. After several slaps in the face, the enemy fighter will rush to run away. Our goal is not to lose it.
The second collision will already occur on the container. The main thing here is to select weapons. To do this is real only after we inflict a couple of blows to the killer. And the ninja turned out to be a very familiar person ...
Chapter 8
Task: get to the cache with the rifle
Ninja squads will meet us immediately at the start of the level. It’s not worth getting involved in a fight with them - it’s better to just run away, because we have other interests in the mission. From the roofs we jump onto the trampoline, not far is the entrance to the building with a rifle. However, the weapon cannot be found, but the pursuit continues. Opponents this time will fall weaker - only two guards, armed with not very powerful uzis.
Breaking away from negligent pursuers, we penetrate the building. You need to get as high as possible using wall runs. There is nothing complicated - we just climb higher along the circular vaults. Difficulties can arise only during the overcoming of one section
Task: stop the convoy
Rescuing your sister is as easy as shelling pears - you just need to shoot at the hood of an armored bus.
Task: go down to the place of the accident Ahead is the final segment of the mission. Clash to be with the impressive forces of the police. The main thing in front of the shooting range is not to throw away the sniper rifle after firing at the armored car, and the difficulties will disappear by themselves. Machine gunners are waiting for us below, we'll be careful. To complete the mission, you just need to go to the exit door.
Chapter 9
Task: get into the Shard
The lion's share of the level will be spent wandering among the pipes and corridors. For the “acrobatic†experience gained in previous missions, these adventures are nothing complicated.
We go down the stairs. Our meta is to get to the door at the very end of the corridor. To do this, use the scaffolds located on top. A couple of jumps with a turn and a run through the wall, and we are already at the top. Nothing complicated, everything is as before.
The path was blocked by a locked door. However, sparks ooze nearby, and a gas valve flaunts. Is the logic clear? We turn the valve and immediately roll back, crouching under the pipe - the flame will flood the whole team and incinerate us to embers if we do not get into the shelter in time.
Next - the police and special forces. There are many opponents, but if you immediately run to the left at the beginning of the massacre and take away his precious weapon from the machine gunner, the enemies can be easily snapped. Now we go to the elevator - it is located behind the glass.
Task: get through the lobby
Kate's whereabouts are known, and now there's one last mass shootout left. The task is the same - to quickly take possession of the machine gun. Having finished off a portion of adversaries, we again go to the elevator. We will try to save the Uzi, it will be very useful for further adventures.
Task: get out of the Shard through the ventilation ducts
The trip was not long, the elevator stopped. We choose up and jump to the opposite side to the stairs. Now you need to go down as low as possible, ignoring the elevators flying at an exorbitant speed to the next staircase, which will already lead us to the ventilation ducts. Inside the ventilation, the task is to climb higher; it is not worth going down, because there is nothing there.
Objective: Return to Shard through the other end of the roof
Snipers are waiting for us on the roof. You have to run fast. You need to get over to the side where the snipers are located as quickly as possible (we recognize them by sights) in order to reduce the angle of their shelling and eventually take away the rifles, turning into a sniper yourself. Moreover, extremely well-aimed commandos armed with machine guns will soon arrive here.
Objective: Destroy Computers
The last skirmish and we're at Kate's. We clean the territory from enemies, then we take a machine gun and destroy to hell white computers of huge sizes. Now we run to the roof.
Task: to save Kate
Jaiknaf the bastard, and now he has to answer for his deeds. We are not distracted by the shooters scorching in the back, we scatter as much as we can, run onto the stage and jump onto the helicopter. The final...
How to jump onto the 2nd train in the "infiltrate the platform" mission?! He starts to slow down, I slow down time, jump and tuck and no result, Face jumps into the gap between the trains. What are your suggestions for solving this problem?
please help me in the mission when you need to get on the ship after the parking lot there is a small green room where you can climb to the very top there is also a type of bridge leading to the desired grate how to get through to the grate ??????
Help in the mission where you need to get a rifle, I can’t jump to the very last level, please help!!!!!!!!
People help me in chapter 2 in the collector where the big door rises, I don’t have time to run to the counter point in 15 seconds, tell me how to do it right. For three days already I have been running the 3rd Claudia. In advance is huge. saved.!!
Tell me what's wrong - on the second level, after the vert is chasing me, I go into the elevator, and then the game flies merrily to the main menu, I press continue, and everything continues from the spawn in the middle of the level ...
I go into the elevator, and then the game flies merrily to the main menu
. I remember someone saying that if it crashes in the elevator, then you need to do the following:
Get into the elevator and when the doors close, don't look at them stupidly.
I don't know if it will help or not, but it seems to help some people.
here the people will help what to do here, the mission where you need to get on the ship
it's simple: run along the right wall and push off in this direction. It flies just in time to catch up.
I want to ask those who run against the clock: the Office map - how can I get to the finish line?
I searched everything, neither on the wall nor in the jump nor from the roof is really impossible. Mb just some kind of glitch?
What the hell!!!! Almost at the very beginning, where I run away from the helicopter and SWAT. I run across the roofs to the building, and there are three of them from the elevator at me. I run around them and into the elevator and the mission starts again !!! Help!!!