GTA ]I[: Kostygov City. (Grand Theft Auto 3)
Better replace all the houses in the LS with Russian Khrushchev in Portland, modern business buildings in Staunton and pieces of wood in Shoredside. It's faster and easier (for example, you don't need to change paths and make new missions), and more relevant (nobody has ever done a Russian city for GTA3 in my memory).Download Open or Spark - you can not only tear out all the textures from GTA4.
Skybox is not needed in GTA III. With proper editing of timecyc.dat, you can make quite a good sky. But if you decide to do it, then do this:
1. Import the boats of all three islands into Zanoza (or 3DS Max)
2. Estimate the approximate size of the bridges and move the boats. The Staunton Lod does not need to be moved. You will get something like a 3D model of the city
3. Create a cube and stretch it in size a little more than the resulting city model. Texture it and add it to the game.
In addition to the cube, you can use a cylinder, a sphere, a cylinder and a plane with transparent textures... For example, for some time I used a spheral skybox in my mod
. There is a minus here. In order for the skybox to change at night, it is necessary to create TOBJ objects
Judging by the screenshots, the mod will be cool! Will the city be larger than Liberty City from the original?
Couldn't remove the line industneindustne.ipl too?
Do you plan to write new paths?
fuck @ on in the mouth support the guy !!!!!!!! there will be time to get drunk together .... mark my words
stick another screenshot of the difference in the game so that I can be sure of my answer)
but so, I don’t see the point, only if they do it at the finishing stage
You first make a 30-story building. Polygonage within reason (no more than 80 thousand faces).
I'm waiting for the first version! I don’t know how to do anything in the mu maper (I know how to build, but I sometimes sell textures for some reason in the game near some buildings or areas) I can help with textures
I also urge you to make textures with a resolution of at least 512 * 512, I played your mafia mod, for some reason you mocked the game and replaced the textures with new ones of poor quality. Many people think that the game will not pull, but I do not agree, whether the game will pull or not depends not on the game but on your computer, did you play GTA 3 HD? so there all the textures are on average 1024 * 1024 in size and 2048 * 2048 and everything is fine, there are no lags, bugs at all!
And the models have a lot of polygons there, and everything is fine.
How is the project doing? When will the first version be available for download and trial????
Hi all. I think Little Italy should be left in the same place as in the Lierty City Stories. If anything, take those cars from Vice City that I threw off. I can look for models of buildings or other husks (alas, the structure is not strong in the model).
Till Lindermann... Rollback
K-Lite Codec Pack (if installed) to earlier versions. Faced such a problem. Also, the intro pass and crash to the desktop. I suffered for a long time, in the end I found a solution: remove codecs. Then the selection method put the old versions. I got 9.8.0 Mega
Till Lindermann...
As I would have written in Technical Questions. Looks like no one is looking
The mod resembles the game doom1. In some ancient style, but for that a new map. Good luck with development.