GTA ]I[: Kostygov City. (Grand Theft Auto 3)
Better replace all the houses in the LS with Russian Khrushchev in Portland, modern business buildings in Staunton and pieces of wood in Shoredside. It's faster and easier (for example, you don't need to change paths and make new missions), and more relevant (nobody has ever done a Russian city for GTA3 in my memory).Download Open or Spark - you can not only tear out all the textures from GTA4.
Cars smoke a lot. This is a huge load on the game engine. It's better to turn it down
. Also, you have too loud sound in the video. Apparently, the volume of the Stereo mixer (Stereo Mix) is set to maximum. Try to slow down
It's just that while laziness
even a minute of the video is difficult to master, a rapist of the ears
dude, well, this is generally the very basics,
take some main SA cleared of missions and study what's there and how,
apart from elementary stuff like coordinates and a couple of variables, there's nothing there
C generated texture mipmaps. Now you can use the same texture for objects and lods, and there will be no ripples.
http://yadi.sk/d/8ToapIOVMepDE
1439, baza, baza, 1, 290, 0
1440, loda, baza, 1, 3500, 0
Till Lindermann...
looks beautiful))) though the cars are too bright against the background of pale textures
Weird that I didn't notice this theme in 2012. I'm looking it will look bright. Hopefully it won't look as shitty as the NYC mod.
Till Lindermann... You
can't please everyone. Yes, it's not good to write like that 4 days later, but for some reason I didn't receive a notification.